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authorMike Frysinger <vapier@gentoo.org>2010-05-23 20:42:10 +0000
committerMike Frysinger <vapier@gentoo.org>2010-05-23 20:42:10 +0000
commit69a08ec2d3b2e75609cb6196d159437293c53631 (patch)
tree001202fa5889175e4d6daf73a9d82add5225968a /media-tv
parentadd note about the msynctool -> osynctool switch (diff)
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Force python-2.4 usage #304521 by Domen Kožar. Apply upshader patch from upstream #306661 by zehner. Install the xbmc-send helper python script #309885 by James Broadhead.
Package-Manager: portage-2.2_rc67/cvs/Linux x86_64
Diffstat (limited to 'media-tv')
-rw-r--r--media-tv/xbmc/ChangeLog11
-rw-r--r--media-tv/xbmc/Manifest11
-rw-r--r--media-tv/xbmc/files/xbmc-9.11-TexturePacker-parallel-build.patch13
-rw-r--r--media-tv/xbmc/files/xbmc-9.11-shader-upscalers.patch887
-rw-r--r--media-tv/xbmc/xbmc-9.11-r4.ebuild211
5 files changed, 1128 insertions, 5 deletions
diff --git a/media-tv/xbmc/ChangeLog b/media-tv/xbmc/ChangeLog
index dd5b8d349b44..e475cf89442d 100644
--- a/media-tv/xbmc/ChangeLog
+++ b/media-tv/xbmc/ChangeLog
@@ -1,6 +1,15 @@
# ChangeLog for media-tv/xbmc
# Copyright 1999-2010 Gentoo Foundation; Distributed under the GPL v2
-# $Header: /var/cvsroot/gentoo-x86/media-tv/xbmc/ChangeLog,v 1.54 2010/05/23 18:42:31 vapier Exp $
+# $Header: /var/cvsroot/gentoo-x86/media-tv/xbmc/ChangeLog,v 1.55 2010/05/23 20:42:10 vapier Exp $
+
+*xbmc-9.11-r4 (23 May 2010)
+
+ 23 May 2010; Mike Frysinger <vapier@gentoo.org> +xbmc-9.11-r4.ebuild,
+ +files/xbmc-9.11-TexturePacker-parallel-build.patch,
+ +files/xbmc-9.11-shader-upscalers.patch:
+ Force python-2.4 usage #304521 by Domen Kožar. Apply upshader patch from
+ upstream #306661 by zehner. Install the xbmc-send helper python script
+ #309885 by James Broadhead.
23 May 2010; Mike Frysinger <vapier@gentoo.org> xbmc-9999.ebuild,
metadata.xml:
diff --git a/media-tv/xbmc/Manifest b/media-tv/xbmc/Manifest
index d48766262947..38c33cd712ee 100644
--- a/media-tv/xbmc/Manifest
+++ b/media-tv/xbmc/Manifest
@@ -1,19 +1,22 @@
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA256
+AUX xbmc-9.11-TexturePacker-parallel-build.patch 357 RMD160 37802ec3ce31d10d58802acf267aaf568d3ef8d0 SHA1 5909a4a61e1dbac3f51c6a8c393f1d4cfd7a38ca SHA256 a9b990cdd5473e72cc83cda36cc9faaf67e97649cec45af9c529455464b12d43
AUX xbmc-9.11-jpeg-speedup.patch 804 RMD160 2aff1749ee8f4b85ce9199a78fcfb779c373d086 SHA1 ecef76650156b7fcba60f909496e43ae83bafd20 SHA256 3115b8668b60e307536a9314fc02c837d4f94f89571d403761b614a22447e2d8
AUX xbmc-9.11-libpng14.patch 4263 RMD160 90a82d1783f2237416c0932c968347394f303bf9 SHA1 69407df931476df7fd20b30ddc42142d11602d8f SHA256 0516a466f2646867478781251d665e87f6f0697fcd9ce29b91c87194fafc7da6
+AUX xbmc-9.11-shader-upscalers.patch 29024 RMD160 d100a35684cad2a6dea0c6eeb9bfbc00e4151bbb SHA1 130fa8bccb6dfab723daf2ebafd88b6e22c109b3 SHA256 965099c217920d5db259944adc4250ed73e4b08ddcd7b0d88d843c9a9a41d396
AUX xbmc-9.11-use-cdio-system-headers-on-non-win32.patch 3623 RMD160 d8b6d48a07265238bc1bd6425c53e7a52a679751 SHA1 1d4d41d00973c4199f866a7988a709a188683403 SHA256 ceb6952025c8baf5bb4eed18380c9bf6022893407f22a3e587eebd657863ab83
AUX xbmc-9.11-wavpack.patch 2637 RMD160 35a7f5446aaef27ff563da4a8200616fffb66e00 SHA1 0f9a2845a5b9d0b554569f1379af0557b071ef69 SHA256 b09e9072f0a2d4451588c40b0b300611944ba7d4cefbae0c400389ed9f8485dc
DIST xbmc-9.11.tar.gz 141420517 RMD160 0d0890ba373e05af95a66360aed8871b384849f2 SHA1 71956ed8630d46662e49de9d96304308078f10b5 SHA256 e810aaaf1c380bbe923d9e30e2e472577081b7b893e12a7ef4bb70a911c3db87
EBUILD xbmc-9.11-r3.ebuild 5062 RMD160 bd1d51bf0637833c8ea1e6a79a00bc0a5dbbeaa1 SHA1 bd451c1b37c11d800496d40a5657b2ac21d65ed8 SHA256 0f34e65defa5b970eb91e69d42ac1e37ab032797e2d98fc8b7386d736ab983ad
+EBUILD xbmc-9.11-r4.ebuild 5448 RMD160 0de60b770462a378945099324f871b01f4249b40 SHA1 20536ba2297e55ef58f56ccce93cbb697e5d92df SHA256 0f2d7e4aea7126f954cfe903751e4d27a808381a33f65712ff716f3ce600f0cf
EBUILD xbmc-9999.ebuild 4662 RMD160 f63c7edcdd88f7a7fd9f44172b2fb131b45ce318 SHA1 4996b6be88fd242d402f0f35e1ae210fd9a4688a SHA256 11ee06c04e64c14879a0b9f9e2915156e0849979b721f0d995c568e6b8d6183a
-MISC ChangeLog 8930 RMD160 154b5c73281a79d870e1a54fb10bd069f5c2eb49 SHA1 c8d54bfbc09ae839f8e77f09ce5389f2edd58bd0 SHA256 4e2ab53721284b66431efe1dc5663e39986d259247d7e62193bceea3ddec3540
+MISC ChangeLog 9309 RMD160 276ea5551b68f689e3a60413c6349461b6ce02fa SHA1 c948220087e2f9f8b16bfc9713342e73dde0ed17 SHA256 cace621f2894e58ab9468fb3ff6894b4cf7f0e033d384191d5fd662017933cea
MISC metadata.xml 446 RMD160 8784194c0d5667ad0a7a662e090aaf2006a2dc9a SHA1 28161d5a31a40fb383431a1b069b45270938bcc2 SHA256 ef0d7c7d3311d8a7b2b534d8e0e5ae8216dbbc91bb1a808d7d427f828be5bad8
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v2.0.15 (GNU/Linux)
-iF4EAREIAAYFAkv5dygACgkQTwhj9JtAlp6TRwEAld7mxetuwVp6dRQU+8dLCAvX
-+4HT70qisLN1c+eZen0A/3+XxRLOMe1HrAJuuaG8VWrMJZQQcOcl8PsUwgxQSibw
-=jcE+
+iF4EAREIAAYFAkv5ky4ACgkQTwhj9JtAlp71eAEAyERD+hSwEAqodKnnZ0OzXyjJ
+8UoycGoU8vnA5HwWp8cA/21+t6JqGwAST7PXOOD/qF1OBGmMZrTaA+FQVX8S/yLA
+=98In
-----END PGP SIGNATURE-----
diff --git a/media-tv/xbmc/files/xbmc-9.11-TexturePacker-parallel-build.patch b/media-tv/xbmc/files/xbmc-9.11-TexturePacker-parallel-build.patch
new file mode 100644
index 000000000000..f6bc030ee368
--- /dev/null
+++ b/media-tv/xbmc/files/xbmc-9.11-TexturePacker-parallel-build.patch
@@ -0,0 +1,13 @@
+http://trac.xbmc.org/ticket/9275
+
+--- xbmc/Makefile.in
++++ xbmc/Makefile.in
+@@ -501,7 +501,7 @@ else
+ $(MAKE) -C tools/XBMCTex/
+ endif
+
+-tools/TexturePacker/TexturePacker:
++tools/TexturePacker/TexturePacker: guilib/guilib.a xbmc/lib/libsquish/libsquish-@ARCH@.a
+ $(MAKE) -C tools/TexturePacker/
+
+ install-bin: xbmc.bin # developement convenience target
diff --git a/media-tv/xbmc/files/xbmc-9.11-shader-upscalers.patch b/media-tv/xbmc/files/xbmc-9.11-shader-upscalers.patch
new file mode 100644
index 000000000000..d4feaa47f705
--- /dev/null
+++ b/media-tv/xbmc/files/xbmc-9.11-shader-upscalers.patch
@@ -0,0 +1,887 @@
+http://bugs.gentoo.org/306661
+
+backport shader based upscalers from svn trunk
+
+--- language/English/strings.xml
++++ language/English/strings.xml
+@@ -1554,16 +1554,17 @@
+ <string id="16304">Lanczos2</string>
+ <string id="16305">Lanczos3</string>
+ <string id="16306">Sinc8</string>
+-
+ <string id="16307">Bicubic (software)</string>
+ <string id="16308">Lanczos (software)</string>
+ <string id="16309">Sinc (software)</string>
+-
+ <string id="16310">(VDPAU)Temporal</string>
+ <string id="16311">(VDPAU)Temporal/Spatial</string>
+ <string id="16312">(VDPAU)Noise Reduction</string>
+ <string id="16313">(VDPAU)Sharpness</string>
+ <string id="16314">Inverse Telecine</string>
++ <string id="16315">Lanczos3 optimized</string>
++ <string id="16316">Auto</string>
++
+ <string id="17500">Display sleep timeout</string>
+
+ <string id="19000">Switch to channel</string>
+--- system/shaders/convolution-6x6.glsl
++++ system/shaders/convolution-6x6.glsl
+@@ -0,0 +1,69 @@
++uniform sampler2D img;
++uniform float stepx;
++uniform float stepy;
++
++#if (HAS_FLOAT_TEXTURE)
++uniform sampler1D kernelTex;
++
++vec3 weight(float pos)
++{
++ return texture1D(kernelTex, pos).rgb;
++}
++#else
++uniform sampler2D kernelTex;
++
++vec3 weight(float pos)
++{
++ //row 0 contains the high byte, row 1 contains the low byte
++ return ((texture2D(kernelTex, vec2(pos, 0.0)) * 256.0 + texture2D(kernelTex, vec2(pos, 1.0)))).rgb / 128.5 - 1.0;
++}
++#endif
++
++vec3 pixel(float xpos, float ypos)
++{
++ return texture2D(img, vec2(xpos, ypos)).rgb;
++}
++
++vec3 line (float ypos, vec3 xpos1, vec3 xpos2, vec3 linetaps1, vec3 linetaps2)
++{
++ vec3 pixels;
++
++ pixels = pixel(xpos1.r, ypos) * linetaps1.r;
++ pixels += pixel(xpos1.g, ypos) * linetaps2.r;
++ pixels += pixel(xpos1.b, ypos) * linetaps1.g;
++ pixels += pixel(xpos2.r, ypos) * linetaps2.g;
++ pixels += pixel(xpos2.g, ypos) * linetaps1.b;
++ pixels += pixel(xpos2.b, ypos) * linetaps2.b;
++
++ return pixels;
++}
++
++void main()
++{
++ float xf = fract(gl_TexCoord[0].x / stepx);
++ float yf = fract(gl_TexCoord[0].y / stepy);
++
++ vec3 linetaps1 = weight((1.0 - xf) / 2.0);
++ vec3 linetaps2 = weight((1.0 - xf) / 2.0 + 0.5);
++ vec3 columntaps1 = weight((1.0 - yf) / 2.0);
++ vec3 columntaps2 = weight((1.0 - yf) / 2.0 + 0.5);
++
++ vec3 xpos1 = vec3(
++ (-1.5 - xf) * stepx + gl_TexCoord[0].x,
++ (-0.5 - xf) * stepx + gl_TexCoord[0].x,
++ ( 0.5 - xf) * stepx + gl_TexCoord[0].x);
++ vec3 xpos2 = vec3(
++ ( 1.5 - xf) * stepx + gl_TexCoord[0].x,
++ ( 2.5 - xf) * stepx + gl_TexCoord[0].x,
++ ( 3.5 - xf) * stepx + gl_TexCoord[0].x);
++
++ gl_FragColor.rgb = line((-1.5 - yf) * stepy + gl_TexCoord[0].y, xpos1, xpos2, linetaps1, linetaps2) * columntaps1.r;
++ gl_FragColor.rgb += line((-0.5 - yf) * stepy + gl_TexCoord[0].y, xpos1, xpos2, linetaps1, linetaps2) * columntaps2.r;
++ gl_FragColor.rgb += line(( 0.5 - yf) * stepy + gl_TexCoord[0].y, xpos1, xpos2, linetaps1, linetaps2) * columntaps1.g;
++ gl_FragColor.rgb += line(( 1.5 - yf) * stepy + gl_TexCoord[0].y, xpos1, xpos2, linetaps1, linetaps2) * columntaps2.g;
++ gl_FragColor.rgb += line(( 2.5 - yf) * stepy + gl_TexCoord[0].y, xpos1, xpos2, linetaps1, linetaps2) * columntaps1.b;
++ gl_FragColor.rgb += line(( 3.5 - yf) * stepy + gl_TexCoord[0].y, xpos1, xpos2, linetaps1, linetaps2) * columntaps2.b;
++
++ gl_FragColor.a = gl_Color.a;
++}
++
+--- system/shaders/bicubic.glsl
++++ system/shaders/bicubic.glsl
+@@ -0,0 +1,47 @@
++uniform sampler2D img;
++uniform float stepx;
++uniform float stepy;
++uniform sampler2D kernelTex;
++
++vec4 cubicFilter(float xValue, vec4 c0, vec4 c1, vec4 c2, vec4 c3)
++{
++ vec4 h = texture2D(kernelTex, vec2(xValue, 0.5));
++ vec4 r = c0 * h.r;
++ r += c1 * h.g;
++ r += c2 * h.b;
++ r += c3 * h.a;
++ return r;
++}
++
++void main()
++{
++ vec2 f = vec2(gl_TexCoord[0].x / stepx , gl_TexCoord[0].y / stepy);
++ f = fract(f);
++ vec4 t0 = cubicFilter(f.x,
++ texture2D(img, gl_TexCoord[0].xy + vec2(-stepx, -stepy)),
++ texture2D(img, gl_TexCoord[0].xy + vec2(0.0, -stepy)),
++ texture2D(img, gl_TexCoord[0].xy + vec2(stepx, -stepy)),
++ texture2D(img, gl_TexCoord[0].xy + vec2(2.0*stepx, -stepy)));
++
++ vec4 t1 = cubicFilter(f.x,
++ texture2D(img, gl_TexCoord[0].xy + vec2(-stepx, 0.0)),
++ texture2D(img, gl_TexCoord[0].xy + vec2(0.0, 0.0)),
++ texture2D(img, gl_TexCoord[0].xy + vec2(stepx, 0.0)),
++ texture2D(img, gl_TexCoord[0].xy + vec2(2.0*stepx, 0.0)));
++
++ vec4 t2 = cubicFilter(f.x,
++ texture2D(img, gl_TexCoord[0].xy + vec2(-stepx, stepy)),
++ texture2D(img, gl_TexCoord[0].xy + vec2(0.0, stepy)),
++ texture2D(img, gl_TexCoord[0].xy + vec2(stepx, stepy)),
++ texture2D(img, gl_TexCoord[0].xy + vec2(2.0*stepx, stepy)));
++
++ vec4 t3 = cubicFilter(f.x,
++ texture2D(img, gl_TexCoord[0].xy + vec2(-stepx, 2.0*stepy)),
++ texture2D(img, gl_TexCoord[0].xy + vec2(0, 2.0*stepy)),
++ texture2D(img, gl_TexCoord[0].xy + vec2(stepx, 2.0*stepy)),
++ texture2D(img, gl_TexCoord[0].xy + vec2(2.0*stepx, 2.0*stepy)));
++
++ gl_FragColor = cubicFilter(f.y, t0, t1, t2, t3);
++ gl_FragColor.a = gl_Color.a;
++}
++
+--- system/shaders/convolution-4x4.glsl
++++ system/shaders/convolution-4x4.glsl
+@@ -0,0 +1,60 @@
++uniform sampler2D img;
++uniform float stepx;
++uniform float stepy;
++
++#if (HAS_FLOAT_TEXTURE)
++uniform sampler1D kernelTex;
++
++vec4 weight(float pos)
++{
++ return texture1D(kernelTex, pos);
++}
++#else
++uniform sampler2D kernelTex;
++
++vec4 weight(float pos)
++{
++ //row 0 contains the high byte, row 1 contains the low byte
++ return (texture2D(kernelTex, vec2(pos, 0.0)) * 256.0 + texture2D(kernelTex, vec2(pos, 1.0))) / 128.5 - 1.0;
++}
++#endif
++
++vec3 pixel(float xpos, float ypos)
++{
++ return texture2D(img, vec2(xpos, ypos)).rgb;
++}
++
++vec3 line (float ypos, vec4 xpos, vec4 linetaps)
++{
++ vec3 pixels;
++
++ pixels = pixel(xpos.r, ypos) * linetaps.r;
++ pixels += pixel(xpos.g, ypos) * linetaps.g;
++ pixels += pixel(xpos.b, ypos) * linetaps.b;
++ pixels += pixel(xpos.a, ypos) * linetaps.a;
++
++ return pixels;
++}
++
++void main()
++{
++ float xf = fract(gl_TexCoord[0].x / stepx);
++ float yf = fract(gl_TexCoord[0].y / stepy);
++
++ vec4 linetaps = weight(1.0 - xf);
++ vec4 columntaps = weight(1.0 - yf);
++
++ vec4 xpos = vec4(
++ (-0.5 - xf) * stepx + gl_TexCoord[0].x,
++ ( 0.5 - xf) * stepx + gl_TexCoord[0].x,
++ ( 1.5 - xf) * stepx + gl_TexCoord[0].x,
++ ( 2.5 - xf) * stepx + gl_TexCoord[0].x);
++
++ gl_FragColor.rgb = line((-0.5 - yf) * stepy + gl_TexCoord[0].y, xpos, linetaps) * columntaps.r;
++ gl_FragColor.rgb += line(( 0.5 - yf) * stepy + gl_TexCoord[0].y, xpos, linetaps) * columntaps.g;
++ gl_FragColor.rgb += line(( 1.5 - yf) * stepy + gl_TexCoord[0].y, xpos, linetaps) * columntaps.b;
++ gl_FragColor.rgb += line(( 2.5 - yf) * stepy + gl_TexCoord[0].y, xpos, linetaps) * columntaps.a;
++
++ gl_FragColor.a = gl_Color.a;
++}
++
+--- xbmc/settings/VideoSettings.h
++++ xbmc/settings/VideoSettings.h
+@@ -51,9 +51,10 @@
+ {
+ VS_SCALINGMETHOD_NEAREST=0,
+ VS_SCALINGMETHOD_LINEAR,
+-
++
+ VS_SCALINGMETHOD_CUBIC,
+ VS_SCALINGMETHOD_LANCZOS2,
++ VS_SCALINGMETHOD_LANCZOS3_FAST,
+ VS_SCALINGMETHOD_LANCZOS3,
+ VS_SCALINGMETHOD_SINC8,
+ VS_SCALINGMETHOD_NEDI,
+@@ -61,7 +62,9 @@
+ VS_SCALINGMETHOD_BICUBIC_SOFTWARE,
+ VS_SCALINGMETHOD_LANCZOS_SOFTWARE,
+ VS_SCALINGMETHOD_SINC_SOFTWARE,
+- VS_SCALINGMETHOD_VDPAU_HARDWARE
++ VS_SCALINGMETHOD_VDPAU_HARDWARE,
++
++ VS_SCALINGMETHOD_AUTO
+ };
+
+ class CVideoSettings
+--- xbmc/cores/VideoRenderers/VideoShaders/VideoFilterShader.cpp
++++ xbmc/cores/VideoRenderers/VideoShaders/VideoFilterShader.cpp
+@@ -21,6 +21,7 @@
+ #include "system.h"
+ #include "VideoFilterShader.h"
+ #include "utils/log.h"
++#include "ConvolutionKernels.h"
+
+ #include <string>
+ #include <math.h>
+@@ -63,60 +64,13 @@
+
+ BicubicFilterShader::BicubicFilterShader(float B, float C)
+ {
+- string shaderf =
+- "uniform sampler2D img;"
+- "uniform float stepx;"
+- "uniform float stepy;"
+- "uniform sampler2D kernelTex;"
+-
+- "vec4 cubicFilter(float xValue, vec4 c0, vec4 c1, vec4 c2, vec4 c3)"
+- "{"
+- " vec4 h = texture2D(kernelTex, vec2(xValue, 0.5));"
+- " vec4 r = c0 * h.r;"
+- " r += c1 * h.g;"
+- " r += c2 * h.b;"
+- " r += c3 * h.a;"
+- " return r;"
+- "}"
+- ""
+- "void main()"
+- "{"
+- "vec2 f = vec2(gl_TexCoord[0].x / stepx , gl_TexCoord[0].y / stepy);"
+- "f = fract(f);"
+- "vec4 t0 = cubicFilter(f.x,"
+- "texture2D(img, gl_TexCoord[0].xy + vec2(-stepx, -stepy)),"
+- "texture2D(img, gl_TexCoord[0].xy + vec2(0.0, -stepy)),"
+- "texture2D(img, gl_TexCoord[0].xy + vec2(stepx, -stepy)),"
+- "texture2D(img, gl_TexCoord[0].xy + vec2(2.0*stepx, -stepy)));"
+- ""
+- "vec4 t1 = cubicFilter(f.x,"
+- "texture2D(img, gl_TexCoord[0].xy + vec2(-stepx, 0.0)),"
+- "texture2D(img, gl_TexCoord[0].xy + vec2(0.0, 0.0)),"
+- "texture2D(img, gl_TexCoord[0].xy + vec2(stepx, 0.0)),"
+- "texture2D(img, gl_TexCoord[0].xy + vec2(2.0*stepx, 0.0)));"
+- ""
+- "vec4 t2 = cubicFilter(f.x,"
+- "texture2D(img, gl_TexCoord[0].xy + vec2(-stepx, stepy)),"
+- "texture2D(img, gl_TexCoord[0].xy + vec2(0.0, stepy)),"
+- "texture2D(img, gl_TexCoord[0].xy + vec2(stepx, stepy)),"
+- "texture2D(img, gl_TexCoord[0].xy + vec2(2.0*stepx, stepy)));"
+- ""
+- "vec4 t3 = cubicFilter(f.x,"
+- "texture2D(img, gl_TexCoord[0].xy + vec2(-stepx, 2.0*stepy)),"
+- "texture2D(img, gl_TexCoord[0].xy + vec2(0, 2.0*stepy)),"
+- "texture2D(img, gl_TexCoord[0].xy + vec2(stepx, 2.0*stepy)),"
+- "texture2D(img, gl_TexCoord[0].xy + vec2(2.0*stepx, 2.0*stepy)));"
+-
+- "gl_FragColor = cubicFilter(f.y, t0, t1, t2, t3) ;"
+- "gl_FragColor.a = gl_Color.a;"
+- "}";
+- PixelShader()->SetSource(shaderf);
++ PixelShader()->LoadSource("bicubic.glsl");
+ m_kernelTex1 = 0;
+ m_B = B;
+ m_C = C;
+- if (B<=0)
++ if (B<0)
+ m_B=1.0f/3.0f;
+- if (C<=0)
++ if (C<0)
+ m_C=1.0f/3.0f;
+ }
+
+@@ -209,8 +163,8 @@
+ glBindTexture(GL_TEXTURE_2D, m_kernelTex1);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
++ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
++ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F_ARB, size, 1, 0, GL_RGBA, GL_FLOAT, img);
+
+ glActiveTexture(GL_TEXTURE0);
+@@ -254,4 +208,110 @@
+ return val;
+ }
+
++ConvolutionFilterShader::ConvolutionFilterShader(ESCALINGMETHOD method)
++{
++ m_method = method;
++ m_kernelTex1 = 0;
++
++ string shadername;
++ string defines;
++
++ if (m_method == VS_SCALINGMETHOD_CUBIC ||
++ m_method == VS_SCALINGMETHOD_LANCZOS2 ||
++ m_method == VS_SCALINGMETHOD_LANCZOS3_FAST)
++ shadername = "convolution-4x4.glsl";
++ else if (m_method == VS_SCALINGMETHOD_LANCZOS3)
++ shadername = "convolution-6x6.glsl";
++
++ m_floattex = glewIsSupported("GL_ARB_texture_float");
++
++ if (m_floattex)
++ defines = "#define HAS_FLOAT_TEXTURE 1\n";
++ else
++ defines = "#define HAS_FLOAT_TEXTURE 0\n";
++
++ CLog::Log(LOGDEBUG, "GL: ConvolutionFilterShader: using %s defines: %s", shadername.c_str(), defines.c_str());
++ PixelShader()->LoadSource(shadername, defines);
++}
++
++void ConvolutionFilterShader::OnCompiledAndLinked()
++{
++ // obtain shader attribute handles on successfull compilation
++ m_hSourceTex = glGetUniformLocation(ProgramHandle(), "img");
++ m_hStepX = glGetUniformLocation(ProgramHandle(), "stepx");
++ m_hStepY = glGetUniformLocation(ProgramHandle(), "stepy");
++ m_hKernTex = glGetUniformLocation(ProgramHandle(), "kernelTex");
++
++ CConvolutionKernel kernel(m_method, 256);
++
++ if (m_kernelTex1)
++ {
++ glDeleteTextures(1, &m_kernelTex1);
++ m_kernelTex1 = 0;
++ }
++
++ glGenTextures(1, &m_kernelTex1);
++
++ if ((m_kernelTex1<=0))
++ {
++ CLog::Log(LOGERROR, "GL: ConvolutionFilterShader: Error creating kernel texture");
++ return;
++ }
++
++ glActiveTexture(GL_TEXTURE2);
++
++ //if float textures are supported, we can load the kernel as a 1d float texture
++ //if not, we load it as a 2d texture with 2 rows, where row 0 contains the high byte
++ //and row 1 contains the low byte, which can be converted in the shader
++ if (m_floattex)
++ {
++ glBindTexture(GL_TEXTURE_1D, m_kernelTex1);
++ glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
++ glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
++ glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
++ glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
++ glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA16F_ARB, kernel.GetSize(), 0, GL_RGBA, GL_FLOAT, kernel.GetFloatPixels());
++ }
++ else
++ {
++ glBindTexture(GL_TEXTURE_2D, m_kernelTex1);
++ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
++ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
++ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
++ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
++ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kernel.GetSize(), 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, kernel.GetIntFractPixels());
++ }
++
++ glActiveTexture(GL_TEXTURE0);
++
++ VerifyGLState();
++}
++
++bool ConvolutionFilterShader::OnEnabled()
++{
++ // set shader attributes once enabled
++ glActiveTexture(GL_TEXTURE2);
++
++ if (m_floattex)
++ glBindTexture(GL_TEXTURE_1D, m_kernelTex1);
++ else
++ glBindTexture(GL_TEXTURE_2D, m_kernelTex1);
++
++ glActiveTexture(GL_TEXTURE0);
++ glUniform1i(m_hSourceTex, m_sourceTexUnit);
++ glUniform1i(m_hKernTex, 2);
++ glUniform1f(m_hStepX, m_stepX);
++ glUniform1f(m_hStepY, m_stepY);
++ VerifyGLState();
++ return true;
++}
++
++void ConvolutionFilterShader::Free()
++{
++ if (m_kernelTex1)
++ glDeleteTextures(1, &m_kernelTex1);
++ m_kernelTex1 = 0;
++ BaseVideoFilterShader::Free();
++}
++
+ #endif
+--- xbmc/cores/VideoRenderers/VideoShaders/ConvolutionKernels.cpp
++++ xbmc/cores/VideoRenderers/VideoShaders/ConvolutionKernels.cpp
+@@ -0,0 +1,226 @@
++/*
++ * Copyright (C) 2005-2008 Team XBMC
++ * http://www.xbmc.org
++ *
++ * This Program is free software; you can redistribute it and/or modify
++ * it under the terms of the GNU General Public License as published by
++ * the Free Software Foundation; either version 2, or (at your option)
++ * any later version.
++ *
++ * This Program is distributed in the hope that it will be useful,
++ * but WITHOUT ANY WARRANTY; without even the implied warranty of
++ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
++ * GNU General Public License for more details.
++ *
++ * You should have received a copy of the GNU General Public License
++ * along with XBMC; see the file COPYING. If not, write to
++ * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
++ * http://www.gnu.org/copyleft/gpl.html
++ *
++ */
++#ifdef _WIN32
++ #define _USE_MATH_DEFINES
++#endif
++
++#include "ConvolutionKernels.h"
++#include "MathUtils.h"
++
++#define SINC(x) (sin(M_PI * (x)) / (M_PI * (x)))
++
++CConvolutionKernel::CConvolutionKernel(ESCALINGMETHOD method, int size)
++{
++ m_size = size;
++ m_floatpixels = new float[m_size * 4];
++
++ if (method == VS_SCALINGMETHOD_LANCZOS2)
++ Lanczos2();
++ else if (method == VS_SCALINGMETHOD_LANCZOS3_FAST)
++ Lanczos3Fast();
++ else if (method == VS_SCALINGMETHOD_LANCZOS3)
++ Lanczos3();
++ else if (method == VS_SCALINGMETHOD_CUBIC)
++ Bicubic(1.0 / 3.0, 1.0 / 3.0);
++
++ ToIntFract();
++}
++
++CConvolutionKernel::~CConvolutionKernel()
++{
++ delete [] m_floatpixels;
++ delete [] m_intfractpixels;
++}
++
++//generate a lanczos2 kernel which can be loaded with RGBA format
++//each value of RGBA has one tap, so a shader can load 4 taps with a single pixel lookup
++void CConvolutionKernel::Lanczos2()
++{
++ for (int i = 0; i < m_size; i++)
++ {
++ double x = (double)i / (double)m_size;
++
++ //generate taps
++ for (int j = 0; j < 4; j++)
++ m_floatpixels[i * 4 + j] = (float)LanczosWeight(x + (double)(j - 2), 2.0);
++
++ //any collection of 4 taps added together needs to be exactly 1.0
++ //for lanczos this is not always the case, so we take each collection of 4 taps
++ //and divide those taps by the sum of the taps
++ float weight = 0.0;
++ for (int j = 0; j < 4; j++)
++ weight += m_floatpixels[i * 4 + j];
++
++ for (int j = 0; j < 4; j++)
++ m_floatpixels[i * 4 + j] /= weight;
++ }
++}
++
++//generate a lanczos3 kernel which can be loaded with RGBA format
++//each value of RGBA has one tap, so a shader can load 4 taps with a single pixel lookup
++//the two outer lobes of the lanczos3 kernel are added to the two lobes one step to the middle
++//this basically looks the same as lanczos3, but the kernel only has 4 taps,
++//so it can use the 4x4 convolution shader which is twice as fast as the 6x6 one
++void CConvolutionKernel::Lanczos3Fast()
++{
++ for (int i = 0; i < m_size; i++)
++ {
++ double a = 3.0;
++ double x = (double)i / (double)m_size;
++
++ //generate taps
++ m_floatpixels[i * 4 + 0] = (float)(LanczosWeight(x - 2.0, a) + LanczosWeight(x - 3.0, a));
++ m_floatpixels[i * 4 + 1] = (float) LanczosWeight(x - 1.0, a);
++ m_floatpixels[i * 4 + 2] = (float) LanczosWeight(x , a);
++ m_floatpixels[i * 4 + 3] = (float)(LanczosWeight(x + 1.0, a) + LanczosWeight(x + 2.0, a));
++
++ //any collection of 4 taps added together needs to be exactly 1.0
++ //for lanczos this is not always the case, so we take each collection of 4 taps
++ //and divide those taps by the sum of the taps
++ float weight = 0.0;
++ for (int j = 0; j < 4; j++)
++ weight += m_floatpixels[i * 4 + j];
++
++ for (int j = 0; j < 4; j++)
++ m_floatpixels[i * 4 + j] /= weight;
++ }
++}
++
++//generate a lanczos3 kernel which can be loaded with RGBA format
++//each value of RGB has one tap, so a shader can load 3 taps with a single pixel lookup
++void CConvolutionKernel::Lanczos3()
++{
++ for (int i = 0; i < m_size; i++)
++ {
++ double x = (double)i / (double)m_size;
++
++ //generate taps
++ for (int j = 0; j < 3; j++)
++ m_floatpixels[i * 4 + j] = (float)LanczosWeight(x * 2.0 + (double)(j * 2 - 3), 3.0);
++
++ m_floatpixels[i * 4 + 3] = 0.0;
++ }
++
++ //any collection of 6 taps added together needs to be exactly 1.0
++ //for lanczos this is not always the case, so we take each collection of 6 taps
++ //and divide those taps by the sum of the taps
++ for (int i = 0; i < m_size / 2; i++)
++ {
++ float weight = 0.0;
++ for (int j = 0; j < 3; j++)
++ {
++ weight += m_floatpixels[i * 4 + j];
++ weight += m_floatpixels[(i + m_size / 2) * 4 + j];
++ }
++ for (int j = 0; j < 3; j++)
++ {
++ m_floatpixels[i * 4 + j] /= weight;
++ m_floatpixels[(i + m_size / 2) * 4 + j] /= weight;
++ }
++ }
++}
++
++//generate a bicubic kernel which can be loaded with RGBA format
++//each value of RGBA has one tap, so a shader can load 4 taps with a single pixel lookup
++void CConvolutionKernel::Bicubic(double B, double C)
++{
++ for (int i = 0; i < m_size; i++)
++ {
++ double x = (double)i / (double)m_size;
++
++ //generate taps
++ for (int j = 0; j < 4; j++)
++ m_floatpixels[i * 4 + j] = (float)BicubicWeight(x + (double)(j - 2), B, C);
++ }
++}
++
++double CConvolutionKernel::LanczosWeight(double x, double radius)
++{
++ double ax = fabs(x);
++
++ if (ax == 0.0)
++ return 1.0;
++ else if (ax < radius)
++ return SINC(ax) * SINC(ax / radius);
++ else
++ return 0.0;
++}
++
++double CConvolutionKernel::BicubicWeight(double x, double B, double C)
++{
++ double ax = fabs(x);
++
++ if (ax<1.0)
++ {
++ return ((12 - 9*B - 6*C) * ax * ax * ax +
++ (-18 + 12*B + 6*C) * ax * ax +
++ (6 - 2*B))/6;
++ }
++ else if (ax<2.0)
++ {
++ return ((-B - 6*C) * ax * ax * ax +
++ (6*B + 30*C) * ax * ax + (-12*B - 48*C) *
++ ax + (8*B + 24*C)) / 6;
++ }
++ else
++ {
++ return 0.0;
++ }
++}
++
++
++//convert float to high byte/low byte, so the kernel can be loaded into an 8 bit texture
++//with height 2 and converted back to real float in the shader
++//it only works when the kernel texture uses nearest neighbour, but there's almost no difference
++//between that and linear interpolation
++void CConvolutionKernel::ToIntFract()
++{
++ m_intfractpixels = new uint8_t[m_size * 8];
++
++ for (int i = 0; i < m_size * 4; i++)
++ {
++ int value = MathUtils::round_int((m_floatpixels[i] + 1.0) / 2.0 * 65535.0);
++ if (value < 0)
++ value = 0;
++ else if (value > 65535)
++ value = 65535;
++
++ int integer = value / 256;
++ int fract = value % 256;
++
++ m_intfractpixels[i] = (uint8_t)integer;
++ m_intfractpixels[i + m_size * 4] = (uint8_t)fract;
++ }
++
++#if 0
++ for (int i = 0; i < 4; i++)
++ {
++ for (int j = 0; j < m_size; j++)
++ {
++ printf("%i %f %f\n",
++ i * m_size + j,
++ ((double)m_intfractpixels[j * 4 + i] + (double)m_intfractpixels[j * 4 + i + m_size * 4] / 255.0) / 255.0 * 2.0 - 1.0,
++ m_floatpixels[j * 4 + i]);
++ }
++ }
++#endif
++}
++
+--- xbmc/cores/VideoRenderers/VideoShaders/VideoFilterShader.h
++++ xbmc/cores/VideoRenderers/VideoShaders/VideoFilterShader.h
+@@ -4,6 +4,7 @@
+ #ifdef HAS_GL
+
+ #include "../../../../guilib/Shader.h"
++#include "../../../settings/VideoSettings.h"
+
+ using namespace Shaders;
+
+@@ -35,7 +36,7 @@
+ class BicubicFilterShader : public BaseVideoFilterShader
+ {
+ public:
+- BicubicFilterShader(float B=0.0f, float C=0.0f);
++ BicubicFilterShader(float B=-1.0f, float C=-1.0f);
+ void OnCompiledAndLinked();
+ bool OnEnabled();
+ void Free();
+@@ -55,6 +56,25 @@
+ float m_C;
+ };
+
++ class ConvolutionFilterShader : public BaseVideoFilterShader
++ {
++ public:
++ ConvolutionFilterShader(ESCALINGMETHOD method);
++ void OnCompiledAndLinked();
++ bool OnEnabled();
++ void Free();
++
++ protected:
++ // kernel textures
++ GLuint m_kernelTex1;
++
++ // shader handles to kernel textures
++ GLint m_hKernTex;
++
++ ESCALINGMETHOD m_method;
++ bool m_floattex; //if float textures are supported
++ };
++
+ } // end namespace
+
+ #endif
+--- xbmc/cores/VideoRenderers/VideoShaders/ConvolutionKernels.h
++++ xbmc/cores/VideoRenderers/VideoShaders/ConvolutionKernels.h
+@@ -0,0 +1,55 @@
++/*
++ * Copyright (C) 2005-2008 Team XBMC
++ * http://www.xbmc.org
++ *
++ * This Program is free software; you can redistribute it and/or modify
++ * it under the terms of the GNU General Public License as published by
++ * the Free Software Foundation; either version 2, or (at your option)
++ * any later version.
++ *
++ * This Program is distributed in the hope that it will be useful,
++ * but WITHOUT ANY WARRANTY; without even the implied warranty of
++ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
++ * GNU General Public License for more details.
++ *
++ * You should have received a copy of the GNU General Public License
++ * along with XBMC; see the file COPYING. If not, write to
++ * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
++ * http://www.gnu.org/copyleft/gpl.html
++ *
++ */
++
++#ifndef CONVOLUTIONKERNELS
++#define CONVOLUTIONKERNELS
++
++#include "system.h"
++#include "../../../settings/VideoSettings.h"
++
++class CConvolutionKernel
++{
++ public:
++ CConvolutionKernel(ESCALINGMETHOD method, int size);
++ ~CConvolutionKernel();
++
++ int GetSize() { return m_size; }
++ float* GetFloatPixels() { return m_floatpixels; }
++ uint8_t* GetIntFractPixels() { return m_intfractpixels; }
++
++ private:
++
++ void Lanczos2();
++ void Lanczos3Fast();
++ void Lanczos3();
++ void Bicubic(double B, double C);
++
++ double LanczosWeight(double x, double radius);
++ double BicubicWeight(double x, double B, double C);
++
++ void ToIntFract();
++
++ int m_size;
++ float* m_floatpixels;
++ uint8_t* m_intfractpixels;
++};
++
++#endif //CONVOLUTIONKERNELS
+--- xbmc/cores/VideoRenderers/VideoShaders/Makefile
++++ xbmc/cores/VideoRenderers/VideoShaders/Makefile
+@@ -1,5 +1,5 @@
+ INCLUDES=-I. -I.. -I../../ -I../../../ -I../../../linux -I../../../../guilib
+-SRCS=YUV2RGBShader.cpp VideoFilterShader.cpp
++SRCS=YUV2RGBShader.cpp VideoFilterShader.cpp ConvolutionKernels.cpp
+
+ LIB=VideoShaders.a
+
+--- xbmc/cores/VideoRenderers/LinuxRendererGL.cpp
++++ xbmc/cores/VideoRenderers/LinuxRendererGL.cpp
+@@ -886,6 +886,19 @@
+
+ VerifyGLState();
+
++ if (m_scalingMethod == VS_SCALINGMETHOD_AUTO)
++ {
++ bool scaleSD = (int)m_sourceWidth < m_upscalingWidth && (int)m_sourceHeight < m_upscalingHeight &&
++ m_sourceHeight < 720 && m_sourceWidth < 1280;
++
++ if (Supports(VS_SCALINGMETHOD_VDPAU_HARDWARE))
++ m_scalingMethod = VS_SCALINGMETHOD_VDPAU_HARDWARE;
++ else if (Supports(VS_SCALINGMETHOD_LANCZOS3_FAST) && scaleSD)
++ m_scalingMethod = VS_SCALINGMETHOD_LANCZOS3_FAST;
++ else
++ m_scalingMethod = VS_SCALINGMETHOD_LINEAR;
++ }
++
+ switch (m_scalingMethod)
+ {
+ case VS_SCALINGMETHOD_NEAREST:
+@@ -898,13 +911,10 @@
+ m_renderQuality = RQ_SINGLEPASS;
+ return;
+
++ case VS_SCALINGMETHOD_LANCZOS2:
++ case VS_SCALINGMETHOD_LANCZOS3_FAST:
++ case VS_SCALINGMETHOD_LANCZOS3:
+ case VS_SCALINGMETHOD_CUBIC:
+- if(!glewIsSupported("GL_ARB_texture_float"))
+- {
+- CLog::Log(LOGERROR, "GL: hardware doesn't support GL_ARB_texture_float");
+- break;
+- }
+-
+ if (!m_fbo.Initialize())
+ {
+ CLog::Log(LOGERROR, "GL: Error initializing FBO");
+@@ -917,7 +927,7 @@
+ break;
+ }
+
+- m_pVideoFilterShader = new BicubicFilterShader(0.3f, 0.3f);
++ m_pVideoFilterShader = new ConvolutionFilterShader(m_scalingMethod);
+ if (!m_pVideoFilterShader->CompileAndLink())
+ {
+ CLog::Log(LOGERROR, "GL: Error compiling and linking video filter shader");
+@@ -928,8 +938,6 @@
+ m_renderQuality = RQ_MULTIPASS;
+ return;
+
+- case VS_SCALINGMETHOD_LANCZOS2:
+- case VS_SCALINGMETHOD_LANCZOS3:
+ case VS_SCALINGMETHOD_SINC8:
+ case VS_SCALINGMETHOD_NEDI:
+ CLog::Log(LOGERROR, "GL: TODO: This scaler has not yet been implemented");
+@@ -1895,16 +1903,19 @@
+ bool CLinuxRendererGL::Supports(ESCALINGMETHOD method)
+ {
+ if(method == VS_SCALINGMETHOD_NEAREST
+- || method == VS_SCALINGMETHOD_LINEAR)
++ || method == VS_SCALINGMETHOD_LINEAR
++ || method == VS_SCALINGMETHOD_AUTO)
+ return true;
+
+-
+- if(method == VS_SCALINGMETHOD_CUBIC
+- && glewIsSupported("GL_ARB_texture_float")
+- && glewIsSupported("GL_EXT_framebuffer_object")
+- && m_renderMethod == RENDER_GLSL)
+- return true;
+-
++ if(method == VS_SCALINGMETHOD_CUBIC
++ || method == VS_SCALINGMETHOD_LANCZOS2
++ || method == VS_SCALINGMETHOD_LANCZOS3_FAST
++ || method == VS_SCALINGMETHOD_LANCZOS3)
++ {
++ if (glewIsSupported("GL_EXT_framebuffer_object") && (m_renderMethod & RENDER_GLSL))
++ return true;
++ }
++
+ if (g_advancedSettings.m_videoHighQualityScaling != SOFTWARE_UPSCALING_DISABLED)
+ {
+ if(method == VS_SCALINGMETHOD_BICUBIC_SOFTWARE
+--- xbmc/GUIDialogVideoSettings.cpp
++++ xbmc/GUIDialogVideoSettings.cpp
+@@ -103,6 +103,7 @@
+ entries.push_back(make_pair(VS_SCALINGMETHOD_LINEAR , 16302));
+ entries.push_back(make_pair(VS_SCALINGMETHOD_CUBIC , 16303));
+ entries.push_back(make_pair(VS_SCALINGMETHOD_LANCZOS2 , 16304));
++ entries.push_back(make_pair(VS_SCALINGMETHOD_LANCZOS3_FAST , 16315));
+ entries.push_back(make_pair(VS_SCALINGMETHOD_LANCZOS3 , 16305));
+ entries.push_back(make_pair(VS_SCALINGMETHOD_SINC8 , 16306));
+ // entries.push_back(make_pair(VS_SCALINGMETHOD_NEDI , ?????));
+@@ -110,6 +111,7 @@
+ entries.push_back(make_pair(VS_SCALINGMETHOD_LANCZOS_SOFTWARE , 16308));
+ entries.push_back(make_pair(VS_SCALINGMETHOD_SINC_SOFTWARE , 16309));
+ entries.push_back(make_pair(VS_SCALINGMETHOD_VDPAU_HARDWARE , 13120));
++ entries.push_back(make_pair(VS_SCALINGMETHOD_AUTO , 16316));
+
+ /* remove unsupported methods */
+ for(vector<pair<int, int> >::iterator it = entries.begin(); it != entries.end();)
+--- xbmc/Settings.cpp
++++ xbmc/Settings.cpp
+@@ -772,7 +772,7 @@
+ GetInteger(pElement, "interlacemethod", interlaceMethod, VS_INTERLACEMETHOD_NONE, VS_INTERLACEMETHOD_NONE, VS_INTERLACEMETHOD_INVERSE_TELECINE);
+ m_stSettings.m_defaultVideoSettings.m_InterlaceMethod = (EINTERLACEMETHOD)interlaceMethod;
+ int scalingMethod;
+- GetInteger(pElement, "scalingmethod", scalingMethod, VS_SCALINGMETHOD_LINEAR, VS_SCALINGMETHOD_NEAREST, VS_SCALINGMETHOD_CUBIC);
++ GetInteger(pElement, "scalingmethod", scalingMethod, VS_SCALINGMETHOD_LINEAR, VS_SCALINGMETHOD_NEAREST, VS_SCALINGMETHOD_AUTO);
+ m_stSettings.m_defaultVideoSettings.m_ScalingMethod = (ESCALINGMETHOD)scalingMethod;
+
+ GetInteger(pElement, "viewmode", m_stSettings.m_defaultVideoSettings.m_ViewMode, VIEW_MODE_NORMAL, VIEW_MODE_NORMAL, VIEW_MODE_CUSTOM);
diff --git a/media-tv/xbmc/xbmc-9.11-r4.ebuild b/media-tv/xbmc/xbmc-9.11-r4.ebuild
new file mode 100644
index 000000000000..0d567c9c053a
--- /dev/null
+++ b/media-tv/xbmc/xbmc-9.11-r4.ebuild
@@ -0,0 +1,211 @@
+# Copyright 1999-2010 Gentoo Foundation
+# Distributed under the terms of the GNU General Public License v2
+# $Header: /var/cvsroot/gentoo-x86/media-tv/xbmc/xbmc-9.11-r4.ebuild,v 1.1 2010/05/23 20:42:10 vapier Exp $
+
+EAPI="2"
+
+inherit eutils python
+
+# Use XBMC_ESVN_REPO_URI to track a different branch
+ESVN_REPO_URI=${XBMC_ESVN_REPO_URI:-http://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk}
+ESVN_PROJECT=${ESVN_REPO_URI##*/svnroot/}
+ESVN_PROJECT=${ESVN_PROJECT%/*}
+if [[ ${PV} == "9999" ]] ; then
+ inherit subversion autotools
+ KEYWORDS=""
+else
+ inherit autotools
+ MY_P=${P/_/-}
+ SRC_URI="mirror://sourceforge/${PN}/${MY_P}.tar.gz"
+ KEYWORDS="~amd64 ~x86"
+ S=${WORKDIR}/${MY_P}
+fi
+
+DESCRIPTION="XBMC is a free and open source media-player and entertainment hub"
+HOMEPAGE="http://xbmc.org/"
+
+LICENSE="GPL-2"
+SLOT="0"
+IUSE="aac alsa altivec avahi css debug joystick midi profile pulseaudio sse sse2 vdpau xrandr"
+
+RDEPEND="virtual/opengl
+ app-arch/bzip2
+ app-arch/unrar
+ app-arch/unzip
+ app-arch/zip
+ app-i18n/enca
+ dev-lang/python:2.4
+ dev-libs/boost
+ dev-libs/fribidi
+ dev-libs/libcdio
+ dev-libs/libpcre
+ dev-libs/lzo
+ >=dev-python/pysqlite-2
+ media-libs/a52dec
+ media-libs/alsa-lib
+ aac? ( media-libs/faac )
+ media-libs/faad2
+ media-libs/flac
+ media-libs/fontconfig
+ media-libs/freetype
+ media-libs/glew
+ media-libs/jasper
+ media-libs/jbigkit
+ media-libs/jpeg:0
+ >=media-libs/libass-0.9.7
+ media-libs/libdca
+ css? ( media-libs/libdvdcss )
+ media-libs/libmad
+ media-libs/libmms
+ media-libs/libmpeg2
+ media-libs/libogg
+ media-libs/libsamplerate
+ media-libs/libsdl[alsa,audio,video,X]
+ media-libs/libvorbis
+ media-libs/sdl-gfx
+ media-libs/sdl-image[gif,jpeg,png]
+ media-libs/sdl-mixer
+ media-libs/sdl-sound
+ media-libs/tiff
+ pulseaudio? ( media-sound/pulseaudio )
+ media-sound/wavpack
+ media-video/ffmpeg
+ avahi? ( net-dns/avahi )
+ net-misc/curl
+ || ( >=net-fs/samba-3.4.6[smbclient] <net-fs/samba-3.3 )
+ sys-apps/dbus
+ sys-apps/hal
+ sys-libs/zlib
+ virtual/mysql
+ x11-apps/xdpyinfo
+ x11-apps/mesa-progs
+ vdpau? (
+ || ( x11-libs/libvdpau >=x11-drivers/nvidia-drivers-180.51 )
+ media-video/ffmpeg[vdpau]
+ )
+ x11-libs/libXinerama
+ xrandr? ( x11-libs/libXrandr )
+ x11-libs/libXrender"
+DEPEND="${RDEPEND}
+ x11-proto/xineramaproto
+ dev-util/cmake
+ x86? ( dev-lang/nasm )"
+
+src_unpack() {
+ if [[ ${PV} == "9999" ]] ; then
+ subversion_src_unpack
+ cd "${S}"
+ rm -f configure
+ else
+ unpack ${A}
+ cd "${S}"
+ fi
+
+ # Fix case sensitivity
+ mv media/Fonts/{a,A}rial.ttf || die
+ mv media/{S,s}plash.png || die
+}
+
+src_prepare() {
+ has_version ">=media-libs/libpng-1.4" && \
+ epatch "${FILESDIR}"/${P}-libpng14.patch #319113
+
+ epatch "${FILESDIR}"/${P}-TexturePacker-parallel-build.patch
+ epatch "${FILESDIR}"/${P}-shader-upscalers.patch #306661
+ epatch "${FILESDIR}"/${P}-wavpack.patch
+ epatch "${FILESDIR}"/${P}-jpeg-speedup.patch #300909
+ epatch "${FILESDIR}"/${P}-use-cdio-system-headers-on-non-win32.patch #303030, upstream: #8026
+ # http://xbmc.org/trac/ticket/8218
+ sed -i \
+ -e 's: ftell64: dll_ftell64:' \
+ xbmc/cores/DllLoader/exports/wrapper.c || die
+ sed -i \
+ -e '1i#include <stdlib.h>\n#include <string.h>\n' \
+ xbmc/lib/libid3tag/libid3tag/metadata.c || die
+
+ # some dirs ship generated autotools, some dont
+ local d
+ for d in . xbmc/cores/dvdplayer/Codecs/libbdnav ; do
+ [[ -d ${d} ]] || continue
+ [[ -e ${d}/configure ]] && continue
+ pushd ${d} >/dev/null
+ einfo "Generating autotools in ${d}"
+ eautoreconf
+ popd >/dev/null
+ done
+
+ local squish #290564
+ use altivec && squish="-DSQUISH_USE_ALTIVEC=1 -maltivec"
+ use sse && squish="-DSQUISH_USE_SSE=1 -msse"
+ use sse2 && squish="-DSQUISH_USE_SSE=2 -msse2"
+ sed -i \
+ -e '/^CXXFLAGS/{s:-D[^=]*=.::;s:-m[[:alnum:]]*::}' \
+ -e "1iCXXFLAGS += ${squish}" \
+ xbmc/lib/libsquish/Makefile.in || die
+
+ # Fix XBMC's final version string showing as "exported"
+ # instead of the SVN revision number.
+ export SVN_REV=${ESVN_WC_REVISION:-exported}
+
+ # Avoid lsb-release dependency
+ sed -i \
+ -e 's:/usr/bin/lsb_release -d:cat /etc/gentoo-release:' \
+ xbmc/utils/SystemInfo.cpp
+
+ # Do not use termcap #262822
+ sed -i 's:-ltermcap::' xbmc/lib/libPython/Python/configure
+
+ epatch_user #293109
+
+ # Tweak autotool timestamps to avoid regeneration
+ find . -type f -print0 | xargs -0 touch -r configure
+
+}
+
+src_configure() {
+ # Disable documentation generation
+ export ac_cv_path_LATEX=no
+ # Avoid help2man
+ export HELP2MAN=$(type -P help2man || echo true)
+ # Force python-2.4 for now #304521
+ export ac_cv_lib_python2_{5,6}_main=no
+
+ econf \
+ --disable-ccache \
+ --disable-optimizations \
+ --enable-external-libraries \
+ --enable-goom \
+ --enable-gl \
+ $(use_enable avahi) \
+ $(use_enable css dvdcss) \
+ $(use_enable debug) \
+ $(use_enable aac faac) \
+ $(use_enable joystick) \
+ $(use_enable midi mid) \
+ $(use_enable profile profiling) \
+ $(use_enable pulseaudio pulse) \
+ $(use_enable vdpau) \
+ $(use_enable xrandr)
+}
+
+src_install() {
+ einstall || die "Install failed!"
+
+ insinto /usr/share/xbmc/web/styles/
+ doins -r "${S}"/web/*/styles/*/ || die
+
+ insinto /usr/share/applications
+ doins tools/Linux/xbmc.desktop
+ doicon tools/Linux/xbmc.png
+
+ dodoc README.linux
+ rm "${D}"/usr/share/xbmc/{README.linux,LICENSE.GPL,*.txt}
+
+ insinto "$(python_get_sitedir)" #309885
+ doins tools/EventClients/lib/python/xbmcclient.py || die
+ newbin "tools/EventClients/Clients/XBMC Send/xbmc-send.py" xbmc-send || die
+}
+
+pkg_postinst() {
+ elog "Visit http://xbmc.org/wiki/?title=XBMC_Online_Manual"
+}