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author | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 13:49:04 -0700 |
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committer | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 17:38:18 -0700 |
commit | 56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch) | |
tree | 3f91093cdb475e565ae857f1c5a7fd339e2d781e /licenses/Legends | |
download | gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.gz gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.bz2 gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.zip |
proj/gentoo: Initial commit
This commit represents a new era for Gentoo:
Storing the gentoo-x86 tree in Git, as converted from CVS.
This commit is the start of the NEW history.
Any historical data is intended to be grafted onto this point.
Creation process:
1. Take final CVS checkout snapshot
2. Remove ALL ChangeLog* files
3. Transform all Manifests to thin
4. Remove empty Manifests
5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$
5.1. Do not touch files with -kb/-ko keyword flags.
Signed-off-by: Robin H. Johnson <robbat2@gentoo.org>
X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests
X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project
X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration
X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn
X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts
X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration
X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging
X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
Diffstat (limited to 'licenses/Legends')
-rw-r--r-- | licenses/Legends | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/licenses/Legends b/licenses/Legends new file mode 100644 index 000000000000..e3dd5130983d --- /dev/null +++ b/licenses/Legends @@ -0,0 +1,47 @@ +Legends: Freeware Software License 31st Jan 2007 - +http://license.legendsthegame.net/ + +Legends: The Game's software license and distribution license + +This software is provided free of charge. + +"You" are the reader/business/corporation, the "software" is Legends (a +computer game for Linux and Windows OS), a "project" is anything e.g. +software, games, multimedia, show, movie etc. + +You are allowed to distribute unaltered copies, you are not allowed to +distribute altered versions of our software. You should copy it for your +friends, give it away on CDs, share it on P2P networks. + +You are allowed to include our software in Linux distributions, such as +Debian, Gentoo etc if there is no current version for this software, +please ask us first though incase it causes conflicts. + +You are allowed to create and distribute "mods" for our software. You +are allowed to install shortcut icons and scripts along-side our +software as long as the original software is still easily accessible and +usable. ie you can make a "Total Conversion mod installer package" (into +a mod folder if you like) as long as players can still play a regular +game of Legends. ie, you are not allowed to completely re-badge the +software to look like something else. + +You are allowed to make and distribute scripts, texture packs, map +packs, Interface skins, HUDs, voice packs etc as ".unf". + +You are not allowed to write hacks or attempt to bypass game elements in +order to give yourself an unfair advantage. e.g. Autoaim, HappyFlag, +run-time hacks, server crashing, god mode etc. Do not post hacks in +public, inform the developers privately of any exploits - posting hacks +in public is hostile. + +You are not allowed to sell our software. Minimal distribution costs are +okay, magazine cover discs are okay too. + +If You contribute your original work to our software project, we are +free to use it as we want (in-game, website, trailer, modify it, forget +to give credit for it etc). Also, You are free to use Your own +contribution as you want in other projects. This means you can not use +ANYTHING in our software in other projects unless YOU made it yourself +or you have permission from the original author (not the current +developers or current owners of the software) of the exact pieces you +want to use. You will most likely need to give us a lot of credit too. |