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author | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 13:49:04 -0700 |
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committer | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 17:38:18 -0700 |
commit | 56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch) | |
tree | 3f91093cdb475e565ae857f1c5a7fd339e2d781e /games-fps/ut2004 | |
download | gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.gz gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.bz2 gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.zip |
proj/gentoo: Initial commit
This commit represents a new era for Gentoo:
Storing the gentoo-x86 tree in Git, as converted from CVS.
This commit is the start of the NEW history.
Any historical data is intended to be grafted onto this point.
Creation process:
1. Take final CVS checkout snapshot
2. Remove ALL ChangeLog* files
3. Transform all Manifests to thin
4. Remove empty Manifests
5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$
5.1. Do not touch files with -kb/-ko keyword flags.
Signed-off-by: Robin H. Johnson <robbat2@gentoo.org>
X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests
X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project
X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration
X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn
X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts
X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration
X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging
X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
Diffstat (limited to 'games-fps/ut2004')
-rw-r--r-- | games-fps/ut2004/Manifest | 2 | ||||
-rw-r--r-- | games-fps/ut2004/metadata.xml | 5 | ||||
-rw-r--r-- | games-fps/ut2004/ut2004-3369.3-r1.ebuild | 141 |
3 files changed, 148 insertions, 0 deletions
diff --git a/games-fps/ut2004/Manifest b/games-fps/ut2004/Manifest new file mode 100644 index 000000000000..eb2ad2d1287b --- /dev/null +++ b/games-fps/ut2004/Manifest @@ -0,0 +1,2 @@ +DIST ut2004-lnxpatch3369-2.tar.bz2 22465217 SHA256 438b9b13a367d46f23cce12b065382a55afa2fc68add1f1dd3db03b015f60bb3 SHA512 0d6f26d5a811efd64be8c304e928e03f546d9a8eaba6b074843e2b7e76e0670b39df95200a2fe2040d72bbd204c7157ed0115649a5c85396a76d9e0b7ec284b1 WHIRLPOOL 2e04124aa7eb4e2689b048aceeb8c085a5756bad4c0f084da764055ea7a403623107bc6bb29d00b9b93b45675f4475e145edb4e6a3faf208d9fe36f4a65c9e78 +DIST ut2004-v3369-3-linux-dedicated.7z 5013927 SHA256 799f00deccb7ee1e3db3963deeb50a41b05a262e6f7363654c4f0438e06d7192 SHA512 3b2a7b64934a3647c02c9fec48565c5c2c35370d635b2af4059eb76587bfa13f46e6a4e14fdb0494ba7a4182497ed5963601986f4fcfa318e69a8a8a8c0178cf WHIRLPOOL ef459d7c053ac70be6313c65edaff095053cab840588d5762834b4402e299d8782401ebf1341ff61a150efed8420bf377b7a7ba10dbed6608d86791e2569e733 diff --git a/games-fps/ut2004/metadata.xml b/games-fps/ut2004/metadata.xml new file mode 100644 index 000000000000..d3c2cc926f0b --- /dev/null +++ b/games-fps/ut2004/metadata.xml @@ -0,0 +1,5 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> +<herd>games</herd> +</pkgmetadata> diff --git a/games-fps/ut2004/ut2004-3369.3-r1.ebuild b/games-fps/ut2004/ut2004-3369.3-r1.ebuild new file mode 100644 index 000000000000..cad93c6f6a78 --- /dev/null +++ b/games-fps/ut2004/ut2004-3369.3-r1.ebuild @@ -0,0 +1,141 @@ +# Copyright 1999-2015 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Id$ + +EAPI=5 +inherit eutils multilib games + +MY_P="ut2004-lnxpatch${PV%.*}-2.tar.bz2" +DESCRIPTION="Editor's Choice Edition plus Mega Pack for the critically-acclaimed first-person shooter" +HOMEPAGE="http://www.unrealtournament2004.com/" +SRC_URI=" + http://treefort.icculus.org/${PN}/${MY_P} + http://storage.guntoo.de/downs/downloads/Patch/ut2004-v${PV/./-}-linux-dedicated.7z + mirror://gentoo/ut2004-v${PV/./-}-linux-dedicated.7z" + +LICENSE="ut2003" +SLOT="0" +KEYWORDS="amd64 x86" +IUSE="dedicated opengl" +RESTRICT="mirror strip" + +UIDEPEND="=virtual/libstdc++-3.3 + virtual/opengl + x11-libs/libXext + x11-libs/libX11 + x11-libs/libXau + x11-libs/libXdmcp + media-libs/libsdl + media-libs/openal" +RDEPEND="sys-libs/glibc + games-fps/ut2004-data + games-fps/ut2004-bonuspack-ece + games-fps/ut2004-bonuspack-mega + dedicated? ( !games-server/ut2004-ded ) + opengl? ( ${UIDEPEND} ) + !dedicated? ( !opengl? ( ${UIDEPEND} ) )" +DEPEND="app-arch/p7zip" + +S=${WORKDIR}/UT2004-Patch +dir=${GAMES_PREFIX_OPT}/${PN} + +# The executable pages are required #114733 +QA_PREBUILT="${dir:1}/System/ut2004-bin + ${dir:1}/System/ucc-bin" + +src_prepare() { + cd "${S}"/System + + # These files are owned by ut2004-bonuspack-mega + rm -f Manifest.in{i,t} Packages.md5 ucc-bin* || die + + if use amd64 ; then + mv -f ut2004-bin-linux-amd64 ut2004-bin || die + else + rm -f ut2004-bin-linux-amd64 || die + fi + + cd "${WORKDIR}"/ut2004-ucc-bin-09192008 + if use amd64 ; then + mv -f ucc-bin-linux-amd64 "${S}"/System/ucc-bin || die + else + mv -f ucc-bin "${S}"/System/ || die + fi + + if use dedicated && ! use opengl ; then + rm -f "${S}"/System/ut2004-bin || die + fi +} + +src_install() { + insinto "${dir}" + doins -r * + fperms +x "${dir}"/System/ucc-bin + + if use opengl || ! use dedicated ; then + fperms +x "${dir}"/System/ut2004-bin + + dosym /usr/$(get_libdir)/libopenal.so "${dir}"/System/openal.so + dosym /usr/$(get_libdir)/libSDL-1.2.so.0 "${dir}"/System/libSDL-1.2.so.0 + + games_make_wrapper ut2004 ./ut2004 "${dir}" "${dir}" + make_desktop_entry ut2004 "Unreal Tournament 2004" + fi + + if use dedicated ; then + games_make_wrapper ut2004-ded "./ucc-bin server" "${dir}"/System + fi + + prepgamesdirs +} + +pkg_postinst() { + games_pkg_postinst + + # Here is where we check for the existence of a cdkey... + # If we don't find one, we ask the user for it + if [[ -f ${dir}/System/cdkey ]] ; then + einfo "A cdkey file is already present in ${dir}/System" + else + ewarn "You MUST run this before playing the game:" + ewarn "emerge --config =${CATEGORY}/${PF}" + ewarn "That way you can [re]enter your cdkey." + fi + elog "Starting with 3369, the game supports render-to-texture. To enable" + elog "it, you will need the Nvidia drivers of at least version 7676 and" + elog "you should edit the following:" + elog 'Set "UseRenderTargets=True" in the "[OpenGLDrv.OpenGLRenderDevice]"' + elog 'section of your UT2004.ini or Default.ini and set "bPlayerShadows=True"' + elog 'and "bBlobShadow=False" in the "[UnrealGame.UnrealPawn]" section of' + elog 'your User.ini or DefUser.ini.' +} + +pkg_postrm() { + ewarn "This package leaves a cdkey file in ${dir}/System that you need" + ewarn "to remove to completely get rid of this game's files." +} + +pkg_config() { + ewarn "Your CD key is NOT checked for validity here so" + ewarn "make sure you type it in correctly." + ewarn "If you CTRL+C out of this, the game will not run!" + echo + einfo "CD key format is: XXXXX-XXXXX-XXXXX-XXXXX" + while true ; do + einfo "Please enter your CD key:" + read CDKEY1 + einfo "Please re-enter your CD key:" + read CDKEY2 + if [[ -z ${CDKEY1} ]] || [[ -z ${CDKEY2} ]] ; then + echo "You entered a blank CD key. Try again." + else + if [[ ${CDKEY1} == ${CDKEY2} ]] ; then + echo "${CDKEY1}" | tr [:lower:] [:upper:] > "${dir}"/System/cdkey + einfo "Thank you!" + break + else + eerror "Your CD key entries do not match. Try again." + fi + fi + done +} |