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# Copyright 1999-2004 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/eclass/games.eclass,v 1.75 2004/09/23 20:10:25 vapier Exp $
#
# devlist: {vapier,wolf31o2,mr_bones_}@gentoo.org
#
# This is the games eclass for standardizing the install of games ...
# you better have a *good* reason why you're *not* using games.eclass
# in a games ebuild
inherit eutils
ECLASS=games
INHERITED="$INHERITED $ECLASS"
EXPORT_FUNCTIONS pkg_postinst src_compile pkg_setup
DESCRIPTION="Based on the ${ECLASS} eclass"
export GAMES_PREFIX="/usr/games"
export GAMES_PREFIX_OPT="/opt"
export GAMES_DATADIR="/usr/share/games"
export GAMES_DATADIR_BASE="/usr/share" # some packages auto append 'games'
export GAMES_SYSCONFDIR="/etc/games"
export GAMES_STATEDIR="/var/games"
export GAMES_LOGDIR="/var/log/games"
export GAMES_LIBDIR="/usr/games/lib"
export GAMES_BINDIR="/usr/games/bin"
export GAMES_ENVD="90games"
# if you want to use a different user/group than games.games,
# just add these two variables to your environment (aka /etc/profile)
export GAMES_USER="${GAMES_USER:-root}"
export GAMES_USER_DED="${GAMES_USER_DED:-games}"
export GAMES_GROUP="${GAMES_GROUP:-games}"
egamesconf() {
if [ -x ./configure ] ; then
echo \
./configure \
--prefix=${GAMES_PREFIX} \
--host=${CHOST} \
--mandir=/usr/share/man \
--infodir=/usr/share/info \
--datadir=${GAMES_DATADIR} \
--sysconfdir=${GAMES_SYSCONFDIR} \
--localstatedir=${GAMES_STATEDIR} \
${EXTRA_ECONF} \
"$@"
./configure \
--prefix=${GAMES_PREFIX} \
--host=${CHOST} \
--mandir=/usr/share/man \
--infodir=/usr/share/info \
--datadir=${GAMES_DATADIR} \
--sysconfdir=${GAMES_SYSCONFDIR} \
--localstatedir=${GAMES_STATEDIR} \
${EXTRA_ECONF} \
"$@" || die "egamesconf failed"
else
die "no configure script found"
fi
}
egamesinstall() {
if [ -f ./[mM]akefile -o -f ./GNUmakefile ] ; then
make \
prefix=${D}${GAMES_PREFIX} \
mandir=${D}/usr/share/man \
infodir=${D}/usr/share/info \
datadir=${D}${GAMES_DATADIR} \
sysconfdir=${D}${GAMES_SYSCONFDIR} \
localstatedir=${D}${GAMES_STATEDIR} \
"$@" install || die "einstall failed"
else
die "no Makefile found"
fi
}
gameswrapper() {
local oldtree=${DESTTREE}
into ${GAMES_PREFIX}
local cmd=$1; shift
${cmd} "$@"
local ret=$?
into ${oldtree}
return ${ret}
}
dogamesbin() { gameswrapper ${FUNCNAME/games} "$@"; }
dogamessbin() { gameswrapper ${FUNCNAME/games} "$@"; }
dogameslib() { gameswrapper ${FUNCNAME/games} "$@"; }
dogameslib.a() { gameswrapper ${FUNCNAME/games} "$@"; }
dogameslib.so() { gameswrapper ${FUNCNAME/games} "$@"; }
newgamesbin() { gameswrapper ${FUNCNAME/games} "$@"; }
newgamessbin() { gameswrapper ${FUNCNAME/games} "$@"; }
gamesowners() { chown ${GAMES_USER}:${GAMES_GROUP} "$@"; }
gamesperms() { chmod u+rw,g+r-w,o-rwx "$@"; }
prepgamesdirs() {
local dir=""
for dir in ${GAMES_PREFIX} ${GAMES_PREFIX_OPT} ${GAMES_DATADIR} ${GAMES_SYSCONFDIR} \
${GAMES_STATEDIR} ${GAMES_LIBDIR} ${GAMES_BINDIR} "$@" ; do
(
gamesowners -R ${D}/${dir}
find ${D}/${dir} -type d -print0 | xargs --null chmod 750
find ${D}/${dir} -type f -print0 | xargs --null chmod o-rwx,g+r
) >& /dev/null
done
local f=""
for f in $(find ${D}/${GAMES_STATEDIR} -type f -printf '%P ' 2>/dev/null) ; do
if [ -e "${ROOT}/${GAMES_STATEDIR}/${f}" ] ; then
cp -p "${ROOT}/${GAMES_STATEDIR}/${f}" "${D}/${GAMES_STATEDIR}/${f}"
touch "${D}/${GAMES_STATEDIR}/${f}"
fi
done
chmod 750 ${D}/${GAMES_BINDIR}/* >& /dev/null
}
gamesenv() {
cat << EOF > /etc/env.d/${GAMES_ENVD}
LDPATH="${GAMES_LIBDIR}"
PATH="${GAMES_BINDIR}"
EOF
}
games_pkg_setup() {
enewgroup "${GAMES_GROUP}" 35
[ "${GAMES_USER}" != "root" ] \
&& enewuser "${GAMES_USER}" 35 /bin/false /usr/games "${GAMES_GROUP}"
[ "${GAMES_USER_DED}" != "root" ] \
&& enewuser "${GAMES_USER_DED}" 36 /bin/bash /usr/games "${GAMES_GROUP}"
# Dear carpaski and portage-dev team, we are so sorry. Lots of love, games team
# See Bug #61680
[ "$(getent passwd ${GAMES_USER_DED} | cut -f7 -d:)" == "/bin/false" ] \
&& usermod -s /bin/bash "${GAMES_USER_DED}"
}
games_src_compile() {
[ -x ./configure ] && { egamesconf || die "egamesconf failed"; }
[ -e [Mm]akefile ] && { emake || die "emake failed"; }
}
# pkg_postinst function ... create env.d entry and warn about games group
games_pkg_postinst() {
gamesenv
ewarn "Remember, in order to play games, you have to"
ewarn "be in the '${GAMES_GROUP}' group."
echo
einfo "See the usermod(8) manpage for more information."
echo
}
# Unpack .uz(2) files for UT/UT2003
# $1: directory or file to unpack
games_ut_unpack() {
local ut_unpack="$1"
if [ -z "${ut_unpack}" ]; then
die "You must provide an argument to games_ut_unpack"
fi
if [ -f "${ut_unpack}" ]; then
uz2unpack ${ut_unpack} ${ut_unpack/.uz2/} >/dev/null 2>&1 \
|| die "uncompressing file ${ut_unpack}"
fi
if [ -d "${ut_unpack}" ]; then
for f in $(find ${ut_unpack} -name '*.uz*' -printf '%f ') ; do
uz2unpack ${ut_unpack}/${f} ${ut_unpack}/${f/.uz2} >/dev/null 2>&1 \
|| die "uncompressing file ${f}"
rm -f ${ut_unpack}/${f} || die "deleting compressed file ${f}"
done
fi
}
# Unpacks .umod/.ut2mod/.ut4mod files for UT/UT2003/UT2004
# Usage: games_umod_unpack $1
games_umod_unpack() {
local umod="$1"
mkdir -p ${Ddir}/System
cp ${dir}/System/{ucc-bin,{Manifest,Def{ault,User}}.ini,{Engine,Core,zlib,ogg,vorbis}.so,{Engine,Core}.int} ${Ddir}/System
export UT_DATA_PATH="${Ddir}/System"
cd "${UT_DATA_PATH}"
./ucc-bin umodunpack -x ${S}/${umod} -nohomedir >/dev/null 2>&1 \
|| die "uncompressing file ${umod}"
rm -f ${Ddir}/System/{ucc-bin,{Manifest,Def{ault,User},User,UT2003}.ini,{Engine,Core,zlib,ogg,vorbis}.so,{Engine,Core}.int,ucc.log} >/dev/null 2>&1 || die "Removing temporary files"
}
# make a wrapper script ...
# $1 == wrapper name
# $2 == binary to run
# $3 == directory to chdir before running binary
games_make_wrapper() {
local wrapper="$1" ; shift
local bin="$1" ; shift
local chdir="$1" ; shift
local tmpwrapper="$(mymktemp ${T})"
cat << EOF > "${tmpwrapper}"
#!/bin/sh
cd "${chdir}"
exec ${bin} "\$@"
EOF
newgamesbin "${tmpwrapper}" "${wrapper}"
}
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