diff options
Diffstat (limited to 'games-util/dfhack/files/dfhack-0.44.12.2_p20190721/02-respect-dfhack_lua_destination.patch')
-rw-r--r-- | games-util/dfhack/files/dfhack-0.44.12.2_p20190721/02-respect-dfhack_lua_destination.patch | 1632 |
1 files changed, 1632 insertions, 0 deletions
diff --git a/games-util/dfhack/files/dfhack-0.44.12.2_p20190721/02-respect-dfhack_lua_destination.patch b/games-util/dfhack/files/dfhack-0.44.12.2_p20190721/02-respect-dfhack_lua_destination.patch new file mode 100644 index 0000000..92d365b --- /dev/null +++ b/games-util/dfhack/files/dfhack-0.44.12.2_p20190721/02-respect-dfhack_lua_destination.patch @@ -0,0 +1,1632 @@ +respect DFHACK_LUA_DESTINATION + +From: eroen <dfhack@occam.eroen.eu> + + +--- + CMakeLists.txt | 3 + depends/lua/CMakeLists.txt | 5 + depends/lua/include/luaconf.h | 774 -------------------------------------- + depends/lua/include/luaconf.h.in | 774 ++++++++++++++++++++++++++++++++++++++ + library/CMakeLists.txt | 2 + 5 files changed, 781 insertions(+), 777 deletions(-) + delete mode 100644 depends/lua/include/luaconf.h + create mode 100644 depends/lua/include/luaconf.h.in + +diff --git a/CMakeLists.txt b/CMakeLists.txt +index 61a66815..73ab31e5 100644 +--- a/CMakeLists.txt ++++ b/CMakeLists.txt +@@ -203,7 +203,7 @@ SET(DFHACK_PLUGIN_DESTINATION hack/plugins) + # dfhack header files go here: + SET(DFHACK_INCLUDES_DESTINATION hack/include) + # dfhack lua files go here: +-SET(DFHACK_LUA_DESTINATION hack/lua) ++SET(DFHACK_LUA_DESTINATION hack/lua CACHE INTERNAL "") + # the windows .lib file goes here: + SET(DFHACK_DEVLIB_DESTINATION hack) + +@@ -376,6 +376,7 @@ endif() + + find_package(ZLIB REQUIRED) + include_directories(depends/protobuf) ++include_directories("${CMAKE_CURRENT_BINARY_DIR}/depends/lua/include") + include_directories(depends/lua/include) + include_directories(depends/md5) + +diff --git a/depends/lua/CMakeLists.txt b/depends/lua/CMakeLists.txt +index fd3a59c0..84950b62 100644 +--- a/depends/lua/CMakeLists.txt ++++ b/depends/lua/CMakeLists.txt +@@ -22,6 +22,10 @@ IF(UNIX) + ENDIF() + ENDIF() + ++configure_file("include/luaconf.h.in" "include/luaconf.h" @ONLY) ++SET_SOURCE_FILES_PROPERTIES("${CMAKE_CURRENT_BINARY_DIR}/include" PROPERTIES HEADER_FILE_ONLY TRUE) ++include_directories("${CMAKE_CURRENT_BINARY_DIR}/include") ++ + SET (HDR_LIBLUA + include/lapi.h + include/lauxlib.h +@@ -42,7 +46,6 @@ include/lstring.h + include/ltable.h + include/ltm.h + include/lua.h +-include/luaconf.h + include/lualib.h + include/lundump.h + include/lvm.h +diff --git a/depends/lua/include/luaconf.h b/depends/lua/include/luaconf.h +deleted file mode 100644 +index 051d2a94..00000000 +--- a/depends/lua/include/luaconf.h ++++ /dev/null +@@ -1,774 +0,0 @@ +-/* +-** $Id: luaconf.h,v 1.255 2016/05/01 20:06:09 roberto Exp $ +-** Configuration file for Lua +-** See Copyright Notice in lua.h +-*/ +- +- +-#ifndef luaconf_h +-#define luaconf_h +- +-#include <limits.h> +-#include <stddef.h> +- +-#define LUA_COMPAT_APIINTCASTS +-#define LUA_COMPAT_IPAIRS +- +-// Patch for old glibc versions +-#if !defined(LLONG_MAX) && defined(__LONG_LONG_MAX__) +-#define LLONG_MAX __LONG_LONG_MAX__ +-#endif +- +-#if !defined(LLONG_MIN) && defined(__LONG_LONG_MAX__) +-#define LLONG_MIN (-__LONG_LONG_MAX__ - 1LL) +-#endif +- +-/* +-** =================================================================== +-** Search for "@@" to find all configurable definitions. +-** =================================================================== +-*/ +- +- +-/* +-** {==================================================================== +-** System Configuration: macros to adapt (if needed) Lua to some +-** particular platform, for instance compiling it with 32-bit numbers or +-** restricting it to C89. +-** ===================================================================== +-*/ +- +-/* +-@@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats. You +-** can also define LUA_32BITS in the make file, but changing here you +-** ensure that all software connected to Lua will be compiled with the +-** same configuration. +-*/ +-/* #define LUA_32BITS */ +- +- +-/* +-@@ LUA_USE_C89 controls the use of non-ISO-C89 features. +-** Define it if you want Lua to avoid the use of a few C99 features +-** or Windows-specific features on Windows. +-*/ +-/* #define LUA_USE_C89 */ +- +- +-/* +-** By default, Lua on Windows use (some) specific Windows features +-*/ +-#if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE) +-#define LUA_USE_WINDOWS /* enable goodies for regular Windows */ +-#endif +- +- +-#if defined(LUA_USE_WINDOWS) +-#define LUA_DL_DLL /* enable support for DLL */ +-#define LUA_USE_C89 /* broadly, Windows is C89 */ +-#endif +- +- +-#if defined(LUA_USE_LINUX) +-#define LUA_USE_POSIX +-#define LUA_USE_DLOPEN /* needs an extra library: -ldl */ +-#define LUA_USE_READLINE /* needs some extra libraries */ +-#endif +- +- +-#if defined(LUA_USE_MACOSX) +-#define LUA_USE_POSIX +-#define LUA_USE_DLOPEN /* MacOS does not need -ldl */ +-#define LUA_USE_READLINE /* needs an extra library: -lreadline */ +-#endif +- +- +-/* +-@@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for +-** C89 ('long' and 'double'); Windows always has '__int64', so it does +-** not need to use this case. +-*/ +-#if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS) +-#define LUA_C89_NUMBERS +-#endif +- +- +- +-/* +-@@ LUAI_BITSINT defines the (minimum) number of bits in an 'int'. +-*/ +-/* avoid undefined shifts */ +-#if ((INT_MAX >> 15) >> 15) >= 1 +-#define LUAI_BITSINT 32 +-#else +-/* 'int' always must have at least 16 bits */ +-#define LUAI_BITSINT 16 +-#endif +- +- +-/* +-@@ LUA_INT_TYPE defines the type for Lua integers. +-@@ LUA_FLOAT_TYPE defines the type for Lua floats. +-** Lua should work fine with any mix of these options (if supported +-** by your C compiler). The usual configurations are 64-bit integers +-** and 'double' (the default), 32-bit integers and 'float' (for +-** restricted platforms), and 'long'/'double' (for C compilers not +-** compliant with C99, which may not have support for 'long long'). +-*/ +- +-/* predefined options for LUA_INT_TYPE */ +-#define LUA_INT_INT 1 +-#define LUA_INT_LONG 2 +-#define LUA_INT_LONGLONG 3 +- +-/* predefined options for LUA_FLOAT_TYPE */ +-#define LUA_FLOAT_FLOAT 1 +-#define LUA_FLOAT_DOUBLE 2 +-#define LUA_FLOAT_LONGDOUBLE 3 +- +-#if defined(LUA_32BITS) /* { */ +-/* +-** 32-bit integers and 'float' +-*/ +-#if LUAI_BITSINT >= 32 /* use 'int' if big enough */ +-#define LUA_INT_TYPE LUA_INT_INT +-#else /* otherwise use 'long' */ +-#define LUA_INT_TYPE LUA_INT_LONG +-#endif +-#define LUA_FLOAT_TYPE LUA_FLOAT_FLOAT +- +-#elif defined(LUA_C89_NUMBERS) /* }{ */ +-/* +-** largest types available for C89 ('long' and 'double') +-*/ +-#define LUA_INT_TYPE LUA_INT_LONG +-#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE +- +-#endif /* } */ +- +- +-/* +-** default configuration for 64-bit Lua ('long long' and 'double') +-*/ +-#if !defined(LUA_INT_TYPE) +-#define LUA_INT_TYPE LUA_INT_LONGLONG +-#endif +- +-#if !defined(LUA_FLOAT_TYPE) +-#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE +-#endif +- +-/* }================================================================== */ +- +- +- +- +-/* +-** {================================================================== +-** Configuration for Paths. +-** =================================================================== +-*/ +- +-/* +-@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for +-** Lua libraries. +-@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for +-** C libraries. +-** CHANGE them if your machine has a non-conventional directory +-** hierarchy or if you want to install your libraries in +-** non-conventional directories. +-*/ +-#if defined(_WIN32) /* { */ +-/* +-** In Windows, any exclamation mark ('!') in the path is replaced by the +-** path of the directory of the executable file of the current process. +-*/ +-#define LUA_LDIR "!\\hack\\lua\\" +-#define LUA_CDIR "!\\" +-#define LUA_PATH_DEFAULT \ +- LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" ".\\?.lua" +-#define LUA_CPATH_DEFAULT \ +- LUA_CDIR"?.dll;" ".\\?.dll" +- +-#else /* }{ */ +- +-#define LUA_LDIR "./hack/lua/" +-#define LUA_CDIR "./hack/" +-#define LUA_PATH_DEFAULT \ +- LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" "./?.lua" +-#define LUA_CPATH_DEFAULT \ +- LUA_CDIR"?.so;" "./?.so" +-#endif /* } */ +- +-#define LUA_PATH_VAR "DFHACK_LUA_PATH" +-#define LUA_CPATH_VAR "DFHACK_LUA_CPATH" +- +-/* +-@@ LUA_DIRSEP is the directory separator (for submodules). +-** CHANGE it if your machine does not use "/" as the directory separator +-** and is not Windows. (On Windows Lua automatically uses "\".) +-*/ +-#if defined(_WIN32) +-#define LUA_DIRSEP "\\" +-#else +-#define LUA_DIRSEP "/" +-#endif +- +-/* }================================================================== */ +- +- +-/* +-** {================================================================== +-** Marks for exported symbols in the C code +-** =================================================================== +-*/ +- +-/* +-@@ LUA_API is a mark for all core API functions. +-@@ LUALIB_API is a mark for all auxiliary library functions. +-@@ LUAMOD_API is a mark for all standard library opening functions. +-** CHANGE them if you need to define those functions in some special way. +-** For instance, if you want to create one Windows DLL with the core and +-** the libraries, you may want to use the following definition (define +-** LUA_BUILD_AS_DLL to get it). +-*/ +-#if defined(LUA_BUILD_AS_DLL) /* { */ +- +-#if defined(_MSC_VER) +-#if defined(LUA_CORE) || defined(LUA_LIB) /* { */ +-#define LUA_API __declspec(dllexport) +-#else /* }{ */ +-#define LUA_API __declspec(dllimport) +-#endif /* } */ +-#else +-#define LUA_API __attribute__ ((visibility("default"))) +-#endif +- +-#else /* }{ */ +- +-#define LUA_API extern +- +-#endif /* } */ +- +- +-/* more often than not the libs go together with the core */ +-#define LUALIB_API LUA_API +-#define LUAMOD_API LUALIB_API +- +- +-/* +-@@ LUAI_FUNC is a mark for all extern functions that are not to be +-** exported to outside modules. +-@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables +-** that are not to be exported to outside modules (LUAI_DDEF for +-** definitions and LUAI_DDEC for declarations). +-** CHANGE them if you need to mark them in some special way. Elf/gcc +-** (versions 3.2 and later) mark them as "hidden" to optimize access +-** when Lua is compiled as a shared library. Not all elf targets support +-** this attribute. Unfortunately, gcc does not offer a way to check +-** whether the target offers that support, and those without support +-** give a warning about it. To avoid these warnings, change to the +-** default definition. +-*/ +-#if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \ +- defined(__ELF__) /* { */ +-#define LUAI_FUNC __attribute__((visibility("hidden"))) extern +-#else /* }{ */ +-#define LUAI_FUNC extern +-#endif /* } */ +- +-#define LUAI_DDEC LUAI_FUNC +-#define LUAI_DDEF /* empty */ +- +-/* }================================================================== */ +- +- +-/* +-** {================================================================== +-** Compatibility with previous versions +-** =================================================================== +-*/ +- +-/* +-@@ LUA_COMPAT_5_2 controls other macros for compatibility with Lua 5.2. +-@@ LUA_COMPAT_5_1 controls other macros for compatibility with Lua 5.1. +-** You can define it to get all options, or change specific options +-** to fit your specific needs. +-*/ +-#if defined(LUA_COMPAT_5_2) /* { */ +- +-/* +-@@ LUA_COMPAT_MATHLIB controls the presence of several deprecated +-** functions in the mathematical library. +-*/ +-#define LUA_COMPAT_MATHLIB +- +-/* +-@@ LUA_COMPAT_BITLIB controls the presence of library 'bit32'. +-*/ +-#define LUA_COMPAT_BITLIB +- +-/* +-@@ LUA_COMPAT_IPAIRS controls the effectiveness of the __ipairs metamethod. +-*/ +-#define LUA_COMPAT_IPAIRS +- +-/* +-@@ LUA_COMPAT_APIINTCASTS controls the presence of macros for +-** manipulating other integer types (lua_pushunsigned, lua_tounsigned, +-** luaL_checkint, luaL_checklong, etc.) +-*/ +-#define LUA_COMPAT_APIINTCASTS +- +-#endif /* } */ +- +- +-#if defined(LUA_COMPAT_5_1) /* { */ +- +-/* Incompatibilities from 5.2 -> 5.3 */ +-#define LUA_COMPAT_MATHLIB +-#define LUA_COMPAT_APIINTCASTS +- +-/* +-@@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'. +-** You can replace it with 'table.unpack'. +-*/ +-#define LUA_COMPAT_UNPACK +- +-/* +-@@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'. +-** You can replace it with 'package.searchers'. +-*/ +-#define LUA_COMPAT_LOADERS +- +-/* +-@@ macro 'lua_cpcall' emulates deprecated function lua_cpcall. +-** You can call your C function directly (with light C functions). +-*/ +-#define lua_cpcall(L,f,u) \ +- (lua_pushcfunction(L, (f)), \ +- lua_pushlightuserdata(L,(u)), \ +- lua_pcall(L,1,0,0)) +- +- +-/* +-@@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library. +-** You can rewrite 'log10(x)' as 'log(x, 10)'. +-*/ +-#define LUA_COMPAT_LOG10 +- +-/* +-@@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base +-** library. You can rewrite 'loadstring(s)' as 'load(s)'. +-*/ +-#define LUA_COMPAT_LOADSTRING +- +-/* +-@@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library. +-*/ +-#define LUA_COMPAT_MAXN +- +-/* +-@@ The following macros supply trivial compatibility for some +-** changes in the API. The macros themselves document how to +-** change your code to avoid using them. +-*/ +-#define lua_strlen(L,i) lua_rawlen(L, (i)) +- +-#define lua_objlen(L,i) lua_rawlen(L, (i)) +- +-#define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ) +-#define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT) +- +-/* +-@@ LUA_COMPAT_MODULE controls compatibility with previous +-** module functions 'module' (Lua) and 'luaL_register' (C). +-*/ +-#define LUA_COMPAT_MODULE +- +-#endif /* } */ +- +- +-/* +-@@ LUA_COMPAT_FLOATSTRING makes Lua format integral floats without a +-@@ a float mark ('.0'). +-** This macro is not on by default even in compatibility mode, +-** because this is not really an incompatibility. +-*/ +-/* #define LUA_COMPAT_FLOATSTRING */ +- +-/* }================================================================== */ +- +- +- +-/* +-** {================================================================== +-** Configuration for Numbers. +-** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_* +-** satisfy your needs. +-** =================================================================== +-*/ +- +-/* +-@@ LUA_NUMBER is the floating-point type used by Lua. +-@@ LUAI_UACNUMBER is the result of an 'usual argument conversion' +-@@ over a floating number. +-@@ l_mathlim(x) corrects limit name 'x' to the proper float type +-** by prefixing it with one of FLT/DBL/LDBL. +-@@ LUA_NUMBER_FRMLEN is the length modifier for writing floats. +-@@ LUA_NUMBER_FMT is the format for writing floats. +-@@ lua_number2str converts a float to a string. +-@@ l_mathop allows the addition of an 'l' or 'f' to all math operations. +-@@ l_floor takes the floor of a float. +-@@ lua_str2number converts a decimal numeric string to a number. +-*/ +- +- +-/* The following definitions are good for most cases here */ +- +-#define l_floor(x) (l_mathop(floor)(x)) +- +-#define lua_number2str(s,sz,n) l_sprintf((s), sz, LUA_NUMBER_FMT, (n)) +- +-/* +-@@ lua_numbertointeger converts a float number to an integer, or +-** returns 0 if float is not within the range of a lua_Integer. +-** (The range comparisons are tricky because of rounding. The tests +-** here assume a two-complement representation, where MININTEGER always +-** has an exact representation as a float; MAXINTEGER may not have one, +-** and therefore its conversion to float may have an ill-defined value.) +-*/ +-#define lua_numbertointeger(n,p) \ +- ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \ +- (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \ +- (*(p) = (LUA_INTEGER)(n), 1)) +- +- +-/* now the variable definitions */ +- +-#if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT /* { single float */ +- +-#define LUA_NUMBER float +- +-#define l_mathlim(n) (FLT_##n) +- +-#define LUAI_UACNUMBER double +- +-#define LUA_NUMBER_FRMLEN "" +-#define LUA_NUMBER_FMT "%.7g" +- +-#define l_mathop(op) op##f +- +-#define lua_str2number(s,p) strtof((s), (p)) +- +- +-#elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE /* }{ long double */ +- +-#define LUA_NUMBER long double +- +-#define l_mathlim(n) (LDBL_##n) +- +-#define LUAI_UACNUMBER long double +- +-#define LUA_NUMBER_FRMLEN "L" +-#define LUA_NUMBER_FMT "%.19Lg" +- +-#define l_mathop(op) op##l +- +-#define lua_str2number(s,p) strtold((s), (p)) +- +-#elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE /* }{ double */ +- +-#define LUA_NUMBER double +- +-#define l_mathlim(n) (DBL_##n) +- +-#define LUAI_UACNUMBER double +- +-#define LUA_NUMBER_FRMLEN "" +-#define LUA_NUMBER_FMT "%.14g" +- +-#define l_mathop(op) op +- +-#define lua_str2number(s,p) strtod((s), (p)) +- +-#else /* }{ */ +- +-#error "numeric float type not defined" +- +-#endif /* } */ +- +- +- +-/* +-@@ LUA_INTEGER is the integer type used by Lua. +-** +-@@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER. +-** +-@@ LUAI_UACINT is the result of an 'usual argument conversion' +-@@ over a lUA_INTEGER. +-@@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers. +-@@ LUA_INTEGER_FMT is the format for writing integers. +-@@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER. +-@@ LUA_MININTEGER is the minimum value for a LUA_INTEGER. +-@@ lua_integer2str converts an integer to a string. +-*/ +- +- +-/* The following definitions are good for most cases here */ +- +-#define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d" +-#define lua_integer2str(s,sz,n) l_sprintf((s), sz, LUA_INTEGER_FMT, (n)) +- +-#define LUAI_UACINT LUA_INTEGER +- +-/* +-** use LUAI_UACINT here to avoid problems with promotions (which +-** can turn a comparison between unsigneds into a signed comparison) +-*/ +-#define LUA_UNSIGNED unsigned LUAI_UACINT +- +- +-/* now the variable definitions */ +- +-#if LUA_INT_TYPE == LUA_INT_INT /* { int */ +- +-#define LUA_INTEGER int +-#define LUA_INTEGER_FRMLEN "" +- +-#define LUA_MAXINTEGER INT_MAX +-#define LUA_MININTEGER INT_MIN +- +-#elif LUA_INT_TYPE == LUA_INT_LONG /* }{ long */ +- +-#define LUA_INTEGER long +-#define LUA_INTEGER_FRMLEN "l" +- +-#define LUA_MAXINTEGER LONG_MAX +-#define LUA_MININTEGER LONG_MIN +- +-#elif LUA_INT_TYPE == LUA_INT_LONGLONG /* }{ long long */ +- +-/* use presence of macro LLONG_MAX as proxy for C99 compliance */ +-#if defined(LLONG_MAX) /* { */ +-/* use ISO C99 stuff */ +- +-#define LUA_INTEGER long long +-#define LUA_INTEGER_FRMLEN "ll" +- +-#define LUA_MAXINTEGER LLONG_MAX +-#define LUA_MININTEGER LLONG_MIN +- +-#elif defined(LUA_USE_WINDOWS) /* }{ */ +-/* in Windows, can use specific Windows types */ +- +-#define LUA_INTEGER __int64 +-#define LUA_INTEGER_FRMLEN "I64" +- +-#define LUA_MAXINTEGER _I64_MAX +-#define LUA_MININTEGER _I64_MIN +- +-#else /* }{ */ +- +-#error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \ +- or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)" +- +-#endif /* } */ +- +-#else /* }{ */ +- +-#error "numeric integer type not defined" +- +-#endif /* } */ +- +-/* }================================================================== */ +- +- +-/* +-** {================================================================== +-** Dependencies with C99 and other C details +-** =================================================================== +-*/ +- +-/* +-@@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89. +-** (All uses in Lua have only one format item.) +-*/ +-#if !defined(LUA_USE_C89) +-#define l_sprintf(s,sz,f,i) snprintf(s,sz,f,i) +-#else +-#define l_sprintf(s,sz,f,i) ((void)(sz), sprintf(s,f,i)) +-#endif +- +- +-/* +-@@ lua_strx2number converts an hexadecimal numeric string to a number. +-** In C99, 'strtod' does that conversion. Otherwise, you can +-** leave 'lua_strx2number' undefined and Lua will provide its own +-** implementation. +-*/ +-#if !defined(LUA_USE_C89) +-#define lua_strx2number(s,p) lua_str2number(s,p) +-#endif +- +- +-/* +-@@ lua_number2strx converts a float to an hexadecimal numeric string. +-** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that. +-** Otherwise, you can leave 'lua_number2strx' undefined and Lua will +-** provide its own implementation. +-*/ +-#if !defined(LUA_USE_C89) +-#define lua_number2strx(L,b,sz,f,n) ((void)L, l_sprintf(b,sz,f,n)) +-#endif +- +- +-/* +-** 'strtof' and 'opf' variants for math functions are not valid in +-** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the +-** availability of these variants. ('math.h' is already included in +-** all files that use these macros.) +-*/ +-#if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF)) +-#undef l_mathop /* variants not available */ +-#undef lua_str2number +-#define l_mathop(op) (lua_Number)op /* no variant */ +-#define lua_str2number(s,p) ((lua_Number)strtod((s), (p))) +-#endif +- +- +-/* +-@@ LUA_KCONTEXT is the type of the context ('ctx') for continuation +-** functions. It must be a numerical type; Lua will use 'intptr_t' if +-** available, otherwise it will use 'ptrdiff_t' (the nearest thing to +-** 'intptr_t' in C89) +-*/ +-#define LUA_KCONTEXT ptrdiff_t +- +-#if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \ +- __STDC_VERSION__ >= 199901L +-#include <stdint.h> +-#if defined(INTPTR_MAX) /* even in C99 this type is optional */ +-#undef LUA_KCONTEXT +-#define LUA_KCONTEXT intptr_t +-#endif +-#endif +- +- +-/* +-@@ lua_getlocaledecpoint gets the locale "radix character" (decimal point). +-** Change that if you do not want to use C locales. (Code using this +-** macro must include header 'locale.h'.) +-*/ +-#if !defined(lua_getlocaledecpoint) +-#define lua_getlocaledecpoint() (localeconv()->decimal_point[0]) +-#endif +- +-/* }================================================================== */ +- +- +-/* +-** {================================================================== +-** Language Variations +-** ===================================================================== +-*/ +- +-/* +-@@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some +-** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from +-** numbers to strings. Define LUA_NOCVTS2N to turn off automatic +-** coercion from strings to numbers. +-*/ +-/* #define LUA_NOCVTN2S */ +-/* #define LUA_NOCVTS2N */ +- +- +-/* +-@@ LUA_USE_APICHECK turns on several consistency checks on the C API. +-** Define it as a help when debugging C code. +-*/ +-#if defined(LUA_USE_APICHECK) +-#include <assert.h> +-#define luai_apicheck(l,e) assert(e) +-#endif +- +-/* }================================================================== */ +- +- +-/* +-** {================================================================== +-** Macros that affect the API and must be stable (that is, must be the +-** same when you compile Lua and when you compile code that links to +-** Lua). You probably do not want/need to change them. +-** ===================================================================== +-*/ +- +-/* +-@@ LUAI_MAXSTACK limits the size of the Lua stack. +-** CHANGE it if you need a different limit. This limit is arbitrary; +-** its only purpose is to stop Lua from consuming unlimited stack +-** space (and to reserve some numbers for pseudo-indices). +-*/ +-#if LUAI_BITSINT >= 32 +-#define LUAI_MAXSTACK 1000000 +-#else +-#define LUAI_MAXSTACK 15000 +-#endif +- +- +-/* +-@@ LUA_EXTRASPACE defines the size of a raw memory area associated with +-** a Lua state with very fast access. +-** CHANGE it if you need a different size. +-*/ +-#define LUA_EXTRASPACE (sizeof(void *)) +- +- +-/* +-@@ LUA_IDSIZE gives the maximum size for the description of the source +-@@ of a function in debug information. +-** CHANGE it if you want a different size. +-*/ +-#define LUA_IDSIZE 60 +- +- +-/* +-@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system. +-** CHANGE it if it uses too much C-stack space. (For long double, +-** 'string.format("%.99f", 1e4932)' needs ~5030 bytes, so a +-** smaller buffer would force a memory allocation for each call to +-** 'string.format'.) +-*/ +-#if defined(LUA_FLOAT_LONGDOUBLE) +-#define LUAL_BUFFERSIZE 8192 +-#else +-#define LUAL_BUFFERSIZE ((int)(0x80 * sizeof(void*) * sizeof(lua_Integer))) +-#endif +- +-/* }================================================================== */ +- +- +-/* +-@@ LUA_QL describes how error messages quote program elements. +-** Lua does not use these macros anymore; they are here for +-** compatibility only. +-*/ +-#define LUA_QL(x) "'" x "'" +-#define LUA_QS LUA_QL("%s") +- +- +- +- +-/* =================================================================== */ +- +-/* +-** Local configuration. You can use this space to add your redefinitions +-** without modifying the main part of the file. +-*/ +- +- +- +- +- +-#endif +- +diff --git a/depends/lua/include/luaconf.h.in b/depends/lua/include/luaconf.h.in +new file mode 100644 +index 00000000..9d50d5ea +--- /dev/null ++++ b/depends/lua/include/luaconf.h.in +@@ -0,0 +1,774 @@ ++/* ++** $Id: luaconf.h,v 1.255 2016/05/01 20:06:09 roberto Exp $ ++** Configuration file for Lua ++** See Copyright Notice in lua.h ++*/ ++ ++ ++#ifndef luaconf_h ++#define luaconf_h ++ ++#include <limits.h> ++#include <stddef.h> ++ ++#define LUA_COMPAT_APIINTCASTS ++#define LUA_COMPAT_IPAIRS ++ ++// Patch for old glibc versions ++#if !defined(LLONG_MAX) && defined(__LONG_LONG_MAX__) ++#define LLONG_MAX __LONG_LONG_MAX__ ++#endif ++ ++#if !defined(LLONG_MIN) && defined(__LONG_LONG_MAX__) ++#define LLONG_MIN (-__LONG_LONG_MAX__ - 1LL) ++#endif ++ ++/* ++** =================================================================== ++** Search for "@@" to find all configurable definitions. ++** =================================================================== ++*/ ++ ++ ++/* ++** {==================================================================== ++** System Configuration: macros to adapt (if needed) Lua to some ++** particular platform, for instance compiling it with 32-bit numbers or ++** restricting it to C89. ++** ===================================================================== ++*/ ++ ++/* ++@@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats. You ++** can also define LUA_32BITS in the make file, but changing here you ++** ensure that all software connected to Lua will be compiled with the ++** same configuration. ++*/ ++/* #define LUA_32BITS */ ++ ++ ++/* ++@@ LUA_USE_C89 controls the use of non-ISO-C89 features. ++** Define it if you want Lua to avoid the use of a few C99 features ++** or Windows-specific features on Windows. ++*/ ++/* #define LUA_USE_C89 */ ++ ++ ++/* ++** By default, Lua on Windows use (some) specific Windows features ++*/ ++#if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE) ++#define LUA_USE_WINDOWS /* enable goodies for regular Windows */ ++#endif ++ ++ ++#if defined(LUA_USE_WINDOWS) ++#define LUA_DL_DLL /* enable support for DLL */ ++#define LUA_USE_C89 /* broadly, Windows is C89 */ ++#endif ++ ++ ++#if defined(LUA_USE_LINUX) ++#define LUA_USE_POSIX ++#define LUA_USE_DLOPEN /* needs an extra library: -ldl */ ++#define LUA_USE_READLINE /* needs some extra libraries */ ++#endif ++ ++ ++#if defined(LUA_USE_MACOSX) ++#define LUA_USE_POSIX ++#define LUA_USE_DLOPEN /* MacOS does not need -ldl */ ++#define LUA_USE_READLINE /* needs an extra library: -lreadline */ ++#endif ++ ++ ++/* ++@@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for ++** C89 ('long' and 'double'); Windows always has '__int64', so it does ++** not need to use this case. ++*/ ++#if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS) ++#define LUA_C89_NUMBERS ++#endif ++ ++ ++ ++/* ++@@ LUAI_BITSINT defines the (minimum) number of bits in an 'int'. ++*/ ++/* avoid undefined shifts */ ++#if ((INT_MAX >> 15) >> 15) >= 1 ++#define LUAI_BITSINT 32 ++#else ++/* 'int' always must have at least 16 bits */ ++#define LUAI_BITSINT 16 ++#endif ++ ++ ++/* ++@@ LUA_INT_TYPE defines the type for Lua integers. ++@@ LUA_FLOAT_TYPE defines the type for Lua floats. ++** Lua should work fine with any mix of these options (if supported ++** by your C compiler). The usual configurations are 64-bit integers ++** and 'double' (the default), 32-bit integers and 'float' (for ++** restricted platforms), and 'long'/'double' (for C compilers not ++** compliant with C99, which may not have support for 'long long'). ++*/ ++ ++/* predefined options for LUA_INT_TYPE */ ++#define LUA_INT_INT 1 ++#define LUA_INT_LONG 2 ++#define LUA_INT_LONGLONG 3 ++ ++/* predefined options for LUA_FLOAT_TYPE */ ++#define LUA_FLOAT_FLOAT 1 ++#define LUA_FLOAT_DOUBLE 2 ++#define LUA_FLOAT_LONGDOUBLE 3 ++ ++#if defined(LUA_32BITS) /* { */ ++/* ++** 32-bit integers and 'float' ++*/ ++#if LUAI_BITSINT >= 32 /* use 'int' if big enough */ ++#define LUA_INT_TYPE LUA_INT_INT ++#else /* otherwise use 'long' */ ++#define LUA_INT_TYPE LUA_INT_LONG ++#endif ++#define LUA_FLOAT_TYPE LUA_FLOAT_FLOAT ++ ++#elif defined(LUA_C89_NUMBERS) /* }{ */ ++/* ++** largest types available for C89 ('long' and 'double') ++*/ ++#define LUA_INT_TYPE LUA_INT_LONG ++#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE ++ ++#endif /* } */ ++ ++ ++/* ++** default configuration for 64-bit Lua ('long long' and 'double') ++*/ ++#if !defined(LUA_INT_TYPE) ++#define LUA_INT_TYPE LUA_INT_LONGLONG ++#endif ++ ++#if !defined(LUA_FLOAT_TYPE) ++#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE ++#endif ++ ++/* }================================================================== */ ++ ++ ++ ++ ++/* ++** {================================================================== ++** Configuration for Paths. ++** =================================================================== ++*/ ++ ++/* ++@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for ++** Lua libraries. ++@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for ++** C libraries. ++** CHANGE them if your machine has a non-conventional directory ++** hierarchy or if you want to install your libraries in ++** non-conventional directories. ++*/ ++#if defined(_WIN32) /* { */ ++/* ++** In Windows, any exclamation mark ('!') in the path is replaced by the ++** path of the directory of the executable file of the current process. ++*/ ++#define LUA_LDIR "!\\hack\\lua\\" ++#define LUA_CDIR "!\\" ++#define LUA_PATH_DEFAULT \ ++ LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" ".\\?.lua" ++#define LUA_CPATH_DEFAULT \ ++ LUA_CDIR"?.dll;" ".\\?.dll" ++ ++#else /* }{ */ ++ ++#define LUA_LDIR "@DFHACK_LUA_DESTINATION@" "/" ++#define LUA_CDIR "./hack/" ++#define LUA_PATH_DEFAULT \ ++ LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" "./?.lua" ++#define LUA_CPATH_DEFAULT \ ++ LUA_CDIR"?.so;" "./?.so" ++#endif /* } */ ++ ++#define LUA_PATH_VAR "DFHACK_LUA_PATH" ++#define LUA_CPATH_VAR "DFHACK_LUA_CPATH" ++ ++/* ++@@ LUA_DIRSEP is the directory separator (for submodules). ++** CHANGE it if your machine does not use "/" as the directory separator ++** and is not Windows. (On Windows Lua automatically uses "\".) ++*/ ++#if defined(_WIN32) ++#define LUA_DIRSEP "\\" ++#else ++#define LUA_DIRSEP "/" ++#endif ++ ++/* }================================================================== */ ++ ++ ++/* ++** {================================================================== ++** Marks for exported symbols in the C code ++** =================================================================== ++*/ ++ ++/* ++@@ LUA_API is a mark for all core API functions. ++@@ LUALIB_API is a mark for all auxiliary library functions. ++@@ LUAMOD_API is a mark for all standard library opening functions. ++** CHANGE them if you need to define those functions in some special way. ++** For instance, if you want to create one Windows DLL with the core and ++** the libraries, you may want to use the following definition (define ++** LUA_BUILD_AS_DLL to get it). ++*/ ++#if defined(LUA_BUILD_AS_DLL) /* { */ ++ ++#if defined(_MSC_VER) ++#if defined(LUA_CORE) || defined(LUA_LIB) /* { */ ++#define LUA_API __declspec(dllexport) ++#else /* }{ */ ++#define LUA_API __declspec(dllimport) ++#endif /* } */ ++#else ++#define LUA_API __attribute__ ((visibility("default"))) ++#endif ++ ++#else /* }{ */ ++ ++#define LUA_API extern ++ ++#endif /* } */ ++ ++ ++/* more often than not the libs go together with the core */ ++#define LUALIB_API LUA_API ++#define LUAMOD_API LUALIB_API ++ ++ ++/* ++@@ LUAI_FUNC is a mark for all extern functions that are not to be ++** exported to outside modules. ++@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables ++** that are not to be exported to outside modules (LUAI_DDEF for ++** definitions and LUAI_DDEC for declarations). ++** CHANGE them if you need to mark them in some special way. Elf/gcc ++** (versions 3.2 and later) mark them as "hidden" to optimize access ++** when Lua is compiled as a shared library. Not all elf targets support ++** this attribute. Unfortunately, gcc does not offer a way to check ++** whether the target offers that support, and those without support ++** give a warning about it. To avoid these warnings, change to the ++** default definition. ++*/ ++#if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \ ++ defined(__ELF__) /* { */ ++#define LUAI_FUNC __attribute__((visibility("hidden"))) extern ++#else /* }{ */ ++#define LUAI_FUNC extern ++#endif /* } */ ++ ++#define LUAI_DDEC LUAI_FUNC ++#define LUAI_DDEF /* empty */ ++ ++/* }================================================================== */ ++ ++ ++/* ++** {================================================================== ++** Compatibility with previous versions ++** =================================================================== ++*/ ++ ++/* ++@@ LUA_COMPAT_5_2 controls other macros for compatibility with Lua 5.2. ++@@ LUA_COMPAT_5_1 controls other macros for compatibility with Lua 5.1. ++** You can define it to get all options, or change specific options ++** to fit your specific needs. ++*/ ++#if defined(LUA_COMPAT_5_2) /* { */ ++ ++/* ++@@ LUA_COMPAT_MATHLIB controls the presence of several deprecated ++** functions in the mathematical library. ++*/ ++#define LUA_COMPAT_MATHLIB ++ ++/* ++@@ LUA_COMPAT_BITLIB controls the presence of library 'bit32'. ++*/ ++#define LUA_COMPAT_BITLIB ++ ++/* ++@@ LUA_COMPAT_IPAIRS controls the effectiveness of the __ipairs metamethod. ++*/ ++#define LUA_COMPAT_IPAIRS ++ ++/* ++@@ LUA_COMPAT_APIINTCASTS controls the presence of macros for ++** manipulating other integer types (lua_pushunsigned, lua_tounsigned, ++** luaL_checkint, luaL_checklong, etc.) ++*/ ++#define LUA_COMPAT_APIINTCASTS ++ ++#endif /* } */ ++ ++ ++#if defined(LUA_COMPAT_5_1) /* { */ ++ ++/* Incompatibilities from 5.2 -> 5.3 */ ++#define LUA_COMPAT_MATHLIB ++#define LUA_COMPAT_APIINTCASTS ++ ++/* ++@@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'. ++** You can replace it with 'table.unpack'. ++*/ ++#define LUA_COMPAT_UNPACK ++ ++/* ++@@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'. ++** You can replace it with 'package.searchers'. ++*/ ++#define LUA_COMPAT_LOADERS ++ ++/* ++@@ macro 'lua_cpcall' emulates deprecated function lua_cpcall. ++** You can call your C function directly (with light C functions). ++*/ ++#define lua_cpcall(L,f,u) \ ++ (lua_pushcfunction(L, (f)), \ ++ lua_pushlightuserdata(L,(u)), \ ++ lua_pcall(L,1,0,0)) ++ ++ ++/* ++@@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library. ++** You can rewrite 'log10(x)' as 'log(x, 10)'. ++*/ ++#define LUA_COMPAT_LOG10 ++ ++/* ++@@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base ++** library. You can rewrite 'loadstring(s)' as 'load(s)'. ++*/ ++#define LUA_COMPAT_LOADSTRING ++ ++/* ++@@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library. ++*/ ++#define LUA_COMPAT_MAXN ++ ++/* ++@@ The following macros supply trivial compatibility for some ++** changes in the API. The macros themselves document how to ++** change your code to avoid using them. ++*/ ++#define lua_strlen(L,i) lua_rawlen(L, (i)) ++ ++#define lua_objlen(L,i) lua_rawlen(L, (i)) ++ ++#define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ) ++#define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT) ++ ++/* ++@@ LUA_COMPAT_MODULE controls compatibility with previous ++** module functions 'module' (Lua) and 'luaL_register' (C). ++*/ ++#define LUA_COMPAT_MODULE ++ ++#endif /* } */ ++ ++ ++/* ++@@ LUA_COMPAT_FLOATSTRING makes Lua format integral floats without a ++@@ a float mark ('.0'). ++** This macro is not on by default even in compatibility mode, ++** because this is not really an incompatibility. ++*/ ++/* #define LUA_COMPAT_FLOATSTRING */ ++ ++/* }================================================================== */ ++ ++ ++ ++/* ++** {================================================================== ++** Configuration for Numbers. ++** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_* ++** satisfy your needs. ++** =================================================================== ++*/ ++ ++/* ++@@ LUA_NUMBER is the floating-point type used by Lua. ++@@ LUAI_UACNUMBER is the result of an 'usual argument conversion' ++@@ over a floating number. ++@@ l_mathlim(x) corrects limit name 'x' to the proper float type ++** by prefixing it with one of FLT/DBL/LDBL. ++@@ LUA_NUMBER_FRMLEN is the length modifier for writing floats. ++@@ LUA_NUMBER_FMT is the format for writing floats. ++@@ lua_number2str converts a float to a string. ++@@ l_mathop allows the addition of an 'l' or 'f' to all math operations. ++@@ l_floor takes the floor of a float. ++@@ lua_str2number converts a decimal numeric string to a number. ++*/ ++ ++ ++/* The following definitions are good for most cases here */ ++ ++#define l_floor(x) (l_mathop(floor)(x)) ++ ++#define lua_number2str(s,sz,n) l_sprintf((s), sz, LUA_NUMBER_FMT, (n)) ++ ++/* ++@@ lua_numbertointeger converts a float number to an integer, or ++** returns 0 if float is not within the range of a lua_Integer. ++** (The range comparisons are tricky because of rounding. The tests ++** here assume a two-complement representation, where MININTEGER always ++** has an exact representation as a float; MAXINTEGER may not have one, ++** and therefore its conversion to float may have an ill-defined value.) ++*/ ++#define lua_numbertointeger(n,p) \ ++ ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \ ++ (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \ ++ (*(p) = (LUA_INTEGER)(n), 1)) ++ ++ ++/* now the variable definitions */ ++ ++#if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT /* { single float */ ++ ++#define LUA_NUMBER float ++ ++#define l_mathlim(n) (FLT_##n) ++ ++#define LUAI_UACNUMBER double ++ ++#define LUA_NUMBER_FRMLEN "" ++#define LUA_NUMBER_FMT "%.7g" ++ ++#define l_mathop(op) op##f ++ ++#define lua_str2number(s,p) strtof((s), (p)) ++ ++ ++#elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE /* }{ long double */ ++ ++#define LUA_NUMBER long double ++ ++#define l_mathlim(n) (LDBL_##n) ++ ++#define LUAI_UACNUMBER long double ++ ++#define LUA_NUMBER_FRMLEN "L" ++#define LUA_NUMBER_FMT "%.19Lg" ++ ++#define l_mathop(op) op##l ++ ++#define lua_str2number(s,p) strtold((s), (p)) ++ ++#elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE /* }{ double */ ++ ++#define LUA_NUMBER double ++ ++#define l_mathlim(n) (DBL_##n) ++ ++#define LUAI_UACNUMBER double ++ ++#define LUA_NUMBER_FRMLEN "" ++#define LUA_NUMBER_FMT "%.14g" ++ ++#define l_mathop(op) op ++ ++#define lua_str2number(s,p) strtod((s), (p)) ++ ++#else /* }{ */ ++ ++#error "numeric float type not defined" ++ ++#endif /* } */ ++ ++ ++ ++/* ++@@ LUA_INTEGER is the integer type used by Lua. ++** ++@@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER. ++** ++@@ LUAI_UACINT is the result of an 'usual argument conversion' ++@@ over a lUA_INTEGER. ++@@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers. ++@@ LUA_INTEGER_FMT is the format for writing integers. ++@@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER. ++@@ LUA_MININTEGER is the minimum value for a LUA_INTEGER. ++@@ lua_integer2str converts an integer to a string. ++*/ ++ ++ ++/* The following definitions are good for most cases here */ ++ ++#define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d" ++#define lua_integer2str(s,sz,n) l_sprintf((s), sz, LUA_INTEGER_FMT, (n)) ++ ++#define LUAI_UACINT LUA_INTEGER ++ ++/* ++** use LUAI_UACINT here to avoid problems with promotions (which ++** can turn a comparison between unsigneds into a signed comparison) ++*/ ++#define LUA_UNSIGNED unsigned LUAI_UACINT ++ ++ ++/* now the variable definitions */ ++ ++#if LUA_INT_TYPE == LUA_INT_INT /* { int */ ++ ++#define LUA_INTEGER int ++#define LUA_INTEGER_FRMLEN "" ++ ++#define LUA_MAXINTEGER INT_MAX ++#define LUA_MININTEGER INT_MIN ++ ++#elif LUA_INT_TYPE == LUA_INT_LONG /* }{ long */ ++ ++#define LUA_INTEGER long ++#define LUA_INTEGER_FRMLEN "l" ++ ++#define LUA_MAXINTEGER LONG_MAX ++#define LUA_MININTEGER LONG_MIN ++ ++#elif LUA_INT_TYPE == LUA_INT_LONGLONG /* }{ long long */ ++ ++/* use presence of macro LLONG_MAX as proxy for C99 compliance */ ++#if defined(LLONG_MAX) /* { */ ++/* use ISO C99 stuff */ ++ ++#define LUA_INTEGER long long ++#define LUA_INTEGER_FRMLEN "ll" ++ ++#define LUA_MAXINTEGER LLONG_MAX ++#define LUA_MININTEGER LLONG_MIN ++ ++#elif defined(LUA_USE_WINDOWS) /* }{ */ ++/* in Windows, can use specific Windows types */ ++ ++#define LUA_INTEGER __int64 ++#define LUA_INTEGER_FRMLEN "I64" ++ ++#define LUA_MAXINTEGER _I64_MAX ++#define LUA_MININTEGER _I64_MIN ++ ++#else /* }{ */ ++ ++#error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \ ++ or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)" ++ ++#endif /* } */ ++ ++#else /* }{ */ ++ ++#error "numeric integer type not defined" ++ ++#endif /* } */ ++ ++/* }================================================================== */ ++ ++ ++/* ++** {================================================================== ++** Dependencies with C99 and other C details ++** =================================================================== ++*/ ++ ++/* ++@@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89. ++** (All uses in Lua have only one format item.) ++*/ ++#if !defined(LUA_USE_C89) ++#define l_sprintf(s,sz,f,i) snprintf(s,sz,f,i) ++#else ++#define l_sprintf(s,sz,f,i) ((void)(sz), sprintf(s,f,i)) ++#endif ++ ++ ++/* ++@@ lua_strx2number converts an hexadecimal numeric string to a number. ++** In C99, 'strtod' does that conversion. Otherwise, you can ++** leave 'lua_strx2number' undefined and Lua will provide its own ++** implementation. ++*/ ++#if !defined(LUA_USE_C89) ++#define lua_strx2number(s,p) lua_str2number(s,p) ++#endif ++ ++ ++/* ++@@ lua_number2strx converts a float to an hexadecimal numeric string. ++** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that. ++** Otherwise, you can leave 'lua_number2strx' undefined and Lua will ++** provide its own implementation. ++*/ ++#if !defined(LUA_USE_C89) ++#define lua_number2strx(L,b,sz,f,n) ((void)L, l_sprintf(b,sz,f,n)) ++#endif ++ ++ ++/* ++** 'strtof' and 'opf' variants for math functions are not valid in ++** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the ++** availability of these variants. ('math.h' is already included in ++** all files that use these macros.) ++*/ ++#if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF)) ++#undef l_mathop /* variants not available */ ++#undef lua_str2number ++#define l_mathop(op) (lua_Number)op /* no variant */ ++#define lua_str2number(s,p) ((lua_Number)strtod((s), (p))) ++#endif ++ ++ ++/* ++@@ LUA_KCONTEXT is the type of the context ('ctx') for continuation ++** functions. It must be a numerical type; Lua will use 'intptr_t' if ++** available, otherwise it will use 'ptrdiff_t' (the nearest thing to ++** 'intptr_t' in C89) ++*/ ++#define LUA_KCONTEXT ptrdiff_t ++ ++#if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \ ++ __STDC_VERSION__ >= 199901L ++#include <stdint.h> ++#if defined(INTPTR_MAX) /* even in C99 this type is optional */ ++#undef LUA_KCONTEXT ++#define LUA_KCONTEXT intptr_t ++#endif ++#endif ++ ++ ++/* ++@@ lua_getlocaledecpoint gets the locale "radix character" (decimal point). ++** Change that if you do not want to use C locales. (Code using this ++** macro must include header 'locale.h'.) ++*/ ++#if !defined(lua_getlocaledecpoint) ++#define lua_getlocaledecpoint() (localeconv()->decimal_point[0]) ++#endif ++ ++/* }================================================================== */ ++ ++ ++/* ++** {================================================================== ++** Language Variations ++** ===================================================================== ++*/ ++ ++/* ++@@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some ++** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from ++** numbers to strings. Define LUA_NOCVTS2N to turn off automatic ++** coercion from strings to numbers. ++*/ ++/* #define LUA_NOCVTN2S */ ++/* #define LUA_NOCVTS2N */ ++ ++ ++/* ++@@ LUA_USE_APICHECK turns on several consistency checks on the C API. ++** Define it as a help when debugging C code. ++*/ ++#if defined(LUA_USE_APICHECK) ++#include <assert.h> ++#define luai_apicheck(l,e) assert(e) ++#endif ++ ++/* }================================================================== */ ++ ++ ++/* ++** {================================================================== ++** Macros that affect the API and must be stable (that is, must be the ++** same when you compile Lua and when you compile code that links to ++** Lua). You probably do not want/need to change them. ++** ===================================================================== ++*/ ++ ++/* ++@@ LUAI_MAXSTACK limits the size of the Lua stack. ++** CHANGE it if you need a different limit. This limit is arbitrary; ++** its only purpose is to stop Lua from consuming unlimited stack ++** space (and to reserve some numbers for pseudo-indices). ++*/ ++#if LUAI_BITSINT >= 32 ++#define LUAI_MAXSTACK 1000000 ++#else ++#define LUAI_MAXSTACK 15000 ++#endif ++ ++ ++/* ++@@ LUA_EXTRASPACE defines the size of a raw memory area associated with ++** a Lua state with very fast access. ++** CHANGE it if you need a different size. ++*/ ++#define LUA_EXTRASPACE (sizeof(void *)) ++ ++ ++/* ++@@ LUA_IDSIZE gives the maximum size for the description of the source ++@@ of a function in debug information. ++** CHANGE it if you want a different size. ++*/ ++#define LUA_IDSIZE 60 ++ ++ ++/* ++@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system. ++** CHANGE it if it uses too much C-stack space. (For long double, ++** 'string.format("%.99f", 1e4932)' needs ~5030 bytes, so a ++** smaller buffer would force a memory allocation for each call to ++** 'string.format'.) ++*/ ++#if defined(LUA_FLOAT_LONGDOUBLE) ++#define LUAL_BUFFERSIZE 8192 ++#else ++#define LUAL_BUFFERSIZE ((int)(0x80 * sizeof(void*) * sizeof(lua_Integer))) ++#endif ++ ++/* }================================================================== */ ++ ++ ++/* ++@@ LUA_QL describes how error messages quote program elements. ++** Lua does not use these macros anymore; they are here for ++** compatibility only. ++*/ ++#define LUA_QL(x) "'" x "'" ++#define LUA_QS LUA_QL("%s") ++ ++ ++ ++ ++/* =================================================================== */ ++ ++/* ++** Local configuration. You can use this space to add your redefinitions ++** without modifying the main part of the file. ++*/ ++ ++ ++ ++ ++ ++#endif ++ +diff --git a/library/CMakeLists.txt b/library/CMakeLists.txt +index 124083b2..9e7c9ce6 100644 +--- a/library/CMakeLists.txt ++++ b/library/CMakeLists.txt +@@ -80,7 +80,7 @@ RemoteTools.cpp + ) + + set_property( SOURCE "Core.cpp" APPEND PROPERTY COMPILE_DEFINITIONS +- "DFHACK_DATA_DESTINATION=\"${DFHACK_DATA_DESTINATION}\"" ) ++ "DFHACK_DATA_DESTINATION=\"${DFHACK_DATA_DESTINATION}\"") + + SET(MAIN_SOURCES_WINDOWS + Console-windows.cpp |