diff options
author | Denis Dupeyron <calchan@gentoo.org> | 2010-01-25 01:19:57 +0000 |
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committer | Denis Dupeyron <calchan@gentoo.org> | 2010-01-25 01:19:57 +0000 |
commit | 6ddb5dea3cf0d94d53ca25389ce407faf8641823 (patch) | |
tree | db7c89c11f34eb7abe74f523e320632236479ef6 /games-rpg/nwn-data/nwn-data-1.29-r4.ebuild | |
parent | stable on ppc64, bug #292929 (diff) | |
download | gentoo-2-6ddb5dea3cf0d94d53ca25389ce407faf8641823.tar.gz gentoo-2-6ddb5dea3cf0d94d53ca25389ce407faf8641823.tar.bz2 gentoo-2-6ddb5dea3cf0d94d53ca25389ce407faf8641823.zip |
Now installs the premium modules from the Diamond edition (bug #157595).
(Portage version: 2.1.7.16/cvs/Linux x86_64)
Diffstat (limited to 'games-rpg/nwn-data/nwn-data-1.29-r4.ebuild')
-rw-r--r-- | games-rpg/nwn-data/nwn-data-1.29-r4.ebuild | 658 |
1 files changed, 658 insertions, 0 deletions
diff --git a/games-rpg/nwn-data/nwn-data-1.29-r4.ebuild b/games-rpg/nwn-data/nwn-data-1.29-r4.ebuild new file mode 100644 index 000000000000..34532b73d64d --- /dev/null +++ b/games-rpg/nwn-data/nwn-data-1.29-r4.ebuild @@ -0,0 +1,658 @@ +# Copyright 1999-2010 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Header: /var/cvsroot/gentoo-x86/games-rpg/nwn-data/nwn-data-1.29-r4.ebuild,v 1.1 2010/01/25 01:19:57 calchan Exp $ + +inherit eutils games + +# 3-in-1 DVD - NWN, SoU, HotU (1 disk) +# Diamond DVD - NWN, SoU, HotU (1 disk) +# Platinum CD/DVD - NWN, SoU, HotU (4 disks/1 disk) +# Deluxe CD - NWN, SoU, HotU (5 disks) +# Gold CD - NWN, SoU (4 disks) +# Original CD - NWN (1 disk) + +LANGUAGES="linguas_fr linguas_it linguas_es linguas_de linguas_en" + +MY_PV=${PV//.} +CLIENT_BASEURL="http://nwdownloads.bioware.com/neverwinternights/linux" +UPDATE_BASEURL="http://files.bioware.com/neverwinternights/updates/linux" + +NOWIN_SRC_URI="${UPDATE_BASEURL}/nwresources${MY_PV}.tar.gz + http://bsd.mikulas.com/nwresources${MY_PV}.tar.gz + http://163.22.12.40/FreeBSD/distfiles/nwresources${MY_PV}.tar.gz" + +LINGUAS_SRC_URI="linguas_fr? ( + ${UPDATE_BASEURL}/nwfrench${MY_PV}.tar.gz ) + linguas_it? ( + ${UPDATE_BASEURL}/nwitalian${MY_PV}.tar.gz ) + linguas_es? ( + ${UPDATE_BASEURL}/nwspanish${MY_PV}.tar.gz ) + linguas_de? ( + ${UPDATE_BASEURL}/nwgerman${MY_PV}.tar.gz )" + +DESCRIPTION="Neverwinter Nights Data Files" +HOMEPAGE="http://nwn.bioware.com/downloads/linuxclient.html" +SRC_URI="${CLIENT_BASEURL}/${MY_PV}/nwclient${MY_PV}.tar.gz + nowin? ( ${NOWIN_SRC_URI} ${LINGUAS_SRC_URI} ) + !nowin? ( cdinstall? ( ${LINGUAS_SRC_URI} ) ) + mirror://gentoo/nwn.png" + +LICENSE="NWN-EULA" +SLOT="0" +KEYWORDS="~amd64 ~x86" +IUSE="cdinstall hou nowin sou videos ${LANGUAGES}" +RESTRICT="strip mirror" + +RDEPEND="virtual/opengl + >=media-libs/libsdl-1.2.5 + amd64? ( + app-emulation/emul-linux-x86-baselibs )" +DEPEND="${RDEPEND} + cdinstall? ( + games-util/biounzip + app-arch/unshield ) + app-arch/unzip + app-arch/p7zip" + +QA_TEXTRELS="${GAMES_PREFIX_OPT:1}/nwn/lib/libSDL-1.2.so.0.0.5 + ${GAMES_PREFIX_OPT:1}/nwn/miles/msssoft.m3d + ${GAMES_PREFIX_OPT:1}/nwn/miles/libmss.so.6.5.2 + ${GAMES_PREFIX_OPT:1}/nwn/miles/mssmp3.asi + ${GAMES_PREFIX_OPT:1}/nwn/miles/mssdsp.flt" + +S=${WORKDIR}/nwn + +GAMES_LICENSE_CHECK=yes +dir=${GAMES_PREFIX_OPT}/nwn +Ddir=${D}/${dir} + +NWN_SET= + +# This is my fun section where I try to determine which CD/DVD set we have. +# Expect this to be very messy and ugly, and hopefully it all works as we want +# it to on all of the various media. +get_nwn_set() { + # First we check to see if we have CD_ROOT defined already. If we do, + # this will make our lives so much easier. + if [[ -n "${CD_ROOT}" ]] + then + if [[ -f "${CD_ROOT}"/data5.cab ]] + then + NWN_SET="3in1_dvd" + einfo "Neverwinter Nights 3-in-1 DVD found..." + elif [[ -f "${CD_ROOT}"/KingmakerSetup.exe ]] + then + NWN_SET="diamond_dvd" + einfo "Neverwinter Nights Diamond DVD found..." + elif [[ -f "${CD_ROOT}"/ArcadeInstallNWNXP213f.EXE ]] + then + NWN_SET="platinum_cd" + einfo "Neverwinter Nights Platinum DVD/CD set found..." + elif [[ -f "${CD_ROOT}"/ArcadeInstallNWNXP1_12d.EXE ]] + then + NWN_SET="gold_cd" + einfo "Neverwinter Nights Gold CD set found..." + elif [[ -f "${CD_ROOT}"/ArcadeInstallNWN109.exe ]] + then + NWN_SET="original_cd" + einfo "Neverwinter Nights Original/Deluxe CD set found..." + fi + # Now we check to see if we have CD_ROOT_1 set, which means we have a CD + # set, or even a DVD set. + elif [[ -n "${CD_ROOT_1}" ]] + then + if [[ -f "${CD_ROOT_1}"/data5.cab ]] + then + NWN_SET="3in1_dvd" + einfo "Neverwinter Nights 3-in-1 DVD found..." + elif [[ -f "${CD_ROOT_1}"/KingmakerSetup.exe ]] + then + NWN_SET="diamond_dvd" + einfo "Neverwinter Nights Diamond DVD found..." + elif [[ -f "${CD_ROOT_1}"/ArcadeInstallNWNXP213f.EXE ]] + then + NWN_SET="platinum_cd" + einfo "Neverwinter Nights Platinum DVD/CD set found..." + elif [[ -f "${CD_ROOT_1}"/ArcadeInstallNWNXP1_12d.EXE ]] + then + NWN_SET="gold_cd" + einfo "Neverwinter Nights Gold CD set found..." + elif [[ -f "${CD_ROOT_1}"/ArcadeInstallNWN109.exe ]] + then + NWN_SET="original_cd" + einfo "Neverwinter Nights Original/Deluxe CD set found..." + fi + # OK. Neither were set, so now we're going to start our detection and try + # to figure out what we have to work from. + else + local mline= + for mline in $(mount | egrep -e '(iso|cdrom|udf)' | awk '{print $3}') + do + if [[ -f "${mline}"/data5.cab ]] + then + NWN_SET="3in1_dvd" + einfo "Neverwinter Nights 3-in-1 DVD found..." + elif [[ -f "${mline}"/KingmakerSetup.exe ]] + then + NWN_SET="diamond_dvd" + einfo "Neverwinter Nights Diamond DVD found..." + elif [[ -f "${mline}"/ArcadeInstallNWNXP213f.EXE ]] + then + NWN_SET="platinum_cd" + einfo "Neverwinter Nights Platinum DVD/CD set found..." + elif [[ -f "${mline}"/ArcadeInstallNWNXP1_12d.EXE ]] + then + NWN_SET="gold_cd" + einfo "Neverwinter Nights Gold CD set found..." + elif [[ -f "${mline}"/ArcadeInstallNWN109.exe ]] + then + NWN_SET="original_cd" + einfo "Neverwinter Nights Original/Original CD set found..." + fi + done + fi +} + +get_cd_set() { + while `[[ -z "${NWN_SET}" ]]` + do + echo "Please insert your first Neverwinter Nights CD/DVD into your drive and" + echo "press any key to continue" + read -n 1 + get_nwn_set + done + # Here is where we start our CD/DVD detection for changing disks. + export CDROM_NAME_1="CD1" CDROM_NAME_2="CD2" CDROM_NAME_3="CD3" + case "${NWN_SET}" in + 3in1_dvd) + einfo "Both Shadows of Undrentide and Hordes of the Underdark will" + einfo "be installed from your DVD along with Neverwinter Nights." + touch .metadata/sou || die "touch sou" + touch .metadata/hou || die "touch hou" + touch .metadata/orig || die "touch orig" + cdrom_get_cds data5.cab + ;; + diamond_dvd) + einfo "Both Shadows of Undrentide and Hordes of the Underdark will" + einfo "be installed from your DVD along with Neverwinter Nights." + touch .metadata/sou || die "touch sou" + touch .metadata/hou || die "touch hou" + touch .metadata/orig || die "touch orig" + cdrom_get_cds KingmakerSetup.exe + ;; + platinum_cd) + einfo "Both Shadows of Undrentide and Hordes of the Underdark will" + einfo "be installed from your CDs along with Neverwinter Nights." + touch .metadata/orig || die "touch orig" + touch .metadata/sou || die "touch sou" + touch .metadata/hou || die "touching hou" + export CDROM_NAME_4="CD4" + cdrom_get_cds ArcadeInstallNWNXP213f.EXE \ + disk2.zip disk3.zip disk4.zip + ;; + gold_cd) + einfo "Shadow of Undrentide will be installed from your CDs along" + einfo "with the original Neverwinter Nights. If you have the" + einfo "Hordes of the Underdark expansion, it will be installed after." + touch .metadata/orig || die "touch orig" + touch .metadata/sou || die "touch sou" + export CDROM_NAME_4="CD4" + if use hou + then + einfo "You will also need the HoU CD for this installation." + export CDROM_NAME_5="HoU" + cdrom_get_cds ArcadeInstallNWNXP1_12d.EXE disk2.zip \ + disk3.zip disk4.zip ArcadeInstallNWNXP213f.EXE + else + cdrom_get_cds ArcadeInstallNWNXP1_12d.EXE disk2.zip \ + disk3.zip disk4.zip + fi + ;; + original_cd) + einfo "We will be installing the original Neverwinter Nights. If" + einfo "you also have the Shadows of Undrentide or Hordes of the" + einfo "Underdark expansions, they will be installed afterwards." + touch .metadata/orig || die "touch orig" + if use sou && use hou + then + einfo "You will also need the SoU and HoU CDs for this installation." + export CDROM_NAME_4="SoU" CDROM_NAME_5="HoU" + cdrom_get_cds ArcadeInstallNWN109.exe disk2.bzf \ + movies/NWNintro.bik NWNSoUInstallGuide.rtf \ + ArcadeInstallNWNXP213f.EXE + elif use sou + then + einfo "You will also need the SoU CD for this installation." + export CDROM_NAME_4="SoU" + cdrom_get_cds ArcadeInstallNWN109.exe disk2.bzf \ + movies/NWNintro.bik NWNSoUInstallGuide.rtf + elif use hou + then + einfo "You will also need the HoU CD for this installation." + export CDROM_NAME_4="HoU" + cdrom_get_cds ArcadeInstallNWN109.exe disk2.bzf \ + movies/NWNintro.bik ArcadeInstallNWNXP213f.EXE + else + cdrom_get_cds ArcadeInstallNWN109.exe disk2.bzf \ + movies/NWNintro.bik + fi + ;; + esac +} + +src_unpack() { + mkdir -p "${S}" + cd "${S}" + # We create this .metadata directory so we can keep track of what we have + # installed without needing to keep all of these multiple USE flags in all + # of the ebuilds. + mkdir -p .metadata || die "Creating .metadata" + # Since we don't *always* want to do this, we check for USE=cdinstall + if use cdinstall + then + # Here, we determine which CD/DVD set that we have. This will seem a + # bit odd, since we'll be doing the detection a few times. + get_nwn_set + # Now that we know what we're looking for, let's look for the media. + get_cd_set + + case ${NWN_SET} in + 3in1_dvd) + mkdir -p "${S}" + cd "${S}" + einfo "Unpacking files..." + # We don't give the user the option to install SoU/HotU. While some + # people might complain about this, most newer NWN stuff requires + # them both anyway, so it makes no sense not to install them. + unshield x "${CDROM_ROOT}"/data1.hdr || die "unpacking" + # We have to adjust the files after unpacking the cab file. + rm -rf _* + mkdir -p ambient/ + mkdir -p data/ + mv -f App_Executables/ambient/*.wav ambient/ + mv -f App_Executables/{modules,texturepacks} . + mv -f App_Executables/{dm,local}vault . + mv -f App_Executables/data/xp*.bif data/ + mv -f App_Executables/*.key . + mv -f App_Executables/nwm . + if use videos + then + mv -f App_Executables/movies . + fi + mkdir -p utils/nwupdateskins/ + mv -f App_Executables/utils/nwupdateskins/*.bmp utils/nwupdateskins/ + rm -rf App_Executables/ + ;; + diamond_dvd) + # This is probably the simplest NWN to install. + mkdir -p "${S}" + cd "${S}" + einfo "Unpacking files..." + unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking" + # I think these are not needed. Can someone verify this? +# unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking" +# unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking" + unzip -qo "${CDROM_ROOT}"/Data_linux.zip || die "unpacking" + # We don't give the user the option to install SoU/HotU. While some + # people might complain about this, most newer NWN stuff requires + # them both anyway, so it makes no sense not to install them. + unzip -qo "${CDROM_ROOT}"/data/XP1.zip + unzip -qo "${CDROM_ROOT}"/data/XP2.zip + 7z x "${CDROM_ROOT}/KingmakerSetup.exe" -xr0\!*PLUGINSDIR* -xr\!*.exe -xr\!*.dat &> /dev/null || die "unpacking" + use videos || rm -rf \$0/movies + cp -rf \$0/* ./ + rm -rf \$0 + ;; + platinum_cd) + # This one isn't too bad, either. Luckily, everything is in a ZIP. + mkdir -p "${S}" + cd "${S}" + einfo "Unpacking files..." + unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking" + unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking" + unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking" + unshield x "${CDROM_ROOT}"/data2.cab || die "unpacking" + # We have to adjust the files after unpacking the cab file. + mkdir -p miles/ + mkdir -p ambient/ + mkdir -p utils/nwupdateskins/ + mv -f NWN_Platinum/Miles/* miles/ + mv -f NWN_Platinum/ambient/*.wav ambient/ + mv -f NWN_Platinum/docs . + mv -f NWN_Platinum/modules . + mv -f NWN_Platinum/nwm . + mv -f NWN_Platinum/utils/nwupdateskins/*.bmp utils/nwupdateskins/ + rm -rf NWN_Platinum/ + rm -rf _* + # If we have the DVD, we're done. If not, we need to switch CDs and + # unpack the files on them. + if [[ $(du -b "${CDROM_ROOT}"/Data_Shared.zip | awk '{print $1}') -lt 700000000 ]] + then + cdrom_load_next_cd + einfo "Unpacking files..." + unzip -qo "${CDROM_ROOT}"/disk2.zip || die "unpacking" + cdrom_load_next_cd + einfo "Unpacking files..." + unzip -qo "${CDROM_ROOT}"/disk3.zip || die "unpacking" + unzip -qo "${CDROM_ROOT}"/Data_Linux.zip || die "unpacking" + unzip -qo "${CDROM_ROOT}"/language_data.zip || die "unpacking" + cdrom_load_next_cd + einfo "Unpacking files..." + unzip -qo "${CDROM_ROOT}"/disk4.zip || die "unpacking" + unzip -qo "${CDROM_ROOT}"/xp1.zip || die "unpacking" + unzip -qo "${CDROM_ROOT}"/xp1_data.zip || die "unpacking" + fi + ;; + gold_cd) + # Variety of ZIP's off 4 CD's + mkdir -p "${S}" + cd "${S}" + einfo "Unpacking files..." + einfo "Copying files from CD1" + cp "${CDROM_ROOT}"/Data_Shared.zip . || die "unpacking" + cp "${CDROM_ROOT}"/Language_data.zip . || die "unpacking" + cp "${CDROM_ROOT}"/Language_update.zip . || die "unpacking" + # Yay cd switching + cdrom_load_next_cd + unzip -qo "${CDROM_ROOT}"/disk2.zip || die "unpacking" + cdrom_load_next_cd + unzip -qo "${CDROM_ROOT}"/disk3.zip || die "unpacking" + cdrom_load_next_cd + unzip -qo "${CDROM_ROOT}"/disk4.zip || die "unpacking" + # Amazingly enough, the order of operations matter. + unzip -qo "${S}"/Data_Shared.zip || die "unpacking" + unzip -qo "${S}"/Language_data.zip || die "unpacking" + unzip -qo "${S}"/Language_update.zip || die "unpacking" + rm -f Data_Shared.zip + rm -f Language_data.zip + rm -f Language_update.zip + # Expansion pack + if use hou + then + rm -f xp1patch.key data/xp1patch.bif override/* + cdrom_load_next_cd + einfo "Unpacking files..." + unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking" + unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking" + unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking" + touch .metadata/hou || die "touching hou" + fi + ;; + original_cd) + # Now, we need to create our directories, since we know we'll end up + # needing them for our install. + mkdir -p ambient data dmvault docs lib localvault miles modules \ + music nwm override texturepacks scripttemplates + + # Handle NWN CD1 + mkdir "${S}"/disc1_tmp + cd "${S}"/disc1_tmp + einfo "Unpacking files..." + unshield x ${CDROM_ROOT}/data1.cab || die "unpacking files" + rm -f miles/Mss32.dll + mv -f */* . + cd "${S}" + + mv -f disc1_tmp/*.bif data + mv -f disc1_tmp/dungeonmaster.bic dmvault + mv -f disc1_tmp/*.bic localvault + mv -f disc1_tmp/*.{pdf,txt} docs + mv -f disc1_tmp/*.erf texturepacks + mv -f disc1_tmp/chitin.key . + rm -rf disc1_tmp + + # NWN CD2 + cdrom_load_next_cd + biounzip ${CDROM_ROOT}/disk2.bzf . || die "unpacking files" + + # NWN CD3 + cdrom_load_next_cd + einfo "Copying files from cd..." + for i in ambient data music + do + cp ${CDROM_ROOT}/${i}/* "${S}"/${i} || die "error copying data" + chmod -x "${S}"/${i}/* + done + if use videos + then + mkdir -p "${S}"/movies + cp ${CDROM_ROOT}/movies/* "${S}"/movies || die "error copying data" + chmod -x "${S}"/movies/* + fi + + # Now, we install HoU and SoU, if necessary + if use sou + then + cdrom_load_next_cd + einfo "Unpacking files..." + unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking" + unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking" + unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking" + unzip -qo "${CDROM_ROOT}"/Data_Linux.zip || die "unpacking" + touch .metadata/sou || die "touching sou" + fi + if use hou + then + cdrom_load_next_cd + if use sou && use hou + then + rm -f xp1patch.key data/xp1patch.bif override/* + fi + einfo "Unpacking files..." + unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking" + unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking" + unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking" + touch .metadata/hou || die "touching hou" + fi + ;; + esac + fi + # We unpack this for all media sets. + unpack nwclient${MY_PV}.tar.gz + if use nowin + then + if (use sou || use hou) && ! use cdinstall ; then + ewarn "If you really want to install SoU and/or HoU, you must" + ewarn "emerge with USE=cdinstall." + die "SoU and/or HoU require USE=cdinstall." + fi + cd "${WORKDIR}" + unpack nwresources${MY_PV}.tar.gz \ + || die "unpacking nwresources${MY_PV}.tar.gz" + cd "${S}" + fi + + rm -rf override/* + for a in ${A} + do + currentlocale="" + if [[ -z ${a/*german*/} ]] + then + currentlocale=de + elif [[ -z ${a/*spanish*/} ]] + then + currentlocale=es + elif [[ -z ${a/*italian*/} ]] + then + currentlocale=it + elif [[ -z ${a/*french*/} ]] + then + currentlocale=fr + fi + if [[ -n "$currentlocale" ]] + then + touch ".metadata/linguas_$currentlocale" + mkdir -p $currentlocale + cd ${currentlocale} + unpack ${a} || die "unpacking ${a}" + cd .. + fi + done + if use linguas_en + then + touch ".metadata/linguas_en" + fi + # These files aren't needed and come from the patches (games-rpg/nwn) + rm -f data/patch.bif patch.key + + # Rename nwn.ini to avoid overwriting it every time + mv nwn.ini nwn.ini.default + + sed -i -e 's,/bin/sh,/bin/bash,g' -e '\:^./nwmain .*:i \ +'"dir='${dir}';LINGUAS='${LINGUAS}'"';LANG="${LANG/_*}" \ +die() { \ + echo "$*" 1>&2 \ + exit 1 \ +} \ +cd "${dir}" || die "cd ${dir}" \ +if [[ -d "$LANG" ]] \ +then \ + p=${HOME}/.nwn/${LANG} \ +elif [[ -d "en" ]] \ +then \ + LANG=en \ + p=${HOME}/.nwn/${LANG} \ +else \ + LANG="" \ + p=${HOME}/.nwn \ + for i in ${LINGUAS} \ + do \ + if [ -z "${LANG}" -a -r ".metadata/linguas_$i" -a -d "$i" ] \ + then \ + LANG=$i \ + p=${HOME}/.nwn \ + fi \ + done \ +fi \ +mkdir -p "${p}" \ +find "${p}" -type l -delete \ +for i in * ; do \ + if [[ ! -f ".metadata/linguas_${i}" && ${i: -4} != ".ini" ]] \ + then \ + cp -rfs ${dir}/${i} ${p}/. || die "copy ${i}" \ + fi \ +done \ +if [[ -n "$LANG" ]] \ +then \ + cd "${LANG}" || die "cd ${LANG}" \ + for i in * ; do \ + cp -rfs ${dir}/${LANG}/${i} ${p}/. || die "copy ${LANG}/${i}" \ + done \ +fi \ +cd "${p}" || die "cd ${p}" \ +if [[ -r ./nwmovies.so ]]; then \ + export LD_PRELOAD=./nwmovies.so:$LD_PRELOAD \ + export SDL_AUDIODRIVER=alsa \ +fi \ +if [[ -r ./nwmouse.so ]]; then \ + export XCURSOR_PATH="$(pwd)" \ + export XCURSOR_THEME=nwmouse \ + export LD_PRELOAD=./nwmouse.so:$LD_PRELOAD \ +fi \ + ' "${S}"/nwn || die "sed nwn" +} + +src_install() { + dodir "${dir}" + mkdir -p "${S}"/dmvault "${S}"/hak "${S}"/portraits "${S}"/localvault + rm -rf "${S}"/dialog*.{tlk,TLK} "${S}"/*/dialog*.{tlk,TLK} \ + "${S}"/dmclient "${S}"/nwmain "${S}"/nwserver \ + "${S}"/SDL-1.2.5 "${S}"/fixinstall + # Remove the softlink to the built-in SDL library so that we don't have to re-install + # this whole thing whenever we need to update to a different custom SDL + rm "${S}"/lib/libSDL-1.2.so.0 + if ! use videos + then + rm -rf "${S}"/movies/* + fi + mv "${S}"/* "${Ddir}" + mv "${S}"/.metadata "${Ddir}" + keepdir "${dir}"/servervault + keepdir "${dir}"/scripttemplates + keepdir "${dir}"/saves + keepdir "${dir}"/portraits + keepdir "${dir}"/hak + cd "${Ddir}" + for d in ambient data dmvault hak localvault movies music override portraits + do + if [[ -d ${d} ]] + then + ( cd ${d} + for f in $(find . -name '*.*') ; do + lcf=$(echo ${f} | tr [:upper:] [:lower:]) + if [[ ${f} != ${lcf} ]] && [[ -f ${f} ]] + then + mv ${f} ${lcf} + fi + done ) + fi + done + + doicon "${DISTDIR}"/nwn.png + + prepgamesdirs + chmod -R g+rwX "${Ddir}/saves" "${Ddir}/localvault" "${Ddir}/dmvault" \ + 2>&1 > /dev/null || die "could not chmod" + chmod g+rwX "${Ddir}" || die "could not chmod" +} + +pkg_postinst() { + games_pkg_postinst + if ! use cdinstall && ! use nowin ; then + elog "The NWN linux client data is now installed." + elog "Proceed with the following steps in order to get it working:" + elog "1) Copy the following directories/files from your installed and" + elog " patched (1.68) Neverwinter Nights to ${dir}:" + elog " ambient/" + elog " data/" + elog " dmvault/" + elog " hak/" + elog " localvault/" + elog " modules/" + if use videos + then + elog " movies/" + fi + elog " music/" + elog " portraits/" + elog " saves/" + elog " servervault/" + elog " texturepacks/" + elog " chitin.key" + elog "2) Remove some files to make way for the patch" + elog " rm ${dir}/music/mus_dd_{kingmaker,shadowgua,witchwake}.bmu" + elog " rm ${dir}/override/iit_medkit_001.tga" + elog " rm ${dir}/data/patch.bif" + if use sou + then + elog " rm ${dir}/xp1patch.key ${dir}/data/xp1patch.bif" + fi + if use hou + then + elog " rm ${dir}/xp2patch.key ${dir}/data/xp2patch.bif" + fi + elog "3) Chown and chmod the files with the following commands" + elog " chown -R ${GAMES_USER}:${GAMES_GROUP} ${dir}" + elog " chmod -R g+rwX ${dir}" + echo + elog "Or try emerging with USE=nowin and/or USE=cdinstall." + echo + else + einfo "The NWN linux client data is now installed." + echo + fi + if use cdinstall && ! use nowin ; then + ewarn "Some/all demo modules will be missing. You can copy them manually into :" + ewarn "${dir}/modules" + ewarn "or emerge with USE=nowin." + fi + if ! use cdinstall && use nowin && use videos + then + ewarn "Some/all movies will be missing. You can copy them manually into :" + ewarn "${dir}/movies" + ewarn "or emerge with USE=cdinstall and/or USE=-nowin." + fi + elog "This is only the data portion, you will also need games-rpg/nwn to" + elog "play Neverwinter Nights." + echo +} |