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Diffstat (limited to 'media-gfx/darktable/files/darktable-4.2.0_libs-deps-automagic.patch')
-rw-r--r--media-gfx/darktable/files/darktable-4.2.0_libs-deps-automagic.patch59
1 files changed, 0 insertions, 59 deletions
diff --git a/media-gfx/darktable/files/darktable-4.2.0_libs-deps-automagic.patch b/media-gfx/darktable/files/darktable-4.2.0_libs-deps-automagic.patch
deleted file mode 100644
index 3776de0..0000000
--- a/media-gfx/darktable/files/darktable-4.2.0_libs-deps-automagic.patch
+++ /dev/null
@@ -1,59 +0,0 @@
-From 1e2eea45ba79412ed2d7a80dbc8388ccec93af09 Mon Sep 17 00:00:00 2001
-From: Markus Meier <maekke@gentoo.org>
-Date: Sat, 14 Jan 2023 14:56:46 +0100
-Subject: [PATCH] add USE_SDL2 option to control SDL2 package usage
-
-https://gitweb.gentoo.org/repo/gentoo.git/tree/media-gfx/darktable/files/darktable-4.2.0_libs-deps-automagic.patch
----
- DefineOptions.cmake | 1 +
- src/libs/CMakeLists.txt | 22 ++++++++++++----------
- 2 files changed, 13 insertions(+), 10 deletions(-)
-
-diff --git a/DefineOptions.cmake b/DefineOptions.cmake
-index 59ea1e3d5..9266766f2 100644
---- a/DefineOptions.cmake
-+++ b/DefineOptions.cmake
-@@ -42,6 +42,7 @@ option(USE_GMIC "Use G'MIC image processing framework." ON)
- option(USE_ICU "Use ICU - International Components for Unicode." ON)
- option(USE_GAME "Build 1st April easter egg game" ON)
- option(FORCE_COLORED_OUTPUT "Always produce ANSI-colored output (GNU/Clang only)." OFF)
-+option(USE_SDL2 "Enable SDL2 support" ON)
-
- if (USE_OPENCL)
- option(TESTBUILD_OPENCL_PROGRAMS "Test-compile opencl programs (needs llvm and clang 3.9+)" ON)
-diff --git a/src/libs/CMakeLists.txt b/src/libs/CMakeLists.txt
-index 20a5f0eff..272968061 100644
---- a/src/libs/CMakeLists.txt
-+++ b/src/libs/CMakeLists.txt
-@@ -92,16 +92,18 @@ if(PortMidi_FOUND)
- target_link_libraries (midi ${PortMidi_LIBRARY})
- endif()
-
--find_package(SDL2)
--if(SDL2_FOUND)
-- add_definitions("-DHAVE_SDL")
-- set(MODULES ${MODULES} gamepad)
-- add_library(gamepad MODULE "tools/gamepad.c")
-- if(TARGET SDL2::SDL2)
-- target_link_libraries(gamepad SDL2::SDL2)
-- else()
-- include_directories(${SDL2_INCLUDE_DIRS})
-- target_link_libraries(gamepad ${SDL2_LIBRARIES})
-+if(USE_SDL2)
-+ find_package(SDL2)
-+ if(SDL2_FOUND)
-+ add_definitions("-DHAVE_SDL")
-+ set(MODULES ${MODULES} gamepad)
-+ add_library(gamepad MODULE "tools/gamepad.c")
-+ if(TARGET SDL2::SDL2)
-+ target_link_libraries(gamepad SDL2::SDL2)
-+ else()
-+ include_directories(${SDL2_INCLUDE_DIRS})
-+ target_link_libraries(gamepad ${SDL2_LIBRARIES})
-+ endif()
- endif()
- endif()
-
---
-2.38.2
-