# ChangeLog for games-action/rune # Copyright 1999-2006 Gentoo Foundation; Distributed under the GPL v2 # $Header: /var/cvsroot/gentoo-x86/games-action/rune/ChangeLog,v 1.8 2006/04/13 19:53:38 wolf31o2 Exp $ 13 Apr 2006; Chris Gianelloni rune-1.07-r1.ebuild: Moved games_pkg_setup to the beginning of pkg_setup. 21 Mar 2006; Chris Gianelloni rune-1.07-r1.ebuild: Marking stable on amd64/x86 as there have been no bug reports in 4 months and the game works perfectly for me on both of these platforms. 21 Mar 2006; Chris Gianelloni rune-1.07-r1.ebuild: Added =virtual/libstdc++-3.3 as this game is based off the unreal engine and links against libstdc++. 10 Jan 2006; Chris Gianelloni -rune-1.07.ebuild, rune-1.07-r1.ebuild: Added modular X dependencies. 22 Nov 2005; Chris Gianelloni rune-1.07-r1.ebuild: Changed 2->1 and 1->0. Changed rune.bin->rune-bin. Closing bug #113234. *rune-1.07-r1 (22 Nov 2005) 22 Nov 2005; Chris Gianelloni +rune-1.07-r1.ebuild: Updated ebuild to support both Linux and Windows media. Tested on Linux. Ebuild submitted by Patrick Zimmermann and closing bug #41732. 27 Oct 2005; Chris Gianelloni rune-1.07.ebuild: Changed HOMEPAGE. *rune-1.07 (27 Oct 2005) 27 Oct 2005; Chris Gianelloni +metadata.xml, +rune-1.07.ebuild: Initial import. Original ebuild by Patrick Zimmermann and modified by me. Closing bug #41732.