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authorSlawek Lis <slis@gentoo.org>2015-01-01 21:23:06 +0000
committerSlawek Lis <slis@gentoo.org>2015-01-01 21:23:06 +0000
commitf49cc4d433ad38e6ae0c0bc0f5c98788d4ed2008 (patch)
treed130d69fcdcf6e0c8d04179d9be82c1ffec765a3 /dev-python/Kivy/files/cython-fixes.patch
parentarm stable, bug #530600 (diff)
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Fixed #534114
(Portage version: 2.2.15/cvs/Linux x86_64, signed Manifest commit with key 0x55265D89)
Diffstat (limited to 'dev-python/Kivy/files/cython-fixes.patch')
-rw-r--r--dev-python/Kivy/files/cython-fixes.patch42
1 files changed, 42 insertions, 0 deletions
diff --git a/dev-python/Kivy/files/cython-fixes.patch b/dev-python/Kivy/files/cython-fixes.patch
new file mode 100644
index 000000000000..b9eca4c5d5da
--- /dev/null
+++ b/dev-python/Kivy/files/cython-fixes.patch
@@ -0,0 +1,42 @@
+--- kivy/lib/gstplayer/_gstplayer.pyx.orig 2014-01-29 17:45:32.000000000 +0100
++++ kivy/lib/gstplayer/_gstplayer.pyx 2015-01-01 21:24:55.480191418 +0100
+@@ -207,7 +207,7 @@
+ self.eos_cb()
+
+ def load(self):
+- cdef char *c_uri
++ cdef bytes py_uri
+
+ # if already loaded before, clean everything.
+ if self.pipeline != NULL:
+@@ -256,8 +256,8 @@
+
+ # configure playbin
+ g_object_set_int(self.pipeline, 'async-handling', 1)
+- c_uri = <bytes>self.uri.encode('utf-8')
+- g_object_set_void(self.playbin, 'uri', c_uri)
++ py_uri = <bytes>self.uri.encode('utf-8')
++ g_object_set_void(self.playbin, 'uri', <char *>py_uri)
+
+ # attach the callback
+ # NOTE no need to create a weakref here, as we manage to grab/release
+--- kivy/graphics/shader.pyx.orig 2014-01-20 03:49:50.000000000 +0100
++++ kivy/graphics/shader.pyx 2015-01-01 21:25:01.446858150 +0100
+@@ -421,6 +421,7 @@
+ cdef void bind_vertex_format(self, VertexFormat vertex_format):
+ cdef unsigned int i
+ cdef vertex_attr_t *attr
++ cdef bytes name
+
+ # if the current vertex format used in the shader is the current one, do
+ # nothing.
+@@ -445,7 +446,8 @@
+ attr = &vertex_format.vattr[i]
+ if attr.per_vertex == 0:
+ continue
+- attr.index = glGetAttribLocation(self.program, <char *><bytes>attr.name)
++ name = <bytes>attr.name
++ attr.index = glGetAttribLocation(self.program, <char *>name)
+ glEnableVertexAttribArray(attr.index)
+
+ # save for the next run.