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# Copyright 1999-2007 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-emulation/zsnes/zsnes-1.51.ebuild,v 1.12 2007/03/18 20:30:48 beandog Exp $
inherit eutils autotools flag-o-matic toolchain-funcs games
DESCRIPTION="SNES (Super Nintendo) emulator that uses x86 assembly"
HOMEPAGE="http://www.zsnes.com/ http://ipherswipsite.com/zsnes/"
SRC_URI="mirror://sourceforge/zsnes/${PN}${PV//./}src.tar.bz2"
LICENSE="GPL-2"
SLOT="0"
KEYWORDS="-* amd64 x86 ~x86-fbsd"
IUSE="ao custom-cflags opengl png"
RDEPEND="media-libs/libsdl
>=sys-libs/zlib-1.2.3-r1
amd64? ( app-emulation/emul-linux-x86-sdl )
ao? ( media-libs/libao )
opengl? ( virtual/opengl )
png? ( media-libs/libpng )"
DEPEND="${RDEPEND}
dev-lang/nasm
amd64? ( >=sys-apps/portage-2.1 )"
S=${WORKDIR}/${PN}_${PV//./_}/src
src_unpack() {
unpack ${A}
cd "${S}"
# Fixing compilation without libpng installed
epatch "${FILESDIR}"/${P}-libpng.patch
# Workaround for old libz
[[ "${ARCH}" = amd64 ]] && epatch "${FILESDIR}"/${P}-gzdirect.patch
# Remove hardcoded CFLAGS and LDFLAGS
if use custom-cflags; then
sed -i -e '/^\s*CFLAGS=.* -fomit-frame-pointer /d' \
configure.in || die
append-flags -fomit-frame-pointer -D__RELEASE__
else
strip-flags
fi
sed -i \
-e 's:^\s*STRIP="-s":STRIP="":' \
-e 's:^\s*CFLAGS=.* -I\/usr\/local\/include .*$:CFLAGS="${CFLAGS} -I.":' \
-e '/^\s*LDFLAGS=.* -L\/usr\/local\/lib /d' \
configure.in || die
eautoreconf
}
src_compile() {
tc-export CC
use amd64 && multilib_toolchain_setup x86
local myconf=""
use custom-cflags && myconf="--disable-cpucheck force_arch=no"
egamesconf \
$(use_enable ao libao) \
$(use_enable png libpng) \
$(use_enable opengl) \
--disable-debug \
--enable-release \
${myconf} \
|| die
emake || die "emake failed"
}
src_install() {
dogamesbin zsnes || die "dogamesbin failed"
newman linux/zsnes.1 zsnes.6
dodoc ../docs/{readme.1st,*.txt,README.LINUX}
dodoc ../docs/readme.txt/*
dohtml -r ../docs/readme.htm/*
make_desktop_entry zsnes ZSNES zsnes.png
newicon icons/48x48x32.png ${PN}.png
prepgamesdirs
}
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