# Copyright 1999-2013 Gentoo Foundation # Distributed under the terms of the GNU General Public License v2 # $Header: /var/cvsroot/gentoo-x86/games-rpg/dungeon-defenders/dungeon-defenders-20130305.ebuild,v 1.2 2013/03/23 21:30:54 hasufell Exp $ # TODO: unbundle SDL-2 when it gets released EAPI=5 inherit check-reqs eutils gnome2-utils unpacker games TIMESTAMP="${PV:4:2}${PV:6:2}${PV:0:4}" MY_PN="DungeonDefenders" DESCRIPTION="A hybrid of two hot genres: Tower Defense and cooperative online Action-RPG" HOMEPAGE="http://dungeondefenders.com/" SRC_URI="dundef-linux-${TIMESTAMP}.mojo.run" LICENSE="all-rights-reserved" SLOT="0" KEYWORDS="-* ~amd64 ~x86" IUSE="bundled-libs" RESTRICT="bindist fetch" MYGAMEDIR=${GAMES_PREFIX_OPT}/${PN} QA_PREBUILT="${MYGAMEDIR#/}/UDKGame/Binaries/${MY_PN}-x86 ${MYGAMEDIR#/}/UDKGame/Binaries/libSDL2-2.0.so.0" CHECKREQS_DISK_BUILD="5916M" # linked against pulseaudio # without SDL-2 only linkage: opengl, openal DEPEND="app-arch/unzip" RDEPEND=" x11-misc/xdg-utils virtual/opengl amd64? ( app-emulation/emul-linux-x86-soundlibs[alsa] app-emulation/emul-linux-x86-sdl app-emulation/emul-linux-x86-xlibs ) x86? ( media-libs/alsa-lib media-sound/pulseaudio x11-libs/libX11 x11-libs/libXScrnSaver x11-libs/libXcursor x11-libs/libXext x11-libs/libXi x11-libs/libXinerama x11-libs/libXrandr x11-libs/libXxf86vm !bundled-libs? ( media-libs/openal ) )" S=${WORKDIR}/data pkg_nofetch() { einfo "Please buy & download ${SRC_URI} from:" einfo " ${HOMEPAGE}" einfo "and move it to ${DISTDIR}" einfo } src_unpack() { unpack_zip ${A} } src_prepare() { # https://bugzilla.icculus.org/show_bug.cgi?id=5894 sed -i \ -e 's/LobbyLevel_Valentines2013.udk/LobbyLevel.udk/' \ UDKGame/Config/DefaultDunDef.ini || die # Remove the binaries that we're unbundling and unnecessary stuff rm -v UDKGame/Binaries/xdg-open || die if ! use bundled-libs ; then einfo "Removing bundled libs..." rm -v UDKGame/Binaries/libopenal.so.1 || die fi } src_install() { # Move the data rather than copying. The game consumes over 5GB so # a needless copy should really be avoided! dodir "${MYGAMEDIR}" mv -v Engine UDKGame "${D}${MYGAMEDIR}" || die # use system xdg-open script, location is hardcoded dosym /usr/bin/xdg-open "${MYGAMEDIR}"/UDKGame/Binaries/xdg-open newicon -s 48 DunDefIcon.png ${PN}.png make_desktop_entry "${PN}" "Dungeon Defenders" games_make_wrapper ${PN} "./${MY_PN}-x86" "${MYGAMEDIR}/UDKGame/Binaries" dodoc README-linux.txt prepgamesdirs } pkg_preinst() { games_pkg_preinst gnome2_icon_savelist } pkg_postinst() { games_pkg_postinst gnome2_icon_cache_update } pkg_postrm() { gnome2_icon_cache_update }