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Diffstat (limited to 'games-util/dfhack/files/dfhack-0.44.12.2_p20190721/02-respect-dfhack_lua_destination.patch')
-rw-r--r--games-util/dfhack/files/dfhack-0.44.12.2_p20190721/02-respect-dfhack_lua_destination.patch1632
1 files changed, 1632 insertions, 0 deletions
diff --git a/games-util/dfhack/files/dfhack-0.44.12.2_p20190721/02-respect-dfhack_lua_destination.patch b/games-util/dfhack/files/dfhack-0.44.12.2_p20190721/02-respect-dfhack_lua_destination.patch
new file mode 100644
index 0000000..92d365b
--- /dev/null
+++ b/games-util/dfhack/files/dfhack-0.44.12.2_p20190721/02-respect-dfhack_lua_destination.patch
@@ -0,0 +1,1632 @@
+respect DFHACK_LUA_DESTINATION
+
+From: eroen <dfhack@occam.eroen.eu>
+
+
+---
+ CMakeLists.txt | 3
+ depends/lua/CMakeLists.txt | 5
+ depends/lua/include/luaconf.h | 774 --------------------------------------
+ depends/lua/include/luaconf.h.in | 774 ++++++++++++++++++++++++++++++++++++++
+ library/CMakeLists.txt | 2
+ 5 files changed, 781 insertions(+), 777 deletions(-)
+ delete mode 100644 depends/lua/include/luaconf.h
+ create mode 100644 depends/lua/include/luaconf.h.in
+
+diff --git a/CMakeLists.txt b/CMakeLists.txt
+index 61a66815..73ab31e5 100644
+--- a/CMakeLists.txt
++++ b/CMakeLists.txt
+@@ -203,7 +203,7 @@ SET(DFHACK_PLUGIN_DESTINATION hack/plugins)
+ # dfhack header files go here:
+ SET(DFHACK_INCLUDES_DESTINATION hack/include)
+ # dfhack lua files go here:
+-SET(DFHACK_LUA_DESTINATION hack/lua)
++SET(DFHACK_LUA_DESTINATION hack/lua CACHE INTERNAL "")
+ # the windows .lib file goes here:
+ SET(DFHACK_DEVLIB_DESTINATION hack)
+
+@@ -376,6 +376,7 @@ endif()
+
+ find_package(ZLIB REQUIRED)
+ include_directories(depends/protobuf)
++include_directories("${CMAKE_CURRENT_BINARY_DIR}/depends/lua/include")
+ include_directories(depends/lua/include)
+ include_directories(depends/md5)
+
+diff --git a/depends/lua/CMakeLists.txt b/depends/lua/CMakeLists.txt
+index fd3a59c0..84950b62 100644
+--- a/depends/lua/CMakeLists.txt
++++ b/depends/lua/CMakeLists.txt
+@@ -22,6 +22,10 @@ IF(UNIX)
+ ENDIF()
+ ENDIF()
+
++configure_file("include/luaconf.h.in" "include/luaconf.h" @ONLY)
++SET_SOURCE_FILES_PROPERTIES("${CMAKE_CURRENT_BINARY_DIR}/include" PROPERTIES HEADER_FILE_ONLY TRUE)
++include_directories("${CMAKE_CURRENT_BINARY_DIR}/include")
++
+ SET (HDR_LIBLUA
+ include/lapi.h
+ include/lauxlib.h
+@@ -42,7 +46,6 @@ include/lstring.h
+ include/ltable.h
+ include/ltm.h
+ include/lua.h
+-include/luaconf.h
+ include/lualib.h
+ include/lundump.h
+ include/lvm.h
+diff --git a/depends/lua/include/luaconf.h b/depends/lua/include/luaconf.h
+deleted file mode 100644
+index 051d2a94..00000000
+--- a/depends/lua/include/luaconf.h
++++ /dev/null
+@@ -1,774 +0,0 @@
+-/*
+-** $Id: luaconf.h,v 1.255 2016/05/01 20:06:09 roberto Exp $
+-** Configuration file for Lua
+-** See Copyright Notice in lua.h
+-*/
+-
+-
+-#ifndef luaconf_h
+-#define luaconf_h
+-
+-#include <limits.h>
+-#include <stddef.h>
+-
+-#define LUA_COMPAT_APIINTCASTS
+-#define LUA_COMPAT_IPAIRS
+-
+-// Patch for old glibc versions
+-#if !defined(LLONG_MAX) && defined(__LONG_LONG_MAX__)
+-#define LLONG_MAX __LONG_LONG_MAX__
+-#endif
+-
+-#if !defined(LLONG_MIN) && defined(__LONG_LONG_MAX__)
+-#define LLONG_MIN (-__LONG_LONG_MAX__ - 1LL)
+-#endif
+-
+-/*
+-** ===================================================================
+-** Search for "@@" to find all configurable definitions.
+-** ===================================================================
+-*/
+-
+-
+-/*
+-** {====================================================================
+-** System Configuration: macros to adapt (if needed) Lua to some
+-** particular platform, for instance compiling it with 32-bit numbers or
+-** restricting it to C89.
+-** =====================================================================
+-*/
+-
+-/*
+-@@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats. You
+-** can also define LUA_32BITS in the make file, but changing here you
+-** ensure that all software connected to Lua will be compiled with the
+-** same configuration.
+-*/
+-/* #define LUA_32BITS */
+-
+-
+-/*
+-@@ LUA_USE_C89 controls the use of non-ISO-C89 features.
+-** Define it if you want Lua to avoid the use of a few C99 features
+-** or Windows-specific features on Windows.
+-*/
+-/* #define LUA_USE_C89 */
+-
+-
+-/*
+-** By default, Lua on Windows use (some) specific Windows features
+-*/
+-#if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE)
+-#define LUA_USE_WINDOWS /* enable goodies for regular Windows */
+-#endif
+-
+-
+-#if defined(LUA_USE_WINDOWS)
+-#define LUA_DL_DLL /* enable support for DLL */
+-#define LUA_USE_C89 /* broadly, Windows is C89 */
+-#endif
+-
+-
+-#if defined(LUA_USE_LINUX)
+-#define LUA_USE_POSIX
+-#define LUA_USE_DLOPEN /* needs an extra library: -ldl */
+-#define LUA_USE_READLINE /* needs some extra libraries */
+-#endif
+-
+-
+-#if defined(LUA_USE_MACOSX)
+-#define LUA_USE_POSIX
+-#define LUA_USE_DLOPEN /* MacOS does not need -ldl */
+-#define LUA_USE_READLINE /* needs an extra library: -lreadline */
+-#endif
+-
+-
+-/*
+-@@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
+-** C89 ('long' and 'double'); Windows always has '__int64', so it does
+-** not need to use this case.
+-*/
+-#if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
+-#define LUA_C89_NUMBERS
+-#endif
+-
+-
+-
+-/*
+-@@ LUAI_BITSINT defines the (minimum) number of bits in an 'int'.
+-*/
+-/* avoid undefined shifts */
+-#if ((INT_MAX >> 15) >> 15) >= 1
+-#define LUAI_BITSINT 32
+-#else
+-/* 'int' always must have at least 16 bits */
+-#define LUAI_BITSINT 16
+-#endif
+-
+-
+-/*
+-@@ LUA_INT_TYPE defines the type for Lua integers.
+-@@ LUA_FLOAT_TYPE defines the type for Lua floats.
+-** Lua should work fine with any mix of these options (if supported
+-** by your C compiler). The usual configurations are 64-bit integers
+-** and 'double' (the default), 32-bit integers and 'float' (for
+-** restricted platforms), and 'long'/'double' (for C compilers not
+-** compliant with C99, which may not have support for 'long long').
+-*/
+-
+-/* predefined options for LUA_INT_TYPE */
+-#define LUA_INT_INT 1
+-#define LUA_INT_LONG 2
+-#define LUA_INT_LONGLONG 3
+-
+-/* predefined options for LUA_FLOAT_TYPE */
+-#define LUA_FLOAT_FLOAT 1
+-#define LUA_FLOAT_DOUBLE 2
+-#define LUA_FLOAT_LONGDOUBLE 3
+-
+-#if defined(LUA_32BITS) /* { */
+-/*
+-** 32-bit integers and 'float'
+-*/
+-#if LUAI_BITSINT >= 32 /* use 'int' if big enough */
+-#define LUA_INT_TYPE LUA_INT_INT
+-#else /* otherwise use 'long' */
+-#define LUA_INT_TYPE LUA_INT_LONG
+-#endif
+-#define LUA_FLOAT_TYPE LUA_FLOAT_FLOAT
+-
+-#elif defined(LUA_C89_NUMBERS) /* }{ */
+-/*
+-** largest types available for C89 ('long' and 'double')
+-*/
+-#define LUA_INT_TYPE LUA_INT_LONG
+-#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
+-
+-#endif /* } */
+-
+-
+-/*
+-** default configuration for 64-bit Lua ('long long' and 'double')
+-*/
+-#if !defined(LUA_INT_TYPE)
+-#define LUA_INT_TYPE LUA_INT_LONGLONG
+-#endif
+-
+-#if !defined(LUA_FLOAT_TYPE)
+-#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
+-#endif
+-
+-/* }================================================================== */
+-
+-
+-
+-
+-/*
+-** {==================================================================
+-** Configuration for Paths.
+-** ===================================================================
+-*/
+-
+-/*
+-@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
+-** Lua libraries.
+-@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
+-** C libraries.
+-** CHANGE them if your machine has a non-conventional directory
+-** hierarchy or if you want to install your libraries in
+-** non-conventional directories.
+-*/
+-#if defined(_WIN32) /* { */
+-/*
+-** In Windows, any exclamation mark ('!') in the path is replaced by the
+-** path of the directory of the executable file of the current process.
+-*/
+-#define LUA_LDIR "!\\hack\\lua\\"
+-#define LUA_CDIR "!\\"
+-#define LUA_PATH_DEFAULT \
+- LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" ".\\?.lua"
+-#define LUA_CPATH_DEFAULT \
+- LUA_CDIR"?.dll;" ".\\?.dll"
+-
+-#else /* }{ */
+-
+-#define LUA_LDIR "./hack/lua/"
+-#define LUA_CDIR "./hack/"
+-#define LUA_PATH_DEFAULT \
+- LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" "./?.lua"
+-#define LUA_CPATH_DEFAULT \
+- LUA_CDIR"?.so;" "./?.so"
+-#endif /* } */
+-
+-#define LUA_PATH_VAR "DFHACK_LUA_PATH"
+-#define LUA_CPATH_VAR "DFHACK_LUA_CPATH"
+-
+-/*
+-@@ LUA_DIRSEP is the directory separator (for submodules).
+-** CHANGE it if your machine does not use "/" as the directory separator
+-** and is not Windows. (On Windows Lua automatically uses "\".)
+-*/
+-#if defined(_WIN32)
+-#define LUA_DIRSEP "\\"
+-#else
+-#define LUA_DIRSEP "/"
+-#endif
+-
+-/* }================================================================== */
+-
+-
+-/*
+-** {==================================================================
+-** Marks for exported symbols in the C code
+-** ===================================================================
+-*/
+-
+-/*
+-@@ LUA_API is a mark for all core API functions.
+-@@ LUALIB_API is a mark for all auxiliary library functions.
+-@@ LUAMOD_API is a mark for all standard library opening functions.
+-** CHANGE them if you need to define those functions in some special way.
+-** For instance, if you want to create one Windows DLL with the core and
+-** the libraries, you may want to use the following definition (define
+-** LUA_BUILD_AS_DLL to get it).
+-*/
+-#if defined(LUA_BUILD_AS_DLL) /* { */
+-
+-#if defined(_MSC_VER)
+-#if defined(LUA_CORE) || defined(LUA_LIB) /* { */
+-#define LUA_API __declspec(dllexport)
+-#else /* }{ */
+-#define LUA_API __declspec(dllimport)
+-#endif /* } */
+-#else
+-#define LUA_API __attribute__ ((visibility("default")))
+-#endif
+-
+-#else /* }{ */
+-
+-#define LUA_API extern
+-
+-#endif /* } */
+-
+-
+-/* more often than not the libs go together with the core */
+-#define LUALIB_API LUA_API
+-#define LUAMOD_API LUALIB_API
+-
+-
+-/*
+-@@ LUAI_FUNC is a mark for all extern functions that are not to be
+-** exported to outside modules.
+-@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables
+-** that are not to be exported to outside modules (LUAI_DDEF for
+-** definitions and LUAI_DDEC for declarations).
+-** CHANGE them if you need to mark them in some special way. Elf/gcc
+-** (versions 3.2 and later) mark them as "hidden" to optimize access
+-** when Lua is compiled as a shared library. Not all elf targets support
+-** this attribute. Unfortunately, gcc does not offer a way to check
+-** whether the target offers that support, and those without support
+-** give a warning about it. To avoid these warnings, change to the
+-** default definition.
+-*/
+-#if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
+- defined(__ELF__) /* { */
+-#define LUAI_FUNC __attribute__((visibility("hidden"))) extern
+-#else /* }{ */
+-#define LUAI_FUNC extern
+-#endif /* } */
+-
+-#define LUAI_DDEC LUAI_FUNC
+-#define LUAI_DDEF /* empty */
+-
+-/* }================================================================== */
+-
+-
+-/*
+-** {==================================================================
+-** Compatibility with previous versions
+-** ===================================================================
+-*/
+-
+-/*
+-@@ LUA_COMPAT_5_2 controls other macros for compatibility with Lua 5.2.
+-@@ LUA_COMPAT_5_1 controls other macros for compatibility with Lua 5.1.
+-** You can define it to get all options, or change specific options
+-** to fit your specific needs.
+-*/
+-#if defined(LUA_COMPAT_5_2) /* { */
+-
+-/*
+-@@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
+-** functions in the mathematical library.
+-*/
+-#define LUA_COMPAT_MATHLIB
+-
+-/*
+-@@ LUA_COMPAT_BITLIB controls the presence of library 'bit32'.
+-*/
+-#define LUA_COMPAT_BITLIB
+-
+-/*
+-@@ LUA_COMPAT_IPAIRS controls the effectiveness of the __ipairs metamethod.
+-*/
+-#define LUA_COMPAT_IPAIRS
+-
+-/*
+-@@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
+-** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
+-** luaL_checkint, luaL_checklong, etc.)
+-*/
+-#define LUA_COMPAT_APIINTCASTS
+-
+-#endif /* } */
+-
+-
+-#if defined(LUA_COMPAT_5_1) /* { */
+-
+-/* Incompatibilities from 5.2 -> 5.3 */
+-#define LUA_COMPAT_MATHLIB
+-#define LUA_COMPAT_APIINTCASTS
+-
+-/*
+-@@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'.
+-** You can replace it with 'table.unpack'.
+-*/
+-#define LUA_COMPAT_UNPACK
+-
+-/*
+-@@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'.
+-** You can replace it with 'package.searchers'.
+-*/
+-#define LUA_COMPAT_LOADERS
+-
+-/*
+-@@ macro 'lua_cpcall' emulates deprecated function lua_cpcall.
+-** You can call your C function directly (with light C functions).
+-*/
+-#define lua_cpcall(L,f,u) \
+- (lua_pushcfunction(L, (f)), \
+- lua_pushlightuserdata(L,(u)), \
+- lua_pcall(L,1,0,0))
+-
+-
+-/*
+-@@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library.
+-** You can rewrite 'log10(x)' as 'log(x, 10)'.
+-*/
+-#define LUA_COMPAT_LOG10
+-
+-/*
+-@@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base
+-** library. You can rewrite 'loadstring(s)' as 'load(s)'.
+-*/
+-#define LUA_COMPAT_LOADSTRING
+-
+-/*
+-@@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library.
+-*/
+-#define LUA_COMPAT_MAXN
+-
+-/*
+-@@ The following macros supply trivial compatibility for some
+-** changes in the API. The macros themselves document how to
+-** change your code to avoid using them.
+-*/
+-#define lua_strlen(L,i) lua_rawlen(L, (i))
+-
+-#define lua_objlen(L,i) lua_rawlen(L, (i))
+-
+-#define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ)
+-#define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT)
+-
+-/*
+-@@ LUA_COMPAT_MODULE controls compatibility with previous
+-** module functions 'module' (Lua) and 'luaL_register' (C).
+-*/
+-#define LUA_COMPAT_MODULE
+-
+-#endif /* } */
+-
+-
+-/*
+-@@ LUA_COMPAT_FLOATSTRING makes Lua format integral floats without a
+-@@ a float mark ('.0').
+-** This macro is not on by default even in compatibility mode,
+-** because this is not really an incompatibility.
+-*/
+-/* #define LUA_COMPAT_FLOATSTRING */
+-
+-/* }================================================================== */
+-
+-
+-
+-/*
+-** {==================================================================
+-** Configuration for Numbers.
+-** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_*
+-** satisfy your needs.
+-** ===================================================================
+-*/
+-
+-/*
+-@@ LUA_NUMBER is the floating-point type used by Lua.
+-@@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
+-@@ over a floating number.
+-@@ l_mathlim(x) corrects limit name 'x' to the proper float type
+-** by prefixing it with one of FLT/DBL/LDBL.
+-@@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
+-@@ LUA_NUMBER_FMT is the format for writing floats.
+-@@ lua_number2str converts a float to a string.
+-@@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
+-@@ l_floor takes the floor of a float.
+-@@ lua_str2number converts a decimal numeric string to a number.
+-*/
+-
+-
+-/* The following definitions are good for most cases here */
+-
+-#define l_floor(x) (l_mathop(floor)(x))
+-
+-#define lua_number2str(s,sz,n) l_sprintf((s), sz, LUA_NUMBER_FMT, (n))
+-
+-/*
+-@@ lua_numbertointeger converts a float number to an integer, or
+-** returns 0 if float is not within the range of a lua_Integer.
+-** (The range comparisons are tricky because of rounding. The tests
+-** here assume a two-complement representation, where MININTEGER always
+-** has an exact representation as a float; MAXINTEGER may not have one,
+-** and therefore its conversion to float may have an ill-defined value.)
+-*/
+-#define lua_numbertointeger(n,p) \
+- ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
+- (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
+- (*(p) = (LUA_INTEGER)(n), 1))
+-
+-
+-/* now the variable definitions */
+-
+-#if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT /* { single float */
+-
+-#define LUA_NUMBER float
+-
+-#define l_mathlim(n) (FLT_##n)
+-
+-#define LUAI_UACNUMBER double
+-
+-#define LUA_NUMBER_FRMLEN ""
+-#define LUA_NUMBER_FMT "%.7g"
+-
+-#define l_mathop(op) op##f
+-
+-#define lua_str2number(s,p) strtof((s), (p))
+-
+-
+-#elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE /* }{ long double */
+-
+-#define LUA_NUMBER long double
+-
+-#define l_mathlim(n) (LDBL_##n)
+-
+-#define LUAI_UACNUMBER long double
+-
+-#define LUA_NUMBER_FRMLEN "L"
+-#define LUA_NUMBER_FMT "%.19Lg"
+-
+-#define l_mathop(op) op##l
+-
+-#define lua_str2number(s,p) strtold((s), (p))
+-
+-#elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE /* }{ double */
+-
+-#define LUA_NUMBER double
+-
+-#define l_mathlim(n) (DBL_##n)
+-
+-#define LUAI_UACNUMBER double
+-
+-#define LUA_NUMBER_FRMLEN ""
+-#define LUA_NUMBER_FMT "%.14g"
+-
+-#define l_mathop(op) op
+-
+-#define lua_str2number(s,p) strtod((s), (p))
+-
+-#else /* }{ */
+-
+-#error "numeric float type not defined"
+-
+-#endif /* } */
+-
+-
+-
+-/*
+-@@ LUA_INTEGER is the integer type used by Lua.
+-**
+-@@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
+-**
+-@@ LUAI_UACINT is the result of an 'usual argument conversion'
+-@@ over a lUA_INTEGER.
+-@@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
+-@@ LUA_INTEGER_FMT is the format for writing integers.
+-@@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
+-@@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
+-@@ lua_integer2str converts an integer to a string.
+-*/
+-
+-
+-/* The following definitions are good for most cases here */
+-
+-#define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d"
+-#define lua_integer2str(s,sz,n) l_sprintf((s), sz, LUA_INTEGER_FMT, (n))
+-
+-#define LUAI_UACINT LUA_INTEGER
+-
+-/*
+-** use LUAI_UACINT here to avoid problems with promotions (which
+-** can turn a comparison between unsigneds into a signed comparison)
+-*/
+-#define LUA_UNSIGNED unsigned LUAI_UACINT
+-
+-
+-/* now the variable definitions */
+-
+-#if LUA_INT_TYPE == LUA_INT_INT /* { int */
+-
+-#define LUA_INTEGER int
+-#define LUA_INTEGER_FRMLEN ""
+-
+-#define LUA_MAXINTEGER INT_MAX
+-#define LUA_MININTEGER INT_MIN
+-
+-#elif LUA_INT_TYPE == LUA_INT_LONG /* }{ long */
+-
+-#define LUA_INTEGER long
+-#define LUA_INTEGER_FRMLEN "l"
+-
+-#define LUA_MAXINTEGER LONG_MAX
+-#define LUA_MININTEGER LONG_MIN
+-
+-#elif LUA_INT_TYPE == LUA_INT_LONGLONG /* }{ long long */
+-
+-/* use presence of macro LLONG_MAX as proxy for C99 compliance */
+-#if defined(LLONG_MAX) /* { */
+-/* use ISO C99 stuff */
+-
+-#define LUA_INTEGER long long
+-#define LUA_INTEGER_FRMLEN "ll"
+-
+-#define LUA_MAXINTEGER LLONG_MAX
+-#define LUA_MININTEGER LLONG_MIN
+-
+-#elif defined(LUA_USE_WINDOWS) /* }{ */
+-/* in Windows, can use specific Windows types */
+-
+-#define LUA_INTEGER __int64
+-#define LUA_INTEGER_FRMLEN "I64"
+-
+-#define LUA_MAXINTEGER _I64_MAX
+-#define LUA_MININTEGER _I64_MIN
+-
+-#else /* }{ */
+-
+-#error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
+- or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)"
+-
+-#endif /* } */
+-
+-#else /* }{ */
+-
+-#error "numeric integer type not defined"
+-
+-#endif /* } */
+-
+-/* }================================================================== */
+-
+-
+-/*
+-** {==================================================================
+-** Dependencies with C99 and other C details
+-** ===================================================================
+-*/
+-
+-/*
+-@@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89.
+-** (All uses in Lua have only one format item.)
+-*/
+-#if !defined(LUA_USE_C89)
+-#define l_sprintf(s,sz,f,i) snprintf(s,sz,f,i)
+-#else
+-#define l_sprintf(s,sz,f,i) ((void)(sz), sprintf(s,f,i))
+-#endif
+-
+-
+-/*
+-@@ lua_strx2number converts an hexadecimal numeric string to a number.
+-** In C99, 'strtod' does that conversion. Otherwise, you can
+-** leave 'lua_strx2number' undefined and Lua will provide its own
+-** implementation.
+-*/
+-#if !defined(LUA_USE_C89)
+-#define lua_strx2number(s,p) lua_str2number(s,p)
+-#endif
+-
+-
+-/*
+-@@ lua_number2strx converts a float to an hexadecimal numeric string.
+-** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
+-** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
+-** provide its own implementation.
+-*/
+-#if !defined(LUA_USE_C89)
+-#define lua_number2strx(L,b,sz,f,n) ((void)L, l_sprintf(b,sz,f,n))
+-#endif
+-
+-
+-/*
+-** 'strtof' and 'opf' variants for math functions are not valid in
+-** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
+-** availability of these variants. ('math.h' is already included in
+-** all files that use these macros.)
+-*/
+-#if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF))
+-#undef l_mathop /* variants not available */
+-#undef lua_str2number
+-#define l_mathop(op) (lua_Number)op /* no variant */
+-#define lua_str2number(s,p) ((lua_Number)strtod((s), (p)))
+-#endif
+-
+-
+-/*
+-@@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
+-** functions. It must be a numerical type; Lua will use 'intptr_t' if
+-** available, otherwise it will use 'ptrdiff_t' (the nearest thing to
+-** 'intptr_t' in C89)
+-*/
+-#define LUA_KCONTEXT ptrdiff_t
+-
+-#if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
+- __STDC_VERSION__ >= 199901L
+-#include <stdint.h>
+-#if defined(INTPTR_MAX) /* even in C99 this type is optional */
+-#undef LUA_KCONTEXT
+-#define LUA_KCONTEXT intptr_t
+-#endif
+-#endif
+-
+-
+-/*
+-@@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
+-** Change that if you do not want to use C locales. (Code using this
+-** macro must include header 'locale.h'.)
+-*/
+-#if !defined(lua_getlocaledecpoint)
+-#define lua_getlocaledecpoint() (localeconv()->decimal_point[0])
+-#endif
+-
+-/* }================================================================== */
+-
+-
+-/*
+-** {==================================================================
+-** Language Variations
+-** =====================================================================
+-*/
+-
+-/*
+-@@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some
+-** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from
+-** numbers to strings. Define LUA_NOCVTS2N to turn off automatic
+-** coercion from strings to numbers.
+-*/
+-/* #define LUA_NOCVTN2S */
+-/* #define LUA_NOCVTS2N */
+-
+-
+-/*
+-@@ LUA_USE_APICHECK turns on several consistency checks on the C API.
+-** Define it as a help when debugging C code.
+-*/
+-#if defined(LUA_USE_APICHECK)
+-#include <assert.h>
+-#define luai_apicheck(l,e) assert(e)
+-#endif
+-
+-/* }================================================================== */
+-
+-
+-/*
+-** {==================================================================
+-** Macros that affect the API and must be stable (that is, must be the
+-** same when you compile Lua and when you compile code that links to
+-** Lua). You probably do not want/need to change them.
+-** =====================================================================
+-*/
+-
+-/*
+-@@ LUAI_MAXSTACK limits the size of the Lua stack.
+-** CHANGE it if you need a different limit. This limit is arbitrary;
+-** its only purpose is to stop Lua from consuming unlimited stack
+-** space (and to reserve some numbers for pseudo-indices).
+-*/
+-#if LUAI_BITSINT >= 32
+-#define LUAI_MAXSTACK 1000000
+-#else
+-#define LUAI_MAXSTACK 15000
+-#endif
+-
+-
+-/*
+-@@ LUA_EXTRASPACE defines the size of a raw memory area associated with
+-** a Lua state with very fast access.
+-** CHANGE it if you need a different size.
+-*/
+-#define LUA_EXTRASPACE (sizeof(void *))
+-
+-
+-/*
+-@@ LUA_IDSIZE gives the maximum size for the description of the source
+-@@ of a function in debug information.
+-** CHANGE it if you want a different size.
+-*/
+-#define LUA_IDSIZE 60
+-
+-
+-/*
+-@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
+-** CHANGE it if it uses too much C-stack space. (For long double,
+-** 'string.format("%.99f", 1e4932)' needs ~5030 bytes, so a
+-** smaller buffer would force a memory allocation for each call to
+-** 'string.format'.)
+-*/
+-#if defined(LUA_FLOAT_LONGDOUBLE)
+-#define LUAL_BUFFERSIZE 8192
+-#else
+-#define LUAL_BUFFERSIZE ((int)(0x80 * sizeof(void*) * sizeof(lua_Integer)))
+-#endif
+-
+-/* }================================================================== */
+-
+-
+-/*
+-@@ LUA_QL describes how error messages quote program elements.
+-** Lua does not use these macros anymore; they are here for
+-** compatibility only.
+-*/
+-#define LUA_QL(x) "'" x "'"
+-#define LUA_QS LUA_QL("%s")
+-
+-
+-
+-
+-/* =================================================================== */
+-
+-/*
+-** Local configuration. You can use this space to add your redefinitions
+-** without modifying the main part of the file.
+-*/
+-
+-
+-
+-
+-
+-#endif
+-
+diff --git a/depends/lua/include/luaconf.h.in b/depends/lua/include/luaconf.h.in
+new file mode 100644
+index 00000000..9d50d5ea
+--- /dev/null
++++ b/depends/lua/include/luaconf.h.in
+@@ -0,0 +1,774 @@
++/*
++** $Id: luaconf.h,v 1.255 2016/05/01 20:06:09 roberto Exp $
++** Configuration file for Lua
++** See Copyright Notice in lua.h
++*/
++
++
++#ifndef luaconf_h
++#define luaconf_h
++
++#include <limits.h>
++#include <stddef.h>
++
++#define LUA_COMPAT_APIINTCASTS
++#define LUA_COMPAT_IPAIRS
++
++// Patch for old glibc versions
++#if !defined(LLONG_MAX) && defined(__LONG_LONG_MAX__)
++#define LLONG_MAX __LONG_LONG_MAX__
++#endif
++
++#if !defined(LLONG_MIN) && defined(__LONG_LONG_MAX__)
++#define LLONG_MIN (-__LONG_LONG_MAX__ - 1LL)
++#endif
++
++/*
++** ===================================================================
++** Search for "@@" to find all configurable definitions.
++** ===================================================================
++*/
++
++
++/*
++** {====================================================================
++** System Configuration: macros to adapt (if needed) Lua to some
++** particular platform, for instance compiling it with 32-bit numbers or
++** restricting it to C89.
++** =====================================================================
++*/
++
++/*
++@@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats. You
++** can also define LUA_32BITS in the make file, but changing here you
++** ensure that all software connected to Lua will be compiled with the
++** same configuration.
++*/
++/* #define LUA_32BITS */
++
++
++/*
++@@ LUA_USE_C89 controls the use of non-ISO-C89 features.
++** Define it if you want Lua to avoid the use of a few C99 features
++** or Windows-specific features on Windows.
++*/
++/* #define LUA_USE_C89 */
++
++
++/*
++** By default, Lua on Windows use (some) specific Windows features
++*/
++#if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE)
++#define LUA_USE_WINDOWS /* enable goodies for regular Windows */
++#endif
++
++
++#if defined(LUA_USE_WINDOWS)
++#define LUA_DL_DLL /* enable support for DLL */
++#define LUA_USE_C89 /* broadly, Windows is C89 */
++#endif
++
++
++#if defined(LUA_USE_LINUX)
++#define LUA_USE_POSIX
++#define LUA_USE_DLOPEN /* needs an extra library: -ldl */
++#define LUA_USE_READLINE /* needs some extra libraries */
++#endif
++
++
++#if defined(LUA_USE_MACOSX)
++#define LUA_USE_POSIX
++#define LUA_USE_DLOPEN /* MacOS does not need -ldl */
++#define LUA_USE_READLINE /* needs an extra library: -lreadline */
++#endif
++
++
++/*
++@@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
++** C89 ('long' and 'double'); Windows always has '__int64', so it does
++** not need to use this case.
++*/
++#if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
++#define LUA_C89_NUMBERS
++#endif
++
++
++
++/*
++@@ LUAI_BITSINT defines the (minimum) number of bits in an 'int'.
++*/
++/* avoid undefined shifts */
++#if ((INT_MAX >> 15) >> 15) >= 1
++#define LUAI_BITSINT 32
++#else
++/* 'int' always must have at least 16 bits */
++#define LUAI_BITSINT 16
++#endif
++
++
++/*
++@@ LUA_INT_TYPE defines the type for Lua integers.
++@@ LUA_FLOAT_TYPE defines the type for Lua floats.
++** Lua should work fine with any mix of these options (if supported
++** by your C compiler). The usual configurations are 64-bit integers
++** and 'double' (the default), 32-bit integers and 'float' (for
++** restricted platforms), and 'long'/'double' (for C compilers not
++** compliant with C99, which may not have support for 'long long').
++*/
++
++/* predefined options for LUA_INT_TYPE */
++#define LUA_INT_INT 1
++#define LUA_INT_LONG 2
++#define LUA_INT_LONGLONG 3
++
++/* predefined options for LUA_FLOAT_TYPE */
++#define LUA_FLOAT_FLOAT 1
++#define LUA_FLOAT_DOUBLE 2
++#define LUA_FLOAT_LONGDOUBLE 3
++
++#if defined(LUA_32BITS) /* { */
++/*
++** 32-bit integers and 'float'
++*/
++#if LUAI_BITSINT >= 32 /* use 'int' if big enough */
++#define LUA_INT_TYPE LUA_INT_INT
++#else /* otherwise use 'long' */
++#define LUA_INT_TYPE LUA_INT_LONG
++#endif
++#define LUA_FLOAT_TYPE LUA_FLOAT_FLOAT
++
++#elif defined(LUA_C89_NUMBERS) /* }{ */
++/*
++** largest types available for C89 ('long' and 'double')
++*/
++#define LUA_INT_TYPE LUA_INT_LONG
++#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
++
++#endif /* } */
++
++
++/*
++** default configuration for 64-bit Lua ('long long' and 'double')
++*/
++#if !defined(LUA_INT_TYPE)
++#define LUA_INT_TYPE LUA_INT_LONGLONG
++#endif
++
++#if !defined(LUA_FLOAT_TYPE)
++#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
++#endif
++
++/* }================================================================== */
++
++
++
++
++/*
++** {==================================================================
++** Configuration for Paths.
++** ===================================================================
++*/
++
++/*
++@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
++** Lua libraries.
++@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
++** C libraries.
++** CHANGE them if your machine has a non-conventional directory
++** hierarchy or if you want to install your libraries in
++** non-conventional directories.
++*/
++#if defined(_WIN32) /* { */
++/*
++** In Windows, any exclamation mark ('!') in the path is replaced by the
++** path of the directory of the executable file of the current process.
++*/
++#define LUA_LDIR "!\\hack\\lua\\"
++#define LUA_CDIR "!\\"
++#define LUA_PATH_DEFAULT \
++ LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" ".\\?.lua"
++#define LUA_CPATH_DEFAULT \
++ LUA_CDIR"?.dll;" ".\\?.dll"
++
++#else /* }{ */
++
++#define LUA_LDIR "@DFHACK_LUA_DESTINATION@" "/"
++#define LUA_CDIR "./hack/"
++#define LUA_PATH_DEFAULT \
++ LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" "./?.lua"
++#define LUA_CPATH_DEFAULT \
++ LUA_CDIR"?.so;" "./?.so"
++#endif /* } */
++
++#define LUA_PATH_VAR "DFHACK_LUA_PATH"
++#define LUA_CPATH_VAR "DFHACK_LUA_CPATH"
++
++/*
++@@ LUA_DIRSEP is the directory separator (for submodules).
++** CHANGE it if your machine does not use "/" as the directory separator
++** and is not Windows. (On Windows Lua automatically uses "\".)
++*/
++#if defined(_WIN32)
++#define LUA_DIRSEP "\\"
++#else
++#define LUA_DIRSEP "/"
++#endif
++
++/* }================================================================== */
++
++
++/*
++** {==================================================================
++** Marks for exported symbols in the C code
++** ===================================================================
++*/
++
++/*
++@@ LUA_API is a mark for all core API functions.
++@@ LUALIB_API is a mark for all auxiliary library functions.
++@@ LUAMOD_API is a mark for all standard library opening functions.
++** CHANGE them if you need to define those functions in some special way.
++** For instance, if you want to create one Windows DLL with the core and
++** the libraries, you may want to use the following definition (define
++** LUA_BUILD_AS_DLL to get it).
++*/
++#if defined(LUA_BUILD_AS_DLL) /* { */
++
++#if defined(_MSC_VER)
++#if defined(LUA_CORE) || defined(LUA_LIB) /* { */
++#define LUA_API __declspec(dllexport)
++#else /* }{ */
++#define LUA_API __declspec(dllimport)
++#endif /* } */
++#else
++#define LUA_API __attribute__ ((visibility("default")))
++#endif
++
++#else /* }{ */
++
++#define LUA_API extern
++
++#endif /* } */
++
++
++/* more often than not the libs go together with the core */
++#define LUALIB_API LUA_API
++#define LUAMOD_API LUALIB_API
++
++
++/*
++@@ LUAI_FUNC is a mark for all extern functions that are not to be
++** exported to outside modules.
++@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables
++** that are not to be exported to outside modules (LUAI_DDEF for
++** definitions and LUAI_DDEC for declarations).
++** CHANGE them if you need to mark them in some special way. Elf/gcc
++** (versions 3.2 and later) mark them as "hidden" to optimize access
++** when Lua is compiled as a shared library. Not all elf targets support
++** this attribute. Unfortunately, gcc does not offer a way to check
++** whether the target offers that support, and those without support
++** give a warning about it. To avoid these warnings, change to the
++** default definition.
++*/
++#if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
++ defined(__ELF__) /* { */
++#define LUAI_FUNC __attribute__((visibility("hidden"))) extern
++#else /* }{ */
++#define LUAI_FUNC extern
++#endif /* } */
++
++#define LUAI_DDEC LUAI_FUNC
++#define LUAI_DDEF /* empty */
++
++/* }================================================================== */
++
++
++/*
++** {==================================================================
++** Compatibility with previous versions
++** ===================================================================
++*/
++
++/*
++@@ LUA_COMPAT_5_2 controls other macros for compatibility with Lua 5.2.
++@@ LUA_COMPAT_5_1 controls other macros for compatibility with Lua 5.1.
++** You can define it to get all options, or change specific options
++** to fit your specific needs.
++*/
++#if defined(LUA_COMPAT_5_2) /* { */
++
++/*
++@@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
++** functions in the mathematical library.
++*/
++#define LUA_COMPAT_MATHLIB
++
++/*
++@@ LUA_COMPAT_BITLIB controls the presence of library 'bit32'.
++*/
++#define LUA_COMPAT_BITLIB
++
++/*
++@@ LUA_COMPAT_IPAIRS controls the effectiveness of the __ipairs metamethod.
++*/
++#define LUA_COMPAT_IPAIRS
++
++/*
++@@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
++** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
++** luaL_checkint, luaL_checklong, etc.)
++*/
++#define LUA_COMPAT_APIINTCASTS
++
++#endif /* } */
++
++
++#if defined(LUA_COMPAT_5_1) /* { */
++
++/* Incompatibilities from 5.2 -> 5.3 */
++#define LUA_COMPAT_MATHLIB
++#define LUA_COMPAT_APIINTCASTS
++
++/*
++@@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'.
++** You can replace it with 'table.unpack'.
++*/
++#define LUA_COMPAT_UNPACK
++
++/*
++@@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'.
++** You can replace it with 'package.searchers'.
++*/
++#define LUA_COMPAT_LOADERS
++
++/*
++@@ macro 'lua_cpcall' emulates deprecated function lua_cpcall.
++** You can call your C function directly (with light C functions).
++*/
++#define lua_cpcall(L,f,u) \
++ (lua_pushcfunction(L, (f)), \
++ lua_pushlightuserdata(L,(u)), \
++ lua_pcall(L,1,0,0))
++
++
++/*
++@@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library.
++** You can rewrite 'log10(x)' as 'log(x, 10)'.
++*/
++#define LUA_COMPAT_LOG10
++
++/*
++@@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base
++** library. You can rewrite 'loadstring(s)' as 'load(s)'.
++*/
++#define LUA_COMPAT_LOADSTRING
++
++/*
++@@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library.
++*/
++#define LUA_COMPAT_MAXN
++
++/*
++@@ The following macros supply trivial compatibility for some
++** changes in the API. The macros themselves document how to
++** change your code to avoid using them.
++*/
++#define lua_strlen(L,i) lua_rawlen(L, (i))
++
++#define lua_objlen(L,i) lua_rawlen(L, (i))
++
++#define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ)
++#define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT)
++
++/*
++@@ LUA_COMPAT_MODULE controls compatibility with previous
++** module functions 'module' (Lua) and 'luaL_register' (C).
++*/
++#define LUA_COMPAT_MODULE
++
++#endif /* } */
++
++
++/*
++@@ LUA_COMPAT_FLOATSTRING makes Lua format integral floats without a
++@@ a float mark ('.0').
++** This macro is not on by default even in compatibility mode,
++** because this is not really an incompatibility.
++*/
++/* #define LUA_COMPAT_FLOATSTRING */
++
++/* }================================================================== */
++
++
++
++/*
++** {==================================================================
++** Configuration for Numbers.
++** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_*
++** satisfy your needs.
++** ===================================================================
++*/
++
++/*
++@@ LUA_NUMBER is the floating-point type used by Lua.
++@@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
++@@ over a floating number.
++@@ l_mathlim(x) corrects limit name 'x' to the proper float type
++** by prefixing it with one of FLT/DBL/LDBL.
++@@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
++@@ LUA_NUMBER_FMT is the format for writing floats.
++@@ lua_number2str converts a float to a string.
++@@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
++@@ l_floor takes the floor of a float.
++@@ lua_str2number converts a decimal numeric string to a number.
++*/
++
++
++/* The following definitions are good for most cases here */
++
++#define l_floor(x) (l_mathop(floor)(x))
++
++#define lua_number2str(s,sz,n) l_sprintf((s), sz, LUA_NUMBER_FMT, (n))
++
++/*
++@@ lua_numbertointeger converts a float number to an integer, or
++** returns 0 if float is not within the range of a lua_Integer.
++** (The range comparisons are tricky because of rounding. The tests
++** here assume a two-complement representation, where MININTEGER always
++** has an exact representation as a float; MAXINTEGER may not have one,
++** and therefore its conversion to float may have an ill-defined value.)
++*/
++#define lua_numbertointeger(n,p) \
++ ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
++ (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
++ (*(p) = (LUA_INTEGER)(n), 1))
++
++
++/* now the variable definitions */
++
++#if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT /* { single float */
++
++#define LUA_NUMBER float
++
++#define l_mathlim(n) (FLT_##n)
++
++#define LUAI_UACNUMBER double
++
++#define LUA_NUMBER_FRMLEN ""
++#define LUA_NUMBER_FMT "%.7g"
++
++#define l_mathop(op) op##f
++
++#define lua_str2number(s,p) strtof((s), (p))
++
++
++#elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE /* }{ long double */
++
++#define LUA_NUMBER long double
++
++#define l_mathlim(n) (LDBL_##n)
++
++#define LUAI_UACNUMBER long double
++
++#define LUA_NUMBER_FRMLEN "L"
++#define LUA_NUMBER_FMT "%.19Lg"
++
++#define l_mathop(op) op##l
++
++#define lua_str2number(s,p) strtold((s), (p))
++
++#elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE /* }{ double */
++
++#define LUA_NUMBER double
++
++#define l_mathlim(n) (DBL_##n)
++
++#define LUAI_UACNUMBER double
++
++#define LUA_NUMBER_FRMLEN ""
++#define LUA_NUMBER_FMT "%.14g"
++
++#define l_mathop(op) op
++
++#define lua_str2number(s,p) strtod((s), (p))
++
++#else /* }{ */
++
++#error "numeric float type not defined"
++
++#endif /* } */
++
++
++
++/*
++@@ LUA_INTEGER is the integer type used by Lua.
++**
++@@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
++**
++@@ LUAI_UACINT is the result of an 'usual argument conversion'
++@@ over a lUA_INTEGER.
++@@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
++@@ LUA_INTEGER_FMT is the format for writing integers.
++@@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
++@@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
++@@ lua_integer2str converts an integer to a string.
++*/
++
++
++/* The following definitions are good for most cases here */
++
++#define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d"
++#define lua_integer2str(s,sz,n) l_sprintf((s), sz, LUA_INTEGER_FMT, (n))
++
++#define LUAI_UACINT LUA_INTEGER
++
++/*
++** use LUAI_UACINT here to avoid problems with promotions (which
++** can turn a comparison between unsigneds into a signed comparison)
++*/
++#define LUA_UNSIGNED unsigned LUAI_UACINT
++
++
++/* now the variable definitions */
++
++#if LUA_INT_TYPE == LUA_INT_INT /* { int */
++
++#define LUA_INTEGER int
++#define LUA_INTEGER_FRMLEN ""
++
++#define LUA_MAXINTEGER INT_MAX
++#define LUA_MININTEGER INT_MIN
++
++#elif LUA_INT_TYPE == LUA_INT_LONG /* }{ long */
++
++#define LUA_INTEGER long
++#define LUA_INTEGER_FRMLEN "l"
++
++#define LUA_MAXINTEGER LONG_MAX
++#define LUA_MININTEGER LONG_MIN
++
++#elif LUA_INT_TYPE == LUA_INT_LONGLONG /* }{ long long */
++
++/* use presence of macro LLONG_MAX as proxy for C99 compliance */
++#if defined(LLONG_MAX) /* { */
++/* use ISO C99 stuff */
++
++#define LUA_INTEGER long long
++#define LUA_INTEGER_FRMLEN "ll"
++
++#define LUA_MAXINTEGER LLONG_MAX
++#define LUA_MININTEGER LLONG_MIN
++
++#elif defined(LUA_USE_WINDOWS) /* }{ */
++/* in Windows, can use specific Windows types */
++
++#define LUA_INTEGER __int64
++#define LUA_INTEGER_FRMLEN "I64"
++
++#define LUA_MAXINTEGER _I64_MAX
++#define LUA_MININTEGER _I64_MIN
++
++#else /* }{ */
++
++#error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
++ or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)"
++
++#endif /* } */
++
++#else /* }{ */
++
++#error "numeric integer type not defined"
++
++#endif /* } */
++
++/* }================================================================== */
++
++
++/*
++** {==================================================================
++** Dependencies with C99 and other C details
++** ===================================================================
++*/
++
++/*
++@@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89.
++** (All uses in Lua have only one format item.)
++*/
++#if !defined(LUA_USE_C89)
++#define l_sprintf(s,sz,f,i) snprintf(s,sz,f,i)
++#else
++#define l_sprintf(s,sz,f,i) ((void)(sz), sprintf(s,f,i))
++#endif
++
++
++/*
++@@ lua_strx2number converts an hexadecimal numeric string to a number.
++** In C99, 'strtod' does that conversion. Otherwise, you can
++** leave 'lua_strx2number' undefined and Lua will provide its own
++** implementation.
++*/
++#if !defined(LUA_USE_C89)
++#define lua_strx2number(s,p) lua_str2number(s,p)
++#endif
++
++
++/*
++@@ lua_number2strx converts a float to an hexadecimal numeric string.
++** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
++** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
++** provide its own implementation.
++*/
++#if !defined(LUA_USE_C89)
++#define lua_number2strx(L,b,sz,f,n) ((void)L, l_sprintf(b,sz,f,n))
++#endif
++
++
++/*
++** 'strtof' and 'opf' variants for math functions are not valid in
++** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
++** availability of these variants. ('math.h' is already included in
++** all files that use these macros.)
++*/
++#if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF))
++#undef l_mathop /* variants not available */
++#undef lua_str2number
++#define l_mathop(op) (lua_Number)op /* no variant */
++#define lua_str2number(s,p) ((lua_Number)strtod((s), (p)))
++#endif
++
++
++/*
++@@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
++** functions. It must be a numerical type; Lua will use 'intptr_t' if
++** available, otherwise it will use 'ptrdiff_t' (the nearest thing to
++** 'intptr_t' in C89)
++*/
++#define LUA_KCONTEXT ptrdiff_t
++
++#if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
++ __STDC_VERSION__ >= 199901L
++#include <stdint.h>
++#if defined(INTPTR_MAX) /* even in C99 this type is optional */
++#undef LUA_KCONTEXT
++#define LUA_KCONTEXT intptr_t
++#endif
++#endif
++
++
++/*
++@@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
++** Change that if you do not want to use C locales. (Code using this
++** macro must include header 'locale.h'.)
++*/
++#if !defined(lua_getlocaledecpoint)
++#define lua_getlocaledecpoint() (localeconv()->decimal_point[0])
++#endif
++
++/* }================================================================== */
++
++
++/*
++** {==================================================================
++** Language Variations
++** =====================================================================
++*/
++
++/*
++@@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some
++** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from
++** numbers to strings. Define LUA_NOCVTS2N to turn off automatic
++** coercion from strings to numbers.
++*/
++/* #define LUA_NOCVTN2S */
++/* #define LUA_NOCVTS2N */
++
++
++/*
++@@ LUA_USE_APICHECK turns on several consistency checks on the C API.
++** Define it as a help when debugging C code.
++*/
++#if defined(LUA_USE_APICHECK)
++#include <assert.h>
++#define luai_apicheck(l,e) assert(e)
++#endif
++
++/* }================================================================== */
++
++
++/*
++** {==================================================================
++** Macros that affect the API and must be stable (that is, must be the
++** same when you compile Lua and when you compile code that links to
++** Lua). You probably do not want/need to change them.
++** =====================================================================
++*/
++
++/*
++@@ LUAI_MAXSTACK limits the size of the Lua stack.
++** CHANGE it if you need a different limit. This limit is arbitrary;
++** its only purpose is to stop Lua from consuming unlimited stack
++** space (and to reserve some numbers for pseudo-indices).
++*/
++#if LUAI_BITSINT >= 32
++#define LUAI_MAXSTACK 1000000
++#else
++#define LUAI_MAXSTACK 15000
++#endif
++
++
++/*
++@@ LUA_EXTRASPACE defines the size of a raw memory area associated with
++** a Lua state with very fast access.
++** CHANGE it if you need a different size.
++*/
++#define LUA_EXTRASPACE (sizeof(void *))
++
++
++/*
++@@ LUA_IDSIZE gives the maximum size for the description of the source
++@@ of a function in debug information.
++** CHANGE it if you want a different size.
++*/
++#define LUA_IDSIZE 60
++
++
++/*
++@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
++** CHANGE it if it uses too much C-stack space. (For long double,
++** 'string.format("%.99f", 1e4932)' needs ~5030 bytes, so a
++** smaller buffer would force a memory allocation for each call to
++** 'string.format'.)
++*/
++#if defined(LUA_FLOAT_LONGDOUBLE)
++#define LUAL_BUFFERSIZE 8192
++#else
++#define LUAL_BUFFERSIZE ((int)(0x80 * sizeof(void*) * sizeof(lua_Integer)))
++#endif
++
++/* }================================================================== */
++
++
++/*
++@@ LUA_QL describes how error messages quote program elements.
++** Lua does not use these macros anymore; they are here for
++** compatibility only.
++*/
++#define LUA_QL(x) "'" x "'"
++#define LUA_QS LUA_QL("%s")
++
++
++
++
++/* =================================================================== */
++
++/*
++** Local configuration. You can use this space to add your redefinitions
++** without modifying the main part of the file.
++*/
++
++
++
++
++
++#endif
++
+diff --git a/library/CMakeLists.txt b/library/CMakeLists.txt
+index 124083b2..9e7c9ce6 100644
+--- a/library/CMakeLists.txt
++++ b/library/CMakeLists.txt
+@@ -80,7 +80,7 @@ RemoteTools.cpp
+ )
+
+ set_property( SOURCE "Core.cpp" APPEND PROPERTY COMPILE_DEFINITIONS
+- "DFHACK_DATA_DESTINATION=\"${DFHACK_DATA_DESTINATION}\"" )
++ "DFHACK_DATA_DESTINATION=\"${DFHACK_DATA_DESTINATION}\"")
+
+ SET(MAIN_SOURCES_WINDOWS
+ Console-windows.cpp