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# Copyright 1999-2013 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Id$
EAPI=5
inherit eutils flag-o-matic gnome2-utils games
EDITION="collect_edition"
DESCRIPTION="Cube 2: Sauerbraten is an open source game engine (Cube 2) with freeware game data (Sauerbraten)"
HOMEPAGE="http://sauerbraten.org/"
SRC_URI="mirror://sourceforge/sauerbraten/sauerbraten/2013_02_03/sauerbraten_${PV//./_}_${EDITION}_linux.tar.bz2"
LICENSE="ZLIB freedist"
SLOT="0"
KEYWORDS="amd64 x86"
IUSE="debug dedicated server"
RDEPEND="
sys-libs/zlib
>=net-libs/enet-1.3.6:1.3
!dedicated? (
media-libs/libsdl[X,opengl]
media-libs/sdl-mixer[vorbis]
media-libs/sdl-image[png,jpeg]
virtual/opengl
virtual/glu
x11-libs/libX11 )"
DEPEND="${RDEPEND}"
S=${WORKDIR}/${PN}
src_prepare() {
ecvs_clean
rm -rf sauerbraten_unix bin_unix src/{include,lib,vcpp}
# Patch makefile to use system enet instead of bundled
# respect CXXFLAGS, LDFLAGS
epatch "${FILESDIR}"/${P}-{system-enet,QA}.patch
# Fix links so they point to the correct directory
sed -i -e 's:docs/::' README.html || die
}
src_compile() {
use debug && append-cppflags -D_DEBUG
emake -C src master $(usex dedicated "server" "$(usex server "server client" "client")")
}
src_install() {
local LIBEXECDIR="${GAMES_PREFIX}/lib"
local DATADIR="${GAMES_DATADIR}/${PN}"
local STATEDIR="${GAMES_STATEDIR}/${PN}"
if ! use dedicated ; then
# Install the game data
insinto "${DATADIR}"
doins -r data packages
# Install the client executable
exeinto "${LIBEXECDIR}"
doexe src/sauer_client
# Install the client wrapper
games_make_wrapper "${PN}-client" "${LIBEXECDIR}/sauer_client -q\$HOME/.${PN} -r" "${DATADIR}"
# Create menu entry
newicon -s 256 data/cube.png ${PN}.png
make_desktop_entry "${PN}-client" "Cube 2: Sauerbraten"
fi
# Install the server config files
insinto "${STATEDIR}"
doins "server-init.cfg"
# Install the server executables
exeinto "${LIBEXECDIR}"
doexe src/sauer_master
use dedicated || use server && doexe src/sauer_server
games_make_wrapper "${PN}-server" \
"${LIBEXECDIR}/sauer_server -k${DATADIR} -q${STATEDIR}"
games_make_wrapper "${PN}-master" \
"${LIBEXECDIR}/sauer_master ${STATEDIR}"
# Install the server init script
keepdir "${GAMES_STATEDIR}/run/${PN}"
cp "${FILESDIR}"/${PN}.init "${T}" || die
sed -i \
-e "s:%SYSCONFDIR%:${STATEDIR}:g" \
-e "s:%LIBEXECDIR%:${LIBEXECDIR}:g" \
-e "s:%GAMES_STATEDIR%:${GAMES_STATEDIR}:g" \
"${T}"/${PN}.init || die
newinitd "${T}"/${PN}.init ${PN}
cp "${FILESDIR}"/${PN}.conf "${T}" || die
sed -i \
-e "s:%SYSCONFDIR%:${STATEDIR}:g" \
-e "s:%LIBEXECDIR%:${LIBEXECDIR}:g" \
-e "s:%GAMES_USER_DED%:${GAMES_USER_DED}:g" \
-e "s:%GAMES_GROUP%:${GAMES_GROUP}:g" \
"${T}"/${PN}.conf || die
newconfd "${T}"/${PN}.conf ${PN}
dodoc src/*.txt docs/dev/*.txt
dohtml -r README.html docs/*
prepgamesdirs
}
pkg_preinst() {
games_pkg_preinst
gnome2_icon_savelist
}
pkg_postinst() {
games_pkg_postinst
gnome2_icon_cache_update
elog "If you plan to use map editor feature copy all map data from ${DATADIR}"
elog "to corresponding folder in your HOME/.${PN}"
}
pkg_postrm() {
gnome2_icon_cache_update
}
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