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/* Common target-dependent functionality for AArch64.

   Copyright (C) 2017-2019 Free Software Foundation, Inc.

   This file is part of GDB.

   This program is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 3 of the License, or
   (at your option) any later version.

   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with this program.  If not, see <http://www.gnu.org/licenses/>.  */

#ifndef ARCH_AARCH64_H
#define ARCH_AARCH64_H

#include "common/tdesc.h"

/* Create the aarch64 target description.  A non zero VQ value indicates both
   the presence of SVE and the Vector Quotient - the number of 128bit chunks in
   an SVE Z register.  */

target_desc *aarch64_create_target_description (uint64_t vq);

/* Register numbers of various important registers.
   Note that on SVE, the Z registers reuse the V register numbers and the V
   registers become pseudo registers.  */
enum aarch64_regnum
{
  AARCH64_X0_REGNUM,		/* First integer register.  */
  AARCH64_FP_REGNUM = AARCH64_X0_REGNUM + 29,	/* Frame register, if used.  */
  AARCH64_LR_REGNUM = AARCH64_X0_REGNUM + 30,	/* Return address.  */
  AARCH64_SP_REGNUM,		/* Stack pointer.  */
  AARCH64_PC_REGNUM,		/* Program counter.  */
  AARCH64_CPSR_REGNUM,		/* Current Program Status Register.  */
  AARCH64_V0_REGNUM,		/* First fp/vec register.  */
  AARCH64_V31_REGNUM = AARCH64_V0_REGNUM + 31,	/* Last fp/vec register.  */
  AARCH64_SVE_Z0_REGNUM = AARCH64_V0_REGNUM,	/* First SVE Z register.  */
  AARCH64_SVE_Z31_REGNUM = AARCH64_V31_REGNUM,  /* Last SVE Z register.  */
  AARCH64_FPSR_REGNUM,		/* Floating Point Status Register.  */
  AARCH64_FPCR_REGNUM,		/* Floating Point Control Register.  */
  AARCH64_SVE_P0_REGNUM,	/* First SVE predicate register.  */
  AARCH64_SVE_P15_REGNUM = AARCH64_SVE_P0_REGNUM + 15,	/* Last SVE predicate
							   register.  */
  AARCH64_SVE_FFR_REGNUM,	/* SVE First Fault Register.  */
  AARCH64_SVE_VG_REGNUM,	/* SVE Vector Granule.  */

  /* Other useful registers.  */
  AARCH64_LAST_X_ARG_REGNUM = AARCH64_X0_REGNUM + 7,
  AARCH64_STRUCT_RETURN_REGNUM = AARCH64_X0_REGNUM + 8,
  AARCH64_LAST_V_ARG_REGNUM = AARCH64_V0_REGNUM + 7
};

/* Pseudo register base numbers.  */
#define AARCH64_Q0_REGNUM 0
#define AARCH64_D0_REGNUM (AARCH64_Q0_REGNUM + AARCH64_D_REGISTER_COUNT)
#define AARCH64_S0_REGNUM (AARCH64_D0_REGNUM + 32)
#define AARCH64_H0_REGNUM (AARCH64_S0_REGNUM + 32)
#define AARCH64_B0_REGNUM (AARCH64_H0_REGNUM + 32)
#define AARCH64_SVE_V0_REGNUM (AARCH64_B0_REGNUM + 32)

#define AARCH64_X_REGS_NUM 31
#define AARCH64_V_REGS_NUM 32
#define AARCH64_SVE_Z_REGS_NUM AARCH64_V_REGS_NUM
#define AARCH64_SVE_P_REGS_NUM 16
#define AARCH64_NUM_REGS AARCH64_FPCR_REGNUM + 1
#define AARCH64_SVE_NUM_REGS AARCH64_SVE_VG_REGNUM + 1


/* There are a number of ways of expressing the current SVE vector size:

   VL : Vector Length.
	The number of bytes in an SVE Z register.
   VQ : Vector Quotient.
	The number of 128bit chunks in an SVE Z register.
   VG : Vector Granule.
	The number of 64bit chunks in an SVE Z register.  */

#define sve_vg_from_vl(vl)	((vl) / 8)
#define sve_vl_from_vg(vg)	((vg) * 8)
#ifndef sve_vq_from_vl
#define sve_vq_from_vl(vl)	((vl) / 0x10)
#endif
#ifndef sve_vl_from_vq
#define sve_vl_from_vq(vq)	((vq) * 0x10)
#endif
#define sve_vq_from_vg(vg)	(sve_vq_from_vl (sve_vl_from_vg (vg)))
#define sve_vg_from_vq(vq)	(sve_vg_from_vl (sve_vl_from_vq (vq)))


/* Maximum supported VQ value.  Increase if required.  */
#define AARCH64_MAX_SVE_VQ  16

#endif /* ARCH_AARCH64_H */