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author | Slawek Lis <slis@gentoo.org> | 2015-01-01 21:23:06 +0000 |
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committer | Slawek Lis <slis@gentoo.org> | 2015-01-01 21:23:06 +0000 |
commit | f49cc4d433ad38e6ae0c0bc0f5c98788d4ed2008 (patch) | |
tree | d130d69fcdcf6e0c8d04179d9be82c1ffec765a3 /dev-python/Kivy/files/cython-fixes.patch | |
parent | arm stable, bug #530600 (diff) | |
download | gentoo-2-f49cc4d433ad38e6ae0c0bc0f5c98788d4ed2008.tar.gz gentoo-2-f49cc4d433ad38e6ae0c0bc0f5c98788d4ed2008.tar.bz2 gentoo-2-f49cc4d433ad38e6ae0c0bc0f5c98788d4ed2008.zip |
Fixed #534114
(Portage version: 2.2.15/cvs/Linux x86_64, signed Manifest commit with key 0x55265D89)
Diffstat (limited to 'dev-python/Kivy/files/cython-fixes.patch')
-rw-r--r-- | dev-python/Kivy/files/cython-fixes.patch | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/dev-python/Kivy/files/cython-fixes.patch b/dev-python/Kivy/files/cython-fixes.patch new file mode 100644 index 000000000000..b9eca4c5d5da --- /dev/null +++ b/dev-python/Kivy/files/cython-fixes.patch @@ -0,0 +1,42 @@ +--- kivy/lib/gstplayer/_gstplayer.pyx.orig 2014-01-29 17:45:32.000000000 +0100 ++++ kivy/lib/gstplayer/_gstplayer.pyx 2015-01-01 21:24:55.480191418 +0100 +@@ -207,7 +207,7 @@ + self.eos_cb() + + def load(self): +- cdef char *c_uri ++ cdef bytes py_uri + + # if already loaded before, clean everything. + if self.pipeline != NULL: +@@ -256,8 +256,8 @@ + + # configure playbin + g_object_set_int(self.pipeline, 'async-handling', 1) +- c_uri = <bytes>self.uri.encode('utf-8') +- g_object_set_void(self.playbin, 'uri', c_uri) ++ py_uri = <bytes>self.uri.encode('utf-8') ++ g_object_set_void(self.playbin, 'uri', <char *>py_uri) + + # attach the callback + # NOTE no need to create a weakref here, as we manage to grab/release +--- kivy/graphics/shader.pyx.orig 2014-01-20 03:49:50.000000000 +0100 ++++ kivy/graphics/shader.pyx 2015-01-01 21:25:01.446858150 +0100 +@@ -421,6 +421,7 @@ + cdef void bind_vertex_format(self, VertexFormat vertex_format): + cdef unsigned int i + cdef vertex_attr_t *attr ++ cdef bytes name + + # if the current vertex format used in the shader is the current one, do + # nothing. +@@ -445,7 +446,8 @@ + attr = &vertex_format.vattr[i] + if attr.per_vertex == 0: + continue +- attr.index = glGetAttribLocation(self.program, <char *><bytes>attr.name) ++ name = <bytes>attr.name ++ attr.index = glGetAttribLocation(self.program, <char *>name) + glEnableVertexAttribArray(attr.index) + + # save for the next run. |