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author | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 13:49:04 -0700 |
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committer | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 17:38:18 -0700 |
commit | 56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch) | |
tree | 3f91093cdb475e565ae857f1c5a7fd339e2d781e /games-fps/quake2-data | |
download | gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.gz gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.bz2 gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.zip |
proj/gentoo: Initial commit
This commit represents a new era for Gentoo:
Storing the gentoo-x86 tree in Git, as converted from CVS.
This commit is the start of the NEW history.
Any historical data is intended to be grafted onto this point.
Creation process:
1. Take final CVS checkout snapshot
2. Remove ALL ChangeLog* files
3. Transform all Manifests to thin
4. Remove empty Manifests
5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$
5.1. Do not touch files with -kb/-ko keyword flags.
Signed-off-by: Robin H. Johnson <robbat2@gentoo.org>
X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests
X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project
X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration
X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn
X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts
X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration
X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging
X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
Diffstat (limited to 'games-fps/quake2-data')
-rw-r--r-- | games-fps/quake2-data/Manifest | 1 | ||||
-rw-r--r-- | games-fps/quake2-data/metadata.xml | 5 | ||||
-rw-r--r-- | games-fps/quake2-data/quake2-data-3.20.ebuild | 87 |
3 files changed, 93 insertions, 0 deletions
diff --git a/games-fps/quake2-data/Manifest b/games-fps/quake2-data/Manifest new file mode 100644 index 000000000000..b4e5324ac0e9 --- /dev/null +++ b/games-fps/quake2-data/Manifest @@ -0,0 +1 @@ +DIST q2-3.20-x86-full-ctf.exe 19267584 SHA256 f82197c8c8089202a4b3a85d8833b0c2e827a709d205c760369407c212488baa diff --git a/games-fps/quake2-data/metadata.xml b/games-fps/quake2-data/metadata.xml new file mode 100644 index 000000000000..d3c2cc926f0b --- /dev/null +++ b/games-fps/quake2-data/metadata.xml @@ -0,0 +1,5 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> +<herd>games</herd> +</pkgmetadata> diff --git a/games-fps/quake2-data/quake2-data-3.20.ebuild b/games-fps/quake2-data/quake2-data-3.20.ebuild new file mode 100644 index 000000000000..4bac1cd90392 --- /dev/null +++ b/games-fps/quake2-data/quake2-data-3.20.ebuild @@ -0,0 +1,87 @@ +# Copyright 1999-2014 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Id$ + +EAPI=2 +inherit unpacker eutils cdrom games + +DESCRIPTION="iD Software's Quake 2 ... the data files" +HOMEPAGE="http://www.idsoftware.com/" +SRC_URI="mirror://idsoftware/quake2/q2-${PV}-x86-full-ctf.exe" + +LICENSE="Q2EULA" +SLOT="0" +KEYWORDS="~alpha amd64 ~ia64 ppc sparc x86 ~x86-fbsd" +IUSE="videos" + +DEPEND="app-arch/unzip" +RDEPEND="" + +S=${WORKDIR} + +pkg_setup() { + games_pkg_setup + if has_version "games-fps/quake2-demodata[symlink]" ; then + eerror "The symlink for the demo data conflicts with the cdinstall data" + die "Unmerge games-fps/quake2-demodata to remove the conflict" + fi +} + +src_unpack() { + export CDROM_NAME_SET=("Existing Install" "Ultimate Quake Edition" "Quake2 CD" "Quake4 Bonus DVD") + cdrom_get_cds baseq2:Install/patch:Install:Movies + # The .exe is just a self-extracting .zip + unpack_zip ${A} +} + +src_install() { + dodoc DOCS/* 3.20_Changes.txt + newdoc ctf/readme.txt ctf-readme.txt + case ${CDROM_SET} in + 0) dohtml -r "${CDROM_ROOT}"/Install/DOCS/quake2_manual/* ;; + 1) dohtml -r "${CDROM_ROOT}"/Install/Docs/quake2_manual/* ;; + 2) dohtml -r "${CDROM_ROOT}"/Install/DOCS/quake2_manual/* ;; + 3) dodoc "${CDROM_ROOT}"/Docs/* ;; + esac + + local baseq2_cdpath + case ${CDROM_SET} in + 0) baseq2_cdpath=${CDROM_ROOT}/baseq2;; + 1) baseq2_cdpath=${CDROM_ROOT}/Install/Data/baseq2;; + 2) baseq2_cdpath=${CDROM_ROOT}/Install/Data/baseq2;; + 3) baseq2_cdpath=${CDROM_ROOT}/setup/Data/baseq2;; + esac + + dodir "${GAMES_DATADIR}"/quake2/baseq2 + + if use videos ; then + insinto "${GAMES_DATADIR}"/quake2/baseq2/video + doins "${baseq2_cdpath}"/video/* || die "doins videos" + fi + + insinto "${GAMES_DATADIR}"/quake2/baseq2 + doins "${baseq2_cdpath}"/pak0.pak || die "couldnt grab pak0.pak" + doins baseq2/*.pak || die "couldnt grab release paks" + doins baseq2/maps.lst || die "couldnt grab maps.lst" + dodir "${GAMES_DATADIR}"/quake2/baseq2/players + cp -R "${baseq2_cdpath}"/players/* baseq2/players/* \ + "${D}/${GAMES_DATADIR}"/quake2/baseq2/players/ || die "couldnt grab player models" + + for mod in ctf rogue xatrix ; do + if [[ -d ${baseq2_cdpath}/../${mod} ]] ; then + if use videos && [[ -d ${baseq2_cdpath}/../${mod}/video ]] ; then + insinto "${GAMES_DATADIR}"/quake2/${mod}/video + doins "${baseq2_cdpath}"/../${mod}/video/* 2>/dev/null + fi + if [[ -n $(ls "${baseq2_cdpath}"/../${mod}/*.pak 2>/dev/null) ]] ; then + insinto "${GAMES_DATADIR}"/quake2/${mod} + doins "${baseq2_cdpath}"/../${mod}/*.pak || die "doins ${mod} pak" + fi + fi + done + + insinto "${GAMES_DATADIR}"/quake2/ctf + doins ctf/*.{cfg,ico,pak} || die "couldnt grab ctf" + + prepgamesdirs +} |