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authorMike Frysinger <vapier@gentoo.org>2003-09-22 22:24:45 +0000
committerMike Frysinger <vapier@gentoo.org>2003-09-22 22:24:45 +0000
commitef6a80f05ec5719fa13fdec131db56691da410a6 (patch)
tree913a7721e0e02fc8be64a425d7b8f67874b22070 /games-fps/quake3-alternatefire/files
parentAdded security patch. Closes #29198. (diff)
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id made us
Diffstat (limited to 'games-fps/quake3-alternatefire/files')
-rw-r--r--games-fps/quake3-alternatefire/files/digest-quake3-alternatefire-2.01
-rw-r--r--games-fps/quake3-alternatefire/files/server.cfg109
2 files changed, 0 insertions, 110 deletions
diff --git a/games-fps/quake3-alternatefire/files/digest-quake3-alternatefire-2.0 b/games-fps/quake3-alternatefire/files/digest-quake3-alternatefire-2.0
deleted file mode 100644
index 6f1eeb73b39c..000000000000
--- a/games-fps/quake3-alternatefire/files/digest-quake3-alternatefire-2.0
+++ /dev/null
@@ -1 +0,0 @@
-MD5 31aa389d47b4eb6f34c6869a978e409e alternatefire-2.0.zip 2015159
diff --git a/games-fps/quake3-alternatefire/files/server.cfg b/games-fps/quake3-alternatefire/files/server.cfg
deleted file mode 100644
index 0ee5c8a202e3..000000000000
--- a/games-fps/quake3-alternatefire/files/server.cfg
+++ /dev/null
@@ -1,109 +0,0 @@
-// Sample .cfg file for the Alternate Fire mod
-// ==================================================================
-
-// It's set up for CTF, since that's my favorite game type :)
-// (besides, the lightning web is just awesome in CTF).
-
-// ---- General setup ----
-
-seta sv_pure 1
-seta sv_hostname "Gentoo - Alternate Fire"
-seta sv_maxclients 10
-seta sv_floodprotect 0
-seta g_motd "Welcome to AlternateFire"
-seta g_allowVote 1
-
-// Kick 'em after 3 minutes if they go inactive
-seta g_inactivity 180
-
-// Yes, they do need the z-alternatefire-0xx.pk3
-// Make sure it's in the right place ("alternatefire", not "baseq3")
-// (If you're running this on Linux, put it in ~/.q3a/alternatefire
-// or it won't upload)
-seta sv_allowDownload 1
-// Also, make sure you remove the old .pk3 when you upgrade!
-
-// ---- Bots ----
-
-seta bot_enable 1
-// This is per-team in team games
-seta bot_minplayers 4
-
-// ---- Game parameters ----
-
-// 0 - Free For All, 1 - Tournament,
-// 3 - Team Deathmatch, 4 - Capture the Flag
-seta g_gametype 4
-seta capturelimit 8
-seta timelimit 20
-seta g_friendlyFire 0
-
-// ---- Extra-special new stuff ----
-
-// Uncomment this if you want no falling damage
-//g_fallingDamage 0
-
-// Uncomment this if you want self damage to only damage armor
-// Set it to 0 to disable self damage altogether (default: 2)
-//g_selfDamage 1
-
-// Uncomment this if you like to play CTF the "old" way
-// (the player only has to touch his flag to return it)
-//g_returnFlag 0
-
-// Uncomment this if you want a mad, mad, mad game of
-// multi-flag CTF (everyone can have their own flag!)
-//g_multiFlag 1
-
-// Uncomment this if you want an offhand grapple
-// Your players will need to bind +button6 to something,
-// or set up their grapples in SETUP->CONTROLS->SHOOT
-// WARNING: The grappling hook IS NOT client-side predicted,
-// which means it's awful for anybody with a ping over 100
-//g_offhandGrapple 1
-
-// ---- Chat/Name Filter ----
-
-// ** PLEASE READ THE README BEFORE ENABLING THESE OPTIONS **
-
-// Uncomment this to force every client's chat filter on
-// They can override this in the GAME OPTIONS menu - which
-// means that setting this really just makes the chat filter
-// opt-out
-//g_forceChatFilter 1
-
-// Uncomment this to force every client's name filter and
-// kick players with dirty names
-//g_forceNameFilter 1
-
-// ** Be careful with the next two - the chat filter may
-// act differently than you think. Read the README. **
-
-// Use this to add words for chat filtering (separate words
-// with spaces, use an underscore ("_") in place of a space
-// if you need to filter phrases)
-//g_filteredWords
-
-// Use this to filter additional names - same format as above
-//g_filteredNames "bin_laden terrorist"
-
-// ---- Map rotation ----
-
-// An id/threewave CTF map rotation
-// Even if you don't use this rotation, I suggest using "d1"
-// as the command for the first map, since players can vote
-// to reset the map rotation. That action will set nextmap
-// to "vstr d1".
-set d1 "map q3ctf1; set nextmap vstr d2"
-set d2 "map q3wctf2; set nextmap vstr d3"
-set d3 "map q3ctf4; set nextmap vstr d4"
-set d4 "map q3wctf1; set nextmap vstr d5"
-set d5 "map q3ctf2; set nextmap vstr d6"
-set d6 "map q3wctf3; set nextmap vstr d7"
-set d7 "map q3ctf3; set nextmap vstr d1"
-vstr d1
-
-// If you want to change the game type (and other things) per map, do stuff like this:
-//set d1 "set g_gametype 0; set fraglimit 20; map q3dm17; set nextmap vstr d2"
-//set d2 "set g_gametype 1; set fraglimit 15; set timelimit 10; map q3tourney3; set nextmap vstr d1"
-//vstr d1