diff options
author | Michael Sterrett <mr_bones_@gentoo.org> | 2006-08-01 04:01:44 +0000 |
---|---|---|
committer | Michael Sterrett <mr_bones_@gentoo.org> | 2006-08-01 04:01:44 +0000 |
commit | 8624718661edf0baac34333796bf5182c8273767 (patch) | |
tree | a33249e95cf9546d476f0d18b2445d1dcfccc967 /games-fps/prboom | |
parent | stable x86 (diff) | |
download | gentoo-2-8624718661edf0baac34333796bf5182c8273767.tar.gz gentoo-2-8624718661edf0baac34333796bf5182c8273767.tar.bz2 gentoo-2-8624718661edf0baac34333796bf5182c8273767.zip |
version bump
(Portage version: 2.1.1_pre4-r1)
Diffstat (limited to 'games-fps/prboom')
-rw-r--r-- | games-fps/prboom/ChangeLog | 9 | ||||
-rw-r--r-- | games-fps/prboom/files/2.4.4-nvidia-test.c | 3 | ||||
-rw-r--r-- | games-fps/prboom/files/2.4.4-nvidia.patch | 48 | ||||
-rw-r--r-- | games-fps/prboom/files/digest-prboom-2.4.4 | 3 | ||||
-rw-r--r-- | games-fps/prboom/prboom-2.4.4.ebuild | 64 |
5 files changed, 126 insertions, 1 deletions
diff --git a/games-fps/prboom/ChangeLog b/games-fps/prboom/ChangeLog index d925e6c23480..d91a391bde21 100644 --- a/games-fps/prboom/ChangeLog +++ b/games-fps/prboom/ChangeLog @@ -1,6 +1,13 @@ # ChangeLog for games-fps/prboom # Copyright 2002-2006 Gentoo Foundation; Distributed under the GPL v2 -# $Header: /var/cvsroot/gentoo-x86/games-fps/prboom/ChangeLog,v 1.20 2006/07/24 20:05:49 mr_bones_ Exp $ +# $Header: /var/cvsroot/gentoo-x86/games-fps/prboom/ChangeLog,v 1.21 2006/08/01 04:01:44 mr_bones_ Exp $ + +*prboom-2.4.4 (01 Aug 2006) + + 01 Aug 2006; Michael Sterrett <mr_bones_@gentoo.org> + +files/2.4.4-nvidia.patch, +files/2.4.4-nvidia-test.c, + +prboom-2.4.4.ebuild: + version bump *prboom-2.4.3 (24 Jul 2006) diff --git a/games-fps/prboom/files/2.4.4-nvidia-test.c b/games-fps/prboom/files/2.4.4-nvidia-test.c new file mode 100644 index 000000000000..f9e4bd700f8a --- /dev/null +++ b/games-fps/prboom/files/2.4.4-nvidia-test.c @@ -0,0 +1,3 @@ +#include <SDL/SDL_opengl.h> +PFNGLCOLORTABLEEXTPROC glColorTableEXT; +int main(){return 0;} diff --git a/games-fps/prboom/files/2.4.4-nvidia.patch b/games-fps/prboom/files/2.4.4-nvidia.patch new file mode 100644 index 000000000000..2b7aa9b32d46 --- /dev/null +++ b/games-fps/prboom/files/2.4.4-nvidia.patch @@ -0,0 +1,48 @@ +--- src/gl_intern.h.orig 2003-09-21 16:39:30.247451624 -0400 ++++ src/gl_intern.h 2003-09-21 16:39:41.610724144 -0400 +@@ -84,6 +84,6 @@ + #define min(a,b) ((a)<(b)?(a):(b)) + #endif + +-PFNGLCOLORTABLEEXTPROC gld_ColorTableEXT; ++//PFNGLCOLORTABLEEXTPROC gld_ColorTableEXT; + + #endif // _GL_INTERN_H +--- src/gl_main.c.orig 2003-09-21 16:39:55.436622288 -0400 ++++ src/gl_main.c 2003-09-21 16:43:00.943420968 -0400 +@@ -285,6 +285,7 @@ + + if (strcasecmp(extension, "GL_EXT_texture_filter_anisotropic") == 0) + gl_texture_filter_anisotropic = true; ++/* + else if (strcasecmp(extension, "GL_EXT_paletted_texture") == 0) { + if (gl_use_paletted_texture) { + gl_paletted_texture = true; +@@ -304,6 +305,7 @@ + else + lprintf(LO_INFO,"using GL_EXT_shared_texture_palette\n",glGetString(GL_VENDOR)); + } ++*/ + + extension = p; + } while (*extension != '\0'); +@@ -761,7 +763,7 @@ + pal[transparent_pal_index*4+1]=0; + pal[transparent_pal_index*4+2]=0; + pal[transparent_pal_index*4+3]=0; +- gld_ColorTableEXT(GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGBA, 256, GL_RGBA, GL_UNSIGNED_BYTE, pal); ++// gld_ColorTableEXT(GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGBA, 256, GL_RGBA, GL_UNSIGNED_BYTE, pal); + W_UnlockLumpName("PLAYPAL"); + } else { + if (palette>0) +--- src/gl_texture.c.orig 2003-09-21 16:43:18.450759448 -0400 ++++ src/gl_texture.c 2003-09-21 16:43:39.549551944 -0400 +@@ -178,7 +178,7 @@ + pal[transparent_pal_index*4+1]=0; + pal[transparent_pal_index*4+2]=0; + pal[transparent_pal_index*4+3]=0; +- gld_ColorTableEXT(target, GL_RGBA, 256, GL_RGBA, GL_UNSIGNED_BYTE, pal); ++// gld_ColorTableEXT(target, GL_RGBA, 256, GL_RGBA, GL_UNSIGNED_BYTE, pal); + W_UnlockLumpName("PLAYPAL"); + } + diff --git a/games-fps/prboom/files/digest-prboom-2.4.4 b/games-fps/prboom/files/digest-prboom-2.4.4 new file mode 100644 index 000000000000..fa9eef6a91f5 --- /dev/null +++ b/games-fps/prboom/files/digest-prboom-2.4.4 @@ -0,0 +1,3 @@ +MD5 20934b1950297f79b95f36c089ef037f prboom-2.4.4.tar.gz 961947 +RMD160 e85213acc29eb5ff18a69f840185c76f95cdad71 prboom-2.4.4.tar.gz 961947 +SHA256 1a0b5eb00725e9648bf63475121ae361907983b2fe4ec7a5c580ccebba3ea4bc prboom-2.4.4.tar.gz 961947 diff --git a/games-fps/prboom/prboom-2.4.4.ebuild b/games-fps/prboom/prboom-2.4.4.ebuild new file mode 100644 index 000000000000..e9c921d1af2f --- /dev/null +++ b/games-fps/prboom/prboom-2.4.4.ebuild @@ -0,0 +1,64 @@ +# Copyright 1999-2006 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Header: /var/cvsroot/gentoo-x86/games-fps/prboom/prboom-2.4.4.ebuild,v 1.1 2006/08/01 04:01:44 mr_bones_ Exp $ + +inherit eutils toolchain-funcs games + +DESCRIPTION="Port of ID's doom to SDL and OpenGL" +HOMEPAGE="http://prboom.sourceforge.net/" +SRC_URI="mirror://sourceforge/prboom/${P}.tar.gz" + +LICENSE="GPL-2" +SLOT="0" +KEYWORDS="amd64 ~ppc sparc x86" +IUSE="opengl" + +DEPEND=">=media-libs/libsdl-1.1.3 + media-libs/sdl-mixer + media-libs/sdl-net + opengl? ( virtual/opengl virtual/glu )" + +src_unpack() { + unpack ${A} + cd "${S}" + ebegin "Detecting NVidia GL/prboom bug" + $(tc-getCC) "${FILESDIR}"/${PV}-nvidia-test.c 2> /dev/null + local ret=$? + eend ${ret} "NVidia GL/prboom bug found ;(" + [ ${ret} -eq 0 ] || epatch "${FILESDIR}"/${PV}-nvidia.patch +} + +src_compile() { + local myconf + # configure.in should be fixed as + # --enable-gl and + # --disable-gl are treated the same + use opengl && myconf="--enable-gl" + # leave --disable-cpu-opt in otherwise the configure script + # will append -march=i686 and crap ... let the user's CFLAGS + # handle this ... + egamesconf \ + ${myconf} \ + $(use_enable x86 i386-asm) \ + --disable-cpu-opt \ + || die + # configure script screws up a few things + sed -i \ + -e "/DOOMWADDIR/s:\".*\":\"${GAMES_DATADIR}/doom-data\":" config.h \ + || die "sed failed" + emake || die "emake failed" +} + +src_install() { + dogamesbin src/prboom{,-game-server} || die "dogamesbin failed" + + insinto "${GAMES_DATADIR}/doom-data" + doins data/*.wad || die "doins failed" + + doman doc/*.{5,6} + dodoc AUTHORS NEWS README TODO doc/README.* doc/*.txt + + doicon "${FILESDIR}/${PN}.png" + make_desktop_entry ${PN} "PrBoom" + prepgamesdirs +} |