diff options
author | Pacho Ramos <pacho@gentoo.org> | 2019-12-25 18:22:51 +0100 |
---|---|---|
committer | Pacho Ramos <pacho@gentoo.org> | 2019-12-25 18:22:51 +0100 |
commit | 8859475f04b25dda813189a816e46781c6c687aa (patch) | |
tree | f904c82b64a359b9c0418f49ca85fc0c1a3b7184 /games-arcade | |
parent | games-arcade/solarwolf: Drop old (diff) | |
download | gentoo-8859475f04b25dda813189a816e46781c6c687aa.tar.gz gentoo-8859475f04b25dda813189a816e46781c6c687aa.tar.bz2 gentoo-8859475f04b25dda813189a816e46781c6c687aa.zip |
games-arcade/whichwayisup: Fixes from Fedora, use python3
Package-Manager: Portage-2.3.82, Repoman-2.3.20
Signed-off-by: Pacho Ramos <pacho@gentoo.org>
Diffstat (limited to 'games-arcade')
4 files changed, 576 insertions, 0 deletions
diff --git a/games-arcade/whichwayisup/files/whichwayisup-0.7.9-check_for_joystick_axes_not_null.patch b/games-arcade/whichwayisup/files/whichwayisup-0.7.9-check_for_joystick_axes_not_null.patch new file mode 100644 index 000000000000..b97856a0d2b9 --- /dev/null +++ b/games-arcade/whichwayisup/files/whichwayisup-0.7.9-check_for_joystick_axes_not_null.patch @@ -0,0 +1,21 @@ +From: Markus Koschany <apo@debian.org> +Date: Tue, 28 May 2013 18:40:34 +0200 +Subject: check for joystick axes not null + +--- + lib/game.py | 2 +- + 1 file changed, 1 insertion(+), 1 deletion(-) + +diff --git a/lib/game.py b/lib/game.py +index f0afd84..30f86fd 100644 +--- a/lib/game.py ++++ b/lib/game.py +@@ -138,7 +138,7 @@ def parse_inputs(joystick = None): + if keys[K_F10]:
+ inputs["SPECIAL"] = True
+
+- if joystick != None: # Parse joystick input
++ if joystick != None and joystick.get_numaxes() != 0: # Parse joystick input
+
+ axis0 = joystick.get_axis(0)
+
diff --git a/games-arcade/whichwayisup/files/whichwayisup-0.7.9-initialize_only_required_pygame_modules.patch b/games-arcade/whichwayisup/files/whichwayisup-0.7.9-initialize_only_required_pygame_modules.patch new file mode 100644 index 000000000000..5bfea4ddd6e6 --- /dev/null +++ b/games-arcade/whichwayisup/files/whichwayisup-0.7.9-initialize_only_required_pygame_modules.patch @@ -0,0 +1,23 @@ +From: Markus Koschany <apo@debian.org> +Date: Tue, 28 May 2013 18:21:54 +0200 +Subject: initialize only required pygame modules. + +--- + lib/main.py | 4 +++- + 1 file changed, 3 insertions(+), 1 deletion(-) + +diff --git a/lib/main.py b/lib/main.py +index cfe9046..6a0376a 100644 +--- a/lib/main.py ++++ b/lib/main.py +@@ -60,7 +60,9 @@ def main(): +
+ #Initializing pygame and screen
+
+- pygame.init()
++ pygame.joystick.init()
++ pygame.display.init()
++ pygame.mixer.init()
+ screen = pygame.display.set_mode((SCREEN_WIDTH,SCREEN_HEIGHT))
+ caption = "Which way is up?"
+ if (Variables.vdict["devmode"]):
diff --git a/games-arcade/whichwayisup/files/whichwayisup-0.7.9-python3.patch b/games-arcade/whichwayisup/files/whichwayisup-0.7.9-python3.patch new file mode 100644 index 000000000000..5b2026405516 --- /dev/null +++ b/games-arcade/whichwayisup/files/whichwayisup-0.7.9-python3.patch @@ -0,0 +1,470 @@ +Author: Reiner Herrmann <reiner@reiner-h.de> +Description: Port game to python3 +Bug-Debian: https://bugs.debian.org/912500 + +--- a/run_game.py ++++ b/run_game.py +@@ -1,4 +1,4 @@ +-#! /usr/bin/env python ++#! /usr/bin/env python3 + + import sys + import os +--- a/lib/util.py ++++ b/lib/util.py +@@ -113,12 +113,12 @@ + try:
+ conffile = codecs.open(file_path, "w", "utf_8")
+ for world in WORLDS:
+- print >> conffile, "unlocked\t%(world)s\t%(unlocked)s" % {"world": world, "unlocked": Variables.vdict["unlocked" + world]}
+- print >> conffile, "hiscore\t%(world)s\t%(hiscore)s" % {"world": world, "hiscore": Variables.vdict["hiscore" + world]}
+- print >> conffile, "besttime\t%(world)s\t%(besttime)s" % {"world": world, "besttime": Variables.vdict["besttime" + world]}
+- print >> conffile, "sound\t%s" % bool_to_str(Variables.vdict["sound"])
+- print >> conffile, "dialogue\t%s" % bool_to_str(Variables.vdict["dialogue"])
+- print >> conffile, "fullscreen\t%s" % bool_to_str(Variables.vdict["fullscreen"])
++ print("unlocked\t%(world)s\t%(unlocked)s" % {"world": world, "unlocked": Variables.vdict["unlocked" + world]}, file=conffile)
++ print("hiscore\t%(world)s\t%(hiscore)s" % {"world": world, "hiscore": Variables.vdict["hiscore" + world]}, file=conffile)
++ print("besttime\t%(world)s\t%(besttime)s" % {"world": world, "besttime": Variables.vdict["besttime" + world]}, file=conffile)
++ print("sound\t%s" % bool_to_str(Variables.vdict["sound"]), file=conffile)
++ print("dialogue\t%s" % bool_to_str(Variables.vdict["dialogue"]), file=conffile)
++ print("fullscreen\t%s" % bool_to_str(Variables.vdict["fullscreen"]), file=conffile)
+ except:
+ error_message("Could not write configuration file to " + file_path)
+ return False
+@@ -136,13 +136,13 @@ + count += 1
+ if count > MAX_OLD_LOG_LINES:
+ break
+- if Variables.vdict.has_key("log"):
++ if "log" in Variables.vdict:
+ try:
+ conffile = codecs.open(file_path, "w", "utf_8")
+- print >> conffile, "Log updated " + str(datetime.date.today())
+- print >> conffile, Variables.vdict["log"]
+- print >> conffile, ""
+- print >> conffile, old_log
++ print("Log updated " + str(datetime.date.today()), file=conffile)
++ print(Variables.vdict["log"], file=conffile)
++ print("", file=conffile)
++ print(old_log, file=conffile)
+ except:
+ error_message("Could not write log file to " + file_path)
+ return False
+@@ -166,7 +166,7 @@ + The constant colors can be found from locals.py.
+ '''
+ def render_text(string, color = COLOR_GUI, bgcolor = COLOR_GUI_BG):
+- if Util.cached_text_images.has_key(string + str(color) + str(bgcolor)):
++ if (string + str(color) + str(bgcolor)) in Util.cached_text_images:
+ final_image = Util.cached_text_images[string + str(color) + str(bgcolor)]
+ else:
+ text_image_bg = Util.smallfont.render(string, True, bgcolor)
+@@ -200,8 +200,8 @@ + rendered_string = string[0:phase]
+ string_image = render_text(rendered_string)
+ string_rect = string_image.get_rect()
+- string_rect.centerx = SCREEN_WIDTH / 2
+- string_rect.centery = SCREEN_HEIGHT / 2
++ string_rect.centerx = SCREEN_WIDTH // 2
++ string_rect.centery = SCREEN_HEIGHT // 2
+
+ if key == "p":
+ skip_image = Util.cached_images["key_p"]
+@@ -209,7 +209,7 @@ + skip_image = Util.cached_images["key_z"]
+
+ skip_rect = skip_image.get_rect()
+- skip_rect.centerx = SCREEN_WIDTH / 2
++ skip_rect.centerx = SCREEN_WIDTH // 2
+ skip_rect.top = string_rect.bottom + 5
+
+ bg_rect = pygame.Rect(string_rect.left - 10, string_rect.top - 5, string_rect.width + 20, string_rect.height + skip_rect.height + 15)
+--- a/lib/animation.py ++++ b/lib/animation.py +@@ -58,9 +58,9 @@ + self.finished = True
+ else:
+ self.i = 0
+- if Animation.cached_frames.has_key(self.cache_name + str(self.i)):
++ if (self.cache_name + str(self.i)) in Animation.cached_frames:
+ self.image = Animation.cached_frames[self.cache_name + str(self.i)]
+ else:
+ self.image = (self.frames[self.i]).get_image()
+ Animation.cached_frames[self.cache_name + str(self.i)] = self.image
+- return self.image +\ No newline at end of file ++ return self.image
+--- a/lib/edit_utils.py ++++ b/lib/edit_utils.py +@@ -16,23 +16,23 @@ + return
+
+ def update(self, inputs):
+- if inputs.has_key("REMOVE_TILE"):
++ if "REMOVE_TILE" in inputs:
+ return Change("remove", self.cursor)
+- if inputs.has_key("ADD_TILE_WALL"):
++ if "ADD_TILE_WALL" in inputs:
+ return Change("W", self.cursor)
+- if inputs.has_key("ADD_TILE_SPIKES"):
++ if "ADD_TILE_SPIKES" in inputs:
+ return Change("S", self.cursor)
+- if inputs.has_key("ADD_TILE_BARS"):
++ if "ADD_TILE_BARS" in inputs:
+ return Change("B", self.cursor)
+- if inputs.has_key("SAVE_TILES"):
++ if "SAVE_TILES" in inputs:
+ return Change("save", (0, 0))
+- if inputs.has_key("EDIT_RIGHT") and self.cursor[0] < (TILES_HOR - 1):
++ if "EDIT_RIGHT" in inputs and self.cursor[0] < (TILES_HOR - 1):
+ self.cursor[0] += 1
+- if inputs.has_key("EDIT_LEFT") and self.cursor[0] > 0:
++ if "EDIT_LEFT" in inputs and self.cursor[0] > 0:
+ self.cursor[0] -= 1
+- if inputs.has_key("EDIT_DOWN") and self.cursor[1] < (TILES_VER - 1):
++ if "EDIT_DOWN" in inputs and self.cursor[1] < (TILES_VER - 1):
+ self.cursor[1] += 1
+- if inputs.has_key("EDIT_UP") and self.cursor[1] > 0:
++ if "EDIT_UP" in inputs and self.cursor[1] > 0:
+ self.cursor[1] -= 1
+ return None
+
+--- a/lib/game.py ++++ b/lib/game.py +@@ -265,7 +265,7 @@ + trigger = None
+
+ if scripted_event_on:
+- if inputs.has_key("JUMP") or inputs.has_key("DOWN"):
++ if "JUMP" in inputs or "DOWN" in inputs:
+ cleared = True
+
+ moved = False
+@@ -277,20 +277,20 @@ + #There isn't anything special going on: player can control the character
+ #Translates input to commands to the player object
+ add_time = True
+- if inputs.has_key("LEFT"):
++ if "LEFT" in inputs:
+ player.move((-PLAYER_MAX_ACC, 0))
+ moved = True
+
+- if inputs.has_key("RIGHT"):
++ if "RIGHT" in inputs:
+ player.move((PLAYER_MAX_ACC, 0))
+ moved = True
+
+- if inputs.has_key("JUMP"):
++ if "JUMP" in inputs:
+ if (player.on_ground):
+ count = 0
+ while (count < 5):
+ count += 1
+- particles.append(Particle(screen, 10, player.rect.centerx - player.dx / 4 + random.uniform(-3, 3), player.rect.bottom, -player.dx * 0.1, -0.5, 0.3, level.dust_color, 4))
++ particles.append(Particle(screen, 10, player.rect.centerx - player.dx // 4 + random.uniform(-3, 3), player.rect.bottom, -player.dx * 0.1, -0.5, 0.3, level.dust_color, 4))
+ player.jump()
+
+ #The blobs always try to jump when the player jumps
+@@ -299,10 +299,10 @@ + if o.itemclass == "blob":
+ o.jump()
+
+- if inputs.has_key("UP") and not player.on_ground:
++ if "UP" in inputs and not player.on_ground:
+ player.jump()
+
+- if inputs.has_key("DOWN"):
++ if "DOWN" in inputs:
+ pick_up_item = level.pick_up(player.x, player.y)
+ if pick_up_item != None:
+ play_sound("coins")
+@@ -314,10 +314,10 @@ + trigger = level.trigger(player.x, player.y)
+
+ #Debug command for flipping:
+- if inputs.has_key("SPECIAL"):
++ if "SPECIAL" in inputs:
+ trigger = Trigger(TRIGGER_FLIP, player.x, player.y)
+
+- if inputs.has_key("PAUSE") and player.current_animation != "dying":
++ if "PAUSE" in inputs and player.current_animation != "dying":
+ paused = not paused
+
+ #Decelerates the player, if he doesn't press any movement keys or when he is dead and on the ground
+@@ -344,7 +344,7 @@ + #Dust effect rising from the character's feet:
+
+ if (player.current_animation == "walking"):
+- particles.append(Particle(screen, 10, player.rect.centerx - player.dx / 2 + random.uniform(-2, 2), player.rect.bottom, -player.dx * 0.1, 0.1, 0.3, level.dust_color))
++ particles.append(Particle(screen, 10, player.rect.centerx - player.dx // 2 + random.uniform(-2, 2), player.rect.bottom, -player.dx * 0.1, 0.1, 0.3, level.dust_color))
+
+ #Updating level and objects:
+
+@@ -455,7 +455,7 @@ + player.orientation = current_scripted_event_element.orientation
+ current_scripted_event_element.finished = True
+ elif current_scripted_event_element.event_type == "change_level":
+- score.score += (5 + score_mod) * ((player.life + 4) / 5 + 12)
++ score.score += (5 + score_mod) * ((player.life + 4) // 5 + 12)
+ score.levels += 1
+ current_scripted_event_element.finished = True
+ if player.current_animation != "gone":
+--- a/lib/level.py ++++ b/lib/level.py +@@ -129,8 +129,8 @@ + self.bg_animations["default"] = Animation(self.set + "_background", "static")
+ self.current_animation = "default"
+ self.rect = (self.bg_animations[self.current_animation].update_and_get_image()).get_rect()
+- self.rect.centerx = SCREEN_WIDTH / 2
+- self.rect.centery = SCREEN_HEIGHT / 2
++ self.rect.centerx = SCREEN_WIDTH // 2
++ self.rect.centery = SCREEN_HEIGHT // 2
+
+ self.reset_active_tiles()
+ return
+@@ -217,7 +217,7 @@ +
+ #Checks the point for solid ground
+ def ground_check(self, x, y):
+- if self.cached_ground_check.has_key(str(x) + "_" + str(y)):
++ if (str(x) + "_" + str(y)) in self.cached_ground_check:
+ return self.cached_ground_check[str(x) + "_" + str(y)]
+ else:
+ if x > SCREEN_WIDTH or y > SCREEN_HEIGHT or x < 0 or y < 0:
+@@ -333,7 +333,7 @@ + def remove_tile(self, coords):
+ """Remove a tile from the level with coordinates relative to the corner of the area currently visible."""
+ for t in self.active_tiles:
+- if t.rect.collidepoint(coords[0]*TILE_DIM + TILE_DIM / 2, coords[1]*TILE_DIM + TILE_DIM / 2):
++ if t.rect.collidepoint(coords[0]*TILE_DIM + TILE_DIM // 2, coords[1]*TILE_DIM + TILE_DIM // 2):
+ self.active_tiles.remove(t)
+ self.tiles.remove(t)
+ self.edited = True
+--- a/lib/log.py ++++ b/lib/log.py +@@ -15,7 +15,7 @@ + """Add a message to the message log, which can be written on disk later."""
+
+ #Multiple messages of the same type aren't added to the log:
+- if Variables.vdict.has_key("last_log_message"):
++ if "last_log_message" in Variables.vdict:
+ if string == Variables.vdict["last_log_message"]:
+ return
+
+@@ -24,9 +24,9 @@ +
+ Variables.vdict["last_log_message"] = string
+
+- if Variables.vdict.has_key("log"):
++ if "log" in Variables.vdict:
+ Variables.vdict["log"] = string + "\n" + Variables.vdict["log"]
+ else:
+ Variables.vdict["log"] = string
+
+- return +\ No newline at end of file ++ return
+--- a/lib/sound.py ++++ b/lib/sound.py +@@ -25,7 +25,7 @@ + if not Variables.vdict["sound"]:
+ return
+ snd = None
+- if (not sounds.has_key(sound_id)):
++ if sound_id not in sounds:
+ try:
+ sound_path = data.filepath(os.path.join("sounds", sound_id + ".ogg"))
+ snd = sounds[sound_id] = pygame.mixer.Sound(sound_path)
+--- a/lib/visibleobject.py ++++ b/lib/visibleobject.py +@@ -27,9 +27,9 @@ + self.x = x
+ self.y = y
+ if (self.x == None):
+- self.x = SCREEN_WIDTH / 2
++ self.x = SCREEN_WIDTH // 2
+ if (self.y == None):
+- self.y = SCREEN_HEIGHT / 2
++ self.y = SCREEN_HEIGHT // 2
+
+ self.flipping = False
+ self.flipcounter = 0
+@@ -122,7 +122,7 @@ +
+ def die(self):
+ """Make the object die - if the object has a death animation, it will be played first."""
+- if self.animations.has_key("dying"):
++ if "dying" in self.animations:
+ self.current_animation = "dying"
+ else:
+ self.dead = True
+--- a/lib/player.py ++++ b/lib/player.py +@@ -79,7 +79,7 @@ +
+ blood = []
+
+- if collision_type > 0:
++ if collision_type and collision_type > 0:
+ blood = self.take_damage(collision_type)
+ if self.current_animation != "dying":
+ self.dy -= collision_type*PLAYER_JUMP_ACC / 4.5
+--- a/lib/object.py ++++ b/lib/object.py +@@ -34,7 +34,7 @@ + self.initial_y = y
+ self.gravity = gravity
+ self.colliding = colliding
+- self.active = (self.x + self.rect.width / 2 > 0) and (self.y + self.rect.height / 2 > 0)
++ self.active = (self.x + self.rect.width // 2 > 0) and (self.y + self.rect.height // 2 > 0)
+
+ self.on_ground = False
+
+@@ -76,7 +76,7 @@ + VisibleObject.update(self)
+
+ if self.flip_finished and self.itemclass != "player":
+- self.active = (self.x + self.rect.width / 2 > 0) and (self.y + self.rect.height / 2 > 0)
++ self.active = (self.x + self.rect.width // 2 > 0) and (self.y + self.rect.height // 2 > 0)
+
+ if self.flipping:
+ return
+@@ -101,9 +101,9 @@ + """Make the object flip with the level to either direction"""
+ if VisibleObject.flip(self, flip_direction):
+ if flip_direction == CLOCKWISE:
+- self.initial_x, self.initial_y = -self.initial_y + PLAY_AREA_WIDTH / TILES_HOR * (TILES_HOR*2 - FULL_TILES_HOR), self.initial_x
++ self.initial_x, self.initial_y = -self.initial_y + PLAY_AREA_WIDTH // TILES_HOR * (TILES_HOR*2 - FULL_TILES_HOR), self.initial_x
+ else:
+- self.initial_x, self.initial_y = self.initial_y, -self.initial_x + PLAY_AREA_WIDTH / TILES_HOR * (TILES_HOR*2 - FULL_TILES_HOR)
++ self.initial_x, self.initial_y = self.initial_y, -self.initial_x + PLAY_AREA_WIDTH // TILES_HOR * (TILES_HOR*2 - FULL_TILES_HOR)
+ return
+
+ def check_collisions(self, level):
+@@ -116,25 +116,25 @@ +
+ self.on_ground = False
+
+- if self.x < 0 + self.rect.width / 2:
+- self.x = 0 + self.rect.width / 2
++ if self.x < 0 + self.rect.width // 2:
++ self.x = 0 + self.rect.width // 2
+ self.dx = 0
+ collision_type = 0
+
+- if self.x > PLAY_AREA_WIDTH - self.rect.width / 2:
+- self.x = PLAY_AREA_WIDTH - self.rect.width / 2
++ if self.x > PLAY_AREA_WIDTH - self.rect.width // 2:
++ self.x = PLAY_AREA_WIDTH - self.rect.width // 2
+ self.dx = 0
+ collision_type = 0
+
+ # The commented block is the collision code for the upper edge of the screen.
+ # The spiders and projectiles might need this, but they use simplified
+ # collision detection for better performance anyway.
+- '''if self.y < 0 + self.rect.height / 2:
+- self.y = 0 + self.rect.height / 2
++ '''if self.y < 0 + self.rect.height // 2:
++ self.y = 0 + self.rect.height // 2
+ self.dy = 0'''
+
+- if self.y > PLAY_AREA_HEIGHT - self.rect.height / 2:
+- self.y = PLAY_AREA_HEIGHT - self.rect.height / 2
++ if self.y > PLAY_AREA_HEIGHT - self.rect.height // 2:
++ self.y = PLAY_AREA_HEIGHT - self.rect.height // 2
+ self.dy = 0
+ self.on_ground = True
+ collision_type = 0
+--- a/lib/locals.py ++++ b/lib/locals.py +@@ -16,8 +16,8 @@ +
+ TILE_DIM = 40
+
+-PLAY_AREA_CENTER_X = (-FULL_TILES_HOR / 2 + TILES_HOR) * TILE_DIM
+-PLAY_AREA_CENTER_Y = (-FULL_TILES_VER / 2 + TILES_VER) * TILE_DIM
++PLAY_AREA_CENTER_X = (-FULL_TILES_HOR // 2 + TILES_HOR) * TILE_DIM
++PLAY_AREA_CENTER_Y = (-FULL_TILES_VER // 2 + TILES_VER) * TILE_DIM
+
+ GRAVITY = 1.0
+ GRAVITY_PARTICLE = 0.5
+--- a/lib/mainmenu.py ++++ b/lib/mainmenu.py +@@ -73,19 +73,19 @@ +
+ menu_image = render_text("World " + str(self.world.number) + ": " + self.world.name, COLOR_GUI)
+ rect = menu_image.get_rect()
+- rect.centerx = SCREEN_WIDTH / 2
++ rect.centerx = SCREEN_WIDTH // 2
+ rect.top = GUI_MENU_TOP - 75
+ self.bgscreen.blit(menu_image, rect)
+
+ menu_image = render_text(score_text, COLOR_GUI)
+ rect = menu_image.get_rect()
+- rect.centerx = SCREEN_WIDTH / 2
++ rect.centerx = SCREEN_WIDTH // 2
+ rect.top = GUI_MENU_TOP - 50
+ self.bgscreen.blit(menu_image, rect)
+
+ menu_image = render_text(time_text, COLOR_GUI)
+ rect = menu_image.get_rect()
+- rect.centerx = SCREEN_WIDTH / 2
++ rect.centerx = SCREEN_WIDTH // 2
+ rect.top = GUI_MENU_TOP - 30
+ self.bgscreen.blit(menu_image, rect)
+
+--- a/lib/menu.py ++++ b/lib/menu.py +@@ -91,14 +91,14 @@ +
+ menu_bg = pygame.image.load(data.picpath("menu", "bg")).convert_alpha()
+ rect = menu_bg.get_rect()
+- rect.centerx = SCREEN_WIDTH / 2
++ rect.centerx = SCREEN_WIDTH // 2
+ rect.top = GUI_MENU_TOP
+ self.screen.blit(menu_bg, rect)
+
+ if self.heading_text != None:
+ menu_head = render_text(self.heading_text)
+ rect = menu_head.get_rect()
+- rect.centerx = SCREEN_WIDTH / 2
++ rect.centerx = SCREEN_WIDTH // 2
+ rect.top = GUI_MENU_TOP + 50 + menu_offset
+ self.screen.blit(menu_head, rect)
+
+@@ -120,7 +120,7 @@ + else:
+ menu_image = render_text(m, COLOR_GUI)
+ rect = menu_image.get_rect()
+- rect.centerx = SCREEN_WIDTH / 2
++ rect.centerx = SCREEN_WIDTH // 2
+ rect.top = GUI_MENU_TOP + 60 + (menu_visible + 1) * 20 + menu_offset
+ self.screen.blit(menu_image, rect)
+ current_menu_index += 1
+--- a/lib/particle.py ++++ b/lib/particle.py +@@ -28,9 +28,9 @@ + self.radius = radius
+ self.gravity = gravity
+ if (self.x == None):
+- self.x = SCREEN_WIDTH / 2
++ self.x = SCREEN_WIDTH // 2
+ if (self.y == None):
+- self.y = SCREEN_HEIGHT / 2
++ self.y = SCREEN_HEIGHT // 2
+ if (self.dx == None):
+ self.dx = 0.0
+ if (self.dy == None):
+--- a/lib/tile.py ++++ b/lib/tile.py +@@ -47,8 +47,8 @@ + def realign(self):
+ self.rect.centerx = self.x
+ self.rect.centery = self.y
+- self.x = round((float(self.rect.right)/float(TILE_DIM)), 0)*TILE_DIM - self.rect.width / 2
+- self.y = round((float(self.rect.bottom)/float(TILE_DIM)), 0)*TILE_DIM - self.rect.height / 2
++ self.x = round((float(self.rect.right)/float(TILE_DIM)), 0)*TILE_DIM - self.rect.width // 2
++ self.y = round((float(self.rect.bottom)/float(TILE_DIM)), 0)*TILE_DIM - self.rect.height // 2
+ if self.rect.height % 2 == 1:
+ self.y -= 1
+ if self.rect.width % 2 == 1:
diff --git a/games-arcade/whichwayisup/whichwayisup-0.7.9-r3.ebuild b/games-arcade/whichwayisup/whichwayisup-0.7.9-r3.ebuild new file mode 100644 index 000000000000..0644c6c31c39 --- /dev/null +++ b/games-arcade/whichwayisup/whichwayisup-0.7.9-r3.ebuild @@ -0,0 +1,62 @@ +# Copyright 1999-2019 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=7 +PYTHON_COMPAT=( python3_{6,7,8} ) + +inherit desktop python-r1 + +MY_PV="${PV//./}" +MY_P="${PN}_b${MY_PV}" + +DESCRIPTION="A traditional and challenging 2D platformer game with a slight rotational twist" +HOMEPAGE="http://hectigo.net/puskutraktori/whichwayisup/" +SRC_URI="http://hectigo.net/puskutraktori/whichwayisup/${MY_P}.zip" + +LICENSE="GPL-2 CC-BY-3.0" +SLOT="0" +KEYWORDS="~amd64 ~x86" + +IUSE="" +REQUIRED_USE="${PYTHON_REQUIRED_USE}" + +RDEPEND="${PYTHON_DEPS} + dev-python/pygame[${PYTHON_USEDEP}] +" +DEPEND="${RDEPEND}" +BDEPEND="app-arch/unzip" + +S="${WORKDIR}/${PN}" + +PATCHES=( + # Fixes from Fedora + "${FILESDIR}"/${P}-check_for_joystick_axes_not_null.patch + "${FILESDIR}"/${P}-initialize_only_required_pygame_modules.patch + "${FILESDIR}"/${P}-python3.patch +) + +src_prepare() { + default + sed -i \ + -e "s:libdir\ =\ .*:libdir\ =\ \"/usr/$(get_libdir)/${PN}\":" \ + run_game.py || die + sed -i \ + -e "s:data_dir\ =\ .*:data_dir\ =\ \"/usr/share/${PN}\":" \ + lib/data.py || die + rm data/pictures/Thumbs.db || die +} + +src_install() { + newbin run_game.py ${PN} + + insinto "/usr/$(get_libdir)/${PN}" + doins lib/*.py + + einstalldocs + + insinto "/usr/share/${PN}" + doins -r data/* + + newicon "${FILESDIR}"/${PN}-32.xpm ${PN}.xpm + make_desktop_entry ${PN} "Which Way Is Up?" +} |