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-rw-r--r--games-fps/quake2-icculus/ChangeLog7
-rw-r--r--games-fps/quake2-icculus/quake2-icculus-0.16.1.ebuild8
2 files changed, 11 insertions, 4 deletions
diff --git a/games-fps/quake2-icculus/ChangeLog b/games-fps/quake2-icculus/ChangeLog
index 60ee64951e7b..d479d1c4fdbd 100644
--- a/games-fps/quake2-icculus/ChangeLog
+++ b/games-fps/quake2-icculus/ChangeLog
@@ -1,6 +1,11 @@
# ChangeLog for games-fps/quake2-icculus
# Copyright 1999-2006 Gentoo Foundation; Distributed under the GPL v2
-# $Header: /var/cvsroot/gentoo-x86/games-fps/quake2-icculus/ChangeLog,v 1.19 2006/05/06 10:15:39 tupone Exp $
+# $Header: /var/cvsroot/gentoo-x86/games-fps/quake2-icculus/ChangeLog,v 1.20 2006/05/25 13:13:34 flameeyes Exp $
+
+ 25 May 2006; Diego Pettenò <flameeyes@gentoo.org>
+ quake2-icculus-0.16.1.ebuild:
+ Use the correct CC value for cross-distcc, and add missing jpeg dependency.
+ Closes bug #134319.
06 May 2006; <Tupone@gentoo.org> +files/quake2-icculus-0.16.1-gcc41.patch,
quake2-icculus-0.16.1.ebuild:
diff --git a/games-fps/quake2-icculus/quake2-icculus-0.16.1.ebuild b/games-fps/quake2-icculus/quake2-icculus-0.16.1.ebuild
index fe55b19ceab8..4f7aa1136f3a 100644
--- a/games-fps/quake2-icculus/quake2-icculus-0.16.1.ebuild
+++ b/games-fps/quake2-icculus/quake2-icculus-0.16.1.ebuild
@@ -1,8 +1,8 @@
# Copyright 1999-2006 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
-# $Header: /var/cvsroot/gentoo-x86/games-fps/quake2-icculus/quake2-icculus-0.16.1.ebuild,v 1.13 2006/05/06 10:15:39 tupone Exp $
+# $Header: /var/cvsroot/gentoo-x86/games-fps/quake2-icculus/quake2-icculus-0.16.1.ebuild,v 1.14 2006/05/25 13:13:34 flameeyes Exp $
-inherit eutils games
+inherit eutils toolchain-funcs games
MY_P="quake2-r${PV}"
DESCRIPTION="The icculus.org linux port of iD's quake2 engine"
@@ -26,7 +26,8 @@ RDEPEND="opengl? ( virtual/opengl )
virtual/x11
) )
alsa? ( media-libs/alsa-lib )
- arts? ( kde-base/arts )"
+ arts? ( kde-base/arts )
+ media-libs/jpeg"
DEPEND="${RDEPEND}
X? ( || (
( x11-proto/xproto x11-proto/xextproto x11-proto/xf86dgaproto x11-proto/xf86vidmodeproto )
@@ -110,6 +111,7 @@ src_compile() {
DEFAULT_BASEDIR="${GAMES_DATADIR}/quake2" \
DEFAULT_LIBDIR="${GAMES_LIBDIR}/${PN}${libsuffix}" \
OPT_CFLAGS="${CFLAGS}" \
+ CC="$(tc-getCC)" \
|| die "make failed"
# now we save the build dir ... except for the object files ...
rm release*/*/*.o